
Adapt to Survive An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments. Suit up! A high-tech Nanosuit allows gamers to augment their abilities in real time on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 80% | — | $10.6M |
| $19.99 | 1.2Kratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not available on Steam anymore so Why am I writing this review? a middle finger to the remasters??? Great game. I give it a 7/10. remember the hype when it came out. Saw the X-PLay review back then. groundbreaking graphics the high end GPUs at the time couldnt run. cookie cutter story of koreans harboring alien tech, daughter trying to save her mad scientist father who unleashes something bad on the world, you fight koreans in beginning and aliens at the end. the large open ending map was very innovative back then. suit abilities while cool were cumbersome for new players wanting to jump in plus energy in my opinion is just too low especially on high difficulties. Also no new game+ or rewards or achievements or even special content like behind the scenes stuff so replay value is low without mods which I have never used yet. Not available on Steam BUT you can snag an old PC version if you want physical or GOG which most say is the best version
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Czech, Polish, Russian, Hungarian
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Ağabey Crysis'i açıyor mu?[/h1] Benim akranlarım ve büyüklerim bilir, Crysis böyle nam salmıştı. Crysis... İlk çıktığında bırakın Türk yapımı olmasını, gerçek olduğuna inanamamıştık. Bizim oğlanlarla grafiklerin kalitesi ve gerçekçiliğine mest olarak dakikalarca ekrana kilitlenmiş, âdetâ büyülenmiştik. Sonrasında internet kafede Âkif ağabey: ''Gençler bu oyun Türk yapımı, bizimkiler yapmış...'' deyince 2002 Dünya Kupasını kazanmışız gibi sevinmiştik. Üstün teknolojilere sâhip robot askerler, uçan kaçan fütüristik aksiyonlara Hollywood sinemasından âşinâ idik lâkin, bunu hele ki 2007 yılında bizzat oynayabildiğimiz bir oyun olarak deneyimlemek olağanüstüydü. Hem de CryEngine adı verilen, kullanımı hayli zor ve maalesef bu yüzden tercih edilmeyen, ancak mâhir ellerde hârikalar yaratabilen, yapımcıların geliştirdiği bir oyun motoruyla yapılmış olması; o yıllarda götü Bağdat'tan, başı Pekin'den ürünler toplanıp, üzerine dümenden bir katma değer eklenerek ''Yerli ve Millî ürün'' (pardon o yıllarda salt yerli diyorduk, geri zekâlı olmayan tek sözcükle idrak edebiliyordu.) diye satılırken bizim için apayrı bir kıymete sâhipti. Tek kusuru, oyun motorundan kaynaklı olarak sistem gereksinimlerinin dönemine göre çok yüksek olmasıydı, ve bir bilgisayarın o günlerde rüştünü ''Crysis'i açabilmek ile'' ispatlayabiliyor oluşuydu. Yine de canımız, ciğerimiz, göz bebeğimizdi. Tâ ki, kimi iddialara göre aradığı desteği bulamadığı için, kimi iddialara göre gelen teklifin câzibesine kapılıp, Crytek EA'ya satılana kadar... Crysis 2007'de piyasaya çıktığında her anlamda çağının çok ötesindeydi. Steam'de Türkçe dil desteği gözükmüyor lâkin, Maltepe Carrefour'dan VCD'sini alıp yüklediğimizde değil Türkçe dil desteği, Türkçe dublajı vardı. Hem de ne dublaj. Rahmetli İstemi Betil'in Gandalf seslendirmesini aratmıyordu. Diyalogların güzelliği, öykünün akıcılığı, bilhassa o döneme göre inanılmaz yaratıcı, enfes mekanikleri... O kadar çok tuş kullanıyorduk ki, yıllarımızı USKO'da asas oynayarak minor combo yapmaya vermemiş olsak zorlardı bile. Yalnız bir veya iki yerde ilerlerken bugla karşılaşıyorduk, onu da aşmanın bir yolunu çabucak bulmuştu Türk oyuncu topluluğu. Bu kadar yüksek sistem gereksinimlerinin ilk meyvesini grafik/görsellerle aldık elbette. Gerçekten hepimizi alıp götürmüştü o görüntü kalitesi, tüplü LG monitörlerimizde bile. Kısmen açık dünya denebilecek de bir evreni var, size mâkûl ölçüde hareket ve keşif hürriyeti de tanıyor. Bugün, Türkçe dublaj başta olmak üzere o günlerde çekmediğimiz birtakım zâfiyetlerden muzdarip olmamızın tek sebebi EA. İlk çıktığı zaman deneyimleyecek kadar şanslı arkadaşlar iyi bilirler. Belki bugün oynadığımda o hazzı alamıyorum, belki yeni nesil oyunların haşat ettiği dopamin reseptörlerimiz eski tepkiyi vermiyor fakat, kesinlikle en azından bir kere oynanmasını ve deneyimlenmesini öneriyorum. 10 saat civarı bir oynanış süresi var zâten, fazla değil. Alttaki incelemelerde çok affedersiniz bir tane yeni yetme at yarrağı oyun için ''2007 için bile standartların çok altında'' şeklinde bir ''yorum'' yapmış. Bu ve benzeri, pazarda anasını kaybetmiş oğlan çocuğu edâsıyla ağız ishâlliğine soyunan fikirsizlere karşı tedbir amaçlı, Steam kullanıcılarını yaş sınırının akabinde IQ testine tâbî tutsa hem kullanıcılar elle tutulur, somut verilere dayanan beyanlarla daha sağlıklı bilgiler edinecek, hem de oyuncu topluluğunu en son ne zaman bir insan evlâdıyla diyaloğa girdiğini hatırlamayan, babasının evinde 7/24 bilgisayar başında zınarmaktan sâlyası çenesine varmış, sanal âlemin konjonktürüyle kendine bir şahsiyet inşâ etmeye çabalayan sünepelerden muhafaza edecek. Kalite, seçicilik ve seçkinlik ile tezâhür eder. Esenlikler.
