
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 26.5Kreviews | 95% | — | $1.6M |
| $14.99 | 3.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I may be terrible at this game but that just makes it better when I do something smart and actually remember how the enemies work, also has one of the best ost's and the sequel is just as good if not better.
First game that comes to mind when someone says "Game, music, beats, enemies". I was recommended by a friend and now I keep recommending my friends.
Crypt of the NecroDancer . Nice game, but I don't like it. Great game concept. It's a rhythm game where you must walk to the tempo of the music (It is kinda annoying to me). Cool music, great pixel visuals. . Controls: Arrows to walk (attack enemies just by walking into them). . Mechanics and features: Great video at the beginning of the game. Dig walls using a shovel. Collect sword, torch, bomb, pack. Kill enemies. Buy stuff in various shops.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.2K | 96% | $19.99 | |
| $1.6M | 2.1K | 68% | $29.99 | |
| $1.6M | 11.2K | 81% | $5.99 | |
| $1.6M | 2.4K | 84% | $29.99 | |
| $1.6M | 5.9K | 95% | $14.99 | |
| $1.6M | 4.5K | 27% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $227.8K | 471 | 78% | $24.99 | |
| $95K | 380 | 66% | $14.99 | |
| $1.5M | 17.3K | 91% | $4.79 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $57.8K | 3.4K | 86% | $0.89 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 315ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 219ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the type of the game I would be playing all night long in an arcade. At home it is the type of game I am blasting with my headphones and playing all night long. Definitely worth it.
i honestly like the gimmek of the game here. It lets u focus on the beat as spamming would lead to the character not moving and losing some bonuses on some weapons u find. Not to mention with others u can even lose health if u skip a beat. Even then theres also a chill mode where u dont have to follow the beat of the OSTs Its a rlly good game honestly
游戏音频不错入手太难了10分给4分
不爱玩,但是好游戏
Um clássico dos jogos de ritmo, não só com uma jogabilidade inovadora pra época, como um jogo que entregou tudo que se propôs: uma trilha sonora ótima, designs bons, ótimas fases, e personagens variados. Além das DLCs bem feitas, afinal tem a Miku, não precisa de mais nada.
뇌와 귀가 아파하는 게임
Buen juego, se basa mucho en su mecanica del ritmo y de ahí va introduciendo enemigos que juegan con esto. Al principio es dificil porque te debes acostumbrar no solo a moverte al ritmo, sino a los movimientos de los enemigos, pero cuando te empiezas a acostumbrar las batallas se vuelven un baile de estrategia. Tarde unas 24 horas en terminar el juego, pasando las 4 zonas, y luego en modo multizona. Solo probé a un personaje, se que hay otros y algun DLC, pero con esta experiencia base estoy más que satisfecho.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.