
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 26.5Kreviews | 95% | — | $1.6M |
| $14.99 | 3.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me it's best rhythm game. There's a lot of challenges and coop mode. Sadly not all achievements can be obtained in coop.
Crippin from the grave, type ♥♥♥♥♥
Got boring for me pretty quick
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 315ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 219ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
why did the charlie kirk seccede during the 2nd world war
roguelike mais difícil que hades porém muito gostosinho de jogar com o namorado
[u][b]-Quick Review-[/b][/u] Crypt of the NecroDancer is a roguelike rhythm game, developed by Brace Yourself Games and released in 2015. Crypt of the NecroDancer combines all the elements of a 2D Top-down Roguelike with procedural generated levels, picking up different weapons gear and items to make your “build”, all the while digging through walls and battling monsters in an underground dungeon to the beat of the music. [u][b]Review Video:[/b][/u] If you don't like reading, or are curious about watching gameplay check out my video here: https://youtu.be/g9Nc4ZclqPw [u][b]-Detailed breakdown review-[/b][/u] [b]Story:[/b] At the start of the game, there’s a cutscene of the first playable character named “Cadence” digging in a graveyard to uncover the truth of her long-lost treasure-hunting father. She falls underground and the NecroDancer steals her heart and forces her to move to the rhythm of the music. As Cadence plays through the acts, she will unlock new characters which will have different quirks, some helpful, some not so helpful, for example one character has infinite bombs, and another character can’t attack at all. https://steamcommunity.com/sharedfiles/filedetails/?id=3577528086 [b]Gameplay:[/b] Movement is up, down, left, and right, some items require you to tap two directions at the same time, like down + left to drop bombs, and up + left to use an item (The Steamdeck assigns buttons rather than directional inputs. This game is great on Steam deck by the way). You attack by moving in the same direction as an enemy or attackable object. All the previous mentioned movement must be done at the rhythm of the music, if you miss or skip the beat your character will NOT be injured however you’ll be at a “disadvantage”. You lose your gold multiplier, and the rest of the dungeon will move around you to the beat of the music, sometimes you’ll miss a critical turn and die because the monster got an extra turn. I have used this to my advantage once or twice… but the game definitely rewards and incentivizes the player to move with the beat. My experience at the start of each zone was “Oh no… there’s no way I’m going to figure out how to play this game”. Then after playing and dying on the same level for a bit, I’d make progress and get lucky with my weapon, armor, items, etc… then I’d get to the next zone, and we were right back at square one “oh no… this is when I’ll need to quit, it’s too hard”. But I did slowly learn the monsters’ attack patterns through lots of trial and error. https://steamcommunity.com/sharedfiles/filedetails/?id=3574997965 [b]Conclusion:[/b] Crypt of the Necrodancer is a good game. I’d recommend it to people who enjoy rhythm games… maybe more so than recommending it for people who like roguelikes. Certainly, it has roguelike stuff in it, but you really need to like the rhythm-based gameplay, if you don’t like rhythm-based gameplay the game really won’t appeal to you in the same way. However, it does have options to make the game easier too, so it can be more accessible to everybody. If you don’t commit to getting everything, you’re looking at roughly 13-15 hours playing the game as Cadence. (More or less playtime will be required depending on how naturally good you are at the game, and how lucky you get on your runs) And if you’ve got the time and motivation to really learn the game you’re looking at hundreds of hours of play. The game is a completionist nightmare, I wouldn’t recommend doing that to yourself… but completionists already subject themselves to that agony… what’s there to lose to a little indie game, right?
I'm honestly surprised this has a native Linux port given how complex Linux's audio stack is. Runs well and does not even heat my laptop. The game has charming pixel art, great music and a really great take on rougelike gameplay. As someone who has played a lot of rougelikes, the fact this game encourages you to not take your time is a breath of fresh air from games like Enter the Gungeon which, I love but, suffer from runs being way too long and monotonous once you're good at the game since you will always get more rewards by staying on the level longer. The game is quite hard especially with certain characters, you must be one lucky person to have friends that can tolerate difficult games to play this game's coop.(I'm not lucky). My biggest gripe is probably that the game doesn't have a smooth difficulty curve probably given how short a run is, the zone 4 is leagues more difficult than zone 3 and for the main story the transition from [spoiler]Melody to Aria[/spoiler] is a huge leap in difficulty. The DLC is great and worth buying.
👍
Gets frequently updated and the developers care about the game which is pretty aight
Interesting concept with poor execution. Tempo doesn't change with the music accurately, much worse with custom music. Tested with Lord of the Dead from Pathfinder Wrath of the Righteous, which has a very clear beat and a changing tempo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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