if you can see my pc specs i use making this review it means yes my pc can run crysis
Хоть ремастеры и вышли давно, но обзор на оригинал я оставлю, всё-таки я его проходил в свое время. Игрушка классная, графика была хороша раньше, неплохая и сейчас. Геймплей прикольный, есть и стелс, и Раш, и просто экшен. Сюжет тоже нормальный, звёзд с неба не хватает, но нормуль, разок пройти можно.
我想再看一次日出 ------------------------------------------------------------------------- "But can it rum crysis?" 当一个作品的部分特质过于声名显赫时,它的其他的优秀成分却往往会被忽略。伴随着“显卡危机”这个实质上不太好听的称号,对这部作品最大非议恐怕是幼稚的剧情和薄弱的游戏性。然而,对游戏性的评价很多时候是个伪命题:游戏性是从哪些方面来体现的?是精彩绝伦的剧情,富有冲击力的演出,还是让玩家肆意发挥天马行空的想象力,亦或是单纯让玩家体会到快乐? 个人看来,孤岛危机一代不仅缺乏游戏性,也许还是那个年代游戏性最好的纯FPS之一。它的剧情老套,演出效果也显然比不上一些电影化叙事的作品,然而非线性的流程(至少在游戏前半部分)以及高度的环境互动性带来的是独特的游戏体验。对于想要像玩线性FPS那样直接完成目标了解剧情的玩家来说难免会觉得枯燥无味,但在一片开阔而充满了未知的岛屿上以多样化的进攻手段和敌人战斗,又何尝不是一种乐趣?逐个爆头点杀?可以;给敌人下麻醉针再用拳头锤死?可以;把东西扔出去砸死敌人,用载具碾死敌人?也可以。玩家要想在这部作品中找到乐趣,给自己“加戏”是必要的。 游戏的枪械配件系统也很有意思,不同于当时的大部分FPS完全不能或只能更换部分枪械配件,也不像ArmA那样需要复杂的更换配件操作,孤岛危机的配件系统采用了类似“解锁”而非独立拾取的形式。游戏初期捡到一把狙击枪,就等于解锁了高倍镜这个配件功能,以至于所有的主武器都可以安装这个配件,并且配件更换可以在战斗中实时进行,增强了战术性的同时也保证了战斗的流畅性。 那套看似充满科技感初代纳米服实际上并不能给玩家带来无双的快感,即使是在装甲模式下,玩家也并不比穿着厚重防弹衣的朝鲜士兵耐打。而隐身模式的能量消耗也过快,限制了发挥。但从另一方面说,相二代那种跑图——看到敌人——开装甲模式硬刚的固定套路,一代的打法还是更为多元化。玩家需要很谨慎地行事,因为即使是在普通模式下,向四五个朝鲜士兵倾泄子弹硬碰硬也不是最好的选择——何况还有威胁更大的敌方机枪手和狙击手。 本作的画面并不仅仅体现在静态画质上。以如今的眼光看,游戏的光影已然显得不够真实,当年引以为傲的环境光遮蔽,体积光技术等如今也早已成为了标配。然而轻轻摇曳的植被和树木,穿过灌木时的体积碰撞和摩擦的沙沙声,子弹击中树叶时的动态效果,大量可互动的生物和可破坏场景,这一切都塑造出了一个充满生机的灵山岛,仿佛这不仅仅是一个多边形和贴图堆砌出的死气沉沉的世界——即使在现在看来,这部作品的建模和贴图精度显得不尽人意。 "原来FPS可以这样玩?" 游戏中的许多元素恐怕并非首创,然而这是一部我第一次接触到的运用了这些元素的商业大作。值得感慨的是,在孤岛危机发布的十年后,开放世界的概念越来越大行其道。如果这部作品发布于现在,也许不会遭受当年的那些非议。但更可能的是淹没在如今过剩的众多大作中,注定不会成为一个传奇。
Nice graphics and gameplay, definitley worth playing, but for me the linear advance does not make it good for replaying.
