
Experience the single-player experience from the iconic first-person shooter, Crysis 3, optimized to take advantage of today's hardware in Crysis 3 Remastered.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 27 → 5.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 88% | — | $4M |
| $29.99 | 2.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
早就听说过显卡危机的大名,等上手玩了3代之后,算是明白这系列怎么就死在这一代了。 行动、射击和驾驶的手感凑合、优化凑合、关卡设计一坨、剧情一般,而且流程还短,放在2013年那会还能凭借演出和画质吸引人,放到如今只不过是一个合格线上下摆动的平庸FPS游戏。系列一味追求画面,最终也只有画面被人记住了。
Lore just doesn't make sense in this one. If you liked 1 and 2, this is great gameplay that you're used to but that's about it. I'm at the final boss scene and have died 50 times and still not finished it. It seems unessesarily difficult "just because" they could. I even put the difficulty at the lowest level. It's just not fun when you die at the same spot, over and over and over; and I did Crysis 1 twice and did 2 three or four times on hard difficulty settings -- it's not like I'm a newb here...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 6.3K | 74% | $19.99 | |
| $4M | 8.9K | 56% | $29.99 | |
| $4M | 3.9K | 74% | $39.99 | |
| $4M | 7.2K | 92% | $14.99 | |
| $4M | 15.1K | 84% | $9.99 | |
| $4M | 6.9K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.5K | 89% | $29.99 | |
| $51 | 1 | 100% | $3.00 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $712 | 5 | 80% | $5.99 | |
| $129 | 7 | 86% | $0.99 | |
| $52 | 3 | 33% | $0.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
| $13.49−55% |
| 64ratings |
| 90% |
| #213 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
caralh* que gráfico, que jogo e que historia.
最开始还是初中的时候在网吧玩的,当时就被这画面震撼到了,现在也是买了正版,再重温一下
画质不错,流程太短了,很多场景做的很好但是过了就没了,有点浪费的感觉
3 oyundur hiç çıkarmadığımız nano giysi ile katliama devam
Jogo bem frenético e difícil tb . Fecha com chave de ouro a trilogia. A ambientação em uma Nova York toda devastada é algo incrível. Grande trilogia ...
самая худшая часть. очень душно. сюжет ради сюжета. где Номанд ублюдки?
Absolute cinema
Crysis 3 is really good and probably has the best gameplay in the trilogy. The bow is fun as hell, the levels open up a bit more and have some really cool designs, and it feels like they finally figured out how to mix the freedom of Crysis 1 with the more focused mission design of Crysis 2. Honestly, I think Crysis 3 is about as good as Crysis 2, but Crysis 2 ended up being more memorable for me. Going from Crysis 1 to Crysis 2 felt like such a huge jump in quality that it completely caught me off guard. The setting, pacing, and story all felt like a massive step up, so it left a bigger impression on me than Crysis 3 did. That doesn't take anything away from Crysis 3, though. It wraps up the trilogy well, improves on the gameplay, and gives Prophet's story a satisfying conclusion. If you liked Crysis 2, there's no reason not to play Crysis 3. It's a great sendoff for the trilogy. 8.6/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.