This game is old, and only available when combined with Warhead so it doesn't matter that much, and there has already been a release of a completely cash grab remaster. I did buy this game when it came out (and somehow I still have it on the DVD release), but when it came out I didn't like it. I may not have had a very good mouse. What I remember is there are too many options and at the time this was actually not normal. Now-days there are a lot of games with a lot options, and you use a controller for TPS games and it just feels right. But when this game came out it still didn't make sense to me to have so many options in a FPS. But playing this now the control mechanics make complete sense, and I was able to map all the things I needed to (especially the suit powers) to my mouse so it made sense to my dumb brain. So playing it now this was not even a concern, and while I remember that time still, it feels distant and I no longer understand why I skipped this game. It must be because of the mouse I had at the time- I really don't know why I would. But I really didn't like the way this game played at the time. It didn't make sense to me. First I suppose you would want to know "Does this game still hold up in 2024?" That depends on what you mean by that. I do not care, after a certain point (1080p, 4k, whatever to me) about resolution. I assume the cash grab remaster has native 4k plus resolutions and people who care can pay more to have that with native resolution sized text or whatever. To me, at 1080p, this original release of the game still looks phenomenal. Obviously the animations are not as smooth as something that gets made now, but graphically the textures look incredible for a game that came out almost 20 years ago. There are multiple incredible looking panoramas in this game (including shots of distant mountains crumbling while you are playing) that still look incredible to see while you play. So, yes, graphically, to me, despite dated animations the graphics still look fantastic. Game play. Well, if you play games made by Bungie you mayu not tell the difference. If you play better FPS (like what? Doom Eternal maybe, which isn't a great game mechanically, 2016 is ok but thats almost 10 years old and the better FPS now are all indie games) than mechanically this game is uneven. At the beginning of the game, when you are fighting the North Koreans, the game play is fun. Because you have options on how to deal with scenarios given the power of your suit and it makes the game play varied and exciting. However, the last several hours the game takes a complete u-turn (which the game sets up intending to do from the beginning) and becomes an Alien invasion story. This is fine, but once it does this, mechanically, the game you were playing is no longer fun. You no longer have options and a majority of it is forced emplacement encounters (like a fixed mounted gun position, a tank, a plane, etc) which completely removes all your suit powers, and you fight aliens of which for the most part you have little to no options to fight beyond moving quickly and killing them as quickly as possible before they one hit kill you because they shoot right through your advanced armor making your suit powers pointless at the end of the game. Mostly (they give you some broken doors too punch open). I also think it is notable that every single boss fight in this game, of which there are more than there should be, are all terrible (there's a human boss that apparently can take shots to the face a few thousand times- completely nonsensically- as you run around in a circle around some boxes). So, for the first several hours the game is a ton of fun. Because it follows logic, gives you powers, and lets you experiment with them. The back half of the game takes all they gave you away, and says what if none of that was fun to use anymore and really was no longer helpful? You want that? You find that challenging? It's ultimately really similar to Farcry (the original game, not the Ubisoft version the game is now). This game has a lot of great ideas, but it becomes disappointed in itself for making you too powerful so it decides you cant enjoy the game the same way anymore and starts forcing scenarios on you until the game is over. So, yes the game is still fun (I'd bet the problems I have with it in late game were the same when the game came out, too) and it looks great. When you can find these on sale I do recommend buying it from the Crysis Maximum Edition bundle (especially since food now costs so much whats the point of paying for over priced remasters of video games that aren't necessary when the original game still looks phenomenal and plays exactly the same as it did almost 20 years ago). But be aware, if you're not already, Crytek never was very good at developing a solid experience all the way through any of their games because they always focused on looks before experience so the difficulty curve is absurd and makes all the mechanics they created pointless later in the game. Still, an experience I'm glad I finally had. There really is some incredible visuals in this game even still.
Эх было время.........да же сейчас смотрится хорошо, а прошло почти 20 лет с выхода!
Игра встретила меня не приятной ностальгией, а проблемами.
But can it run Crysis?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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