
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 26.5Kreviews | 95% | — | $1.6M |
| $14.99 | 3.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень крутая игра! Единственное, жаль что её нет на телефонах. Она бы идеально зашла под мобилки. Я бы с большим удовольствием её купил
good
хорошая игра для любителей ритм игр
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.2K | 96% | $19.99 | |
| $1.6M | 2.1K | 68% | $29.99 | |
| $1.6M | 2.4K | 84% | $29.99 | |
| $1.6M | 3.6K | 90% | $19.99 | |
| $1.6M | 4.5K | 27% | $14.99 | |
| $1.6M | 4.6K | 87% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $95K | 380 | 66% | $14.99 | |
| $1.8M | 21.1K | 91% | $4.79 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $321.7K | 1.2K | 73% | $9.99 | |
| $76.8K | 4.5K | 85% | $0.89 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 315ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 219ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo de bom e de ritmo
This game isn't bad. I'm not a fan of going at a forced pace, but the game is extremely fair and learnable. It has no checkpoints, which makes it somewhat difficult and annoying, but setting everything at a certain pace does make it hard to screw up the balancing. My only complaint is purely personal and subjective; being that I'm a sonic fan and don't like getting my pace limited. To explain the 'received this product for free' thing, I got this game in a bundle, as it was set up in a way that if i got this game too, the game i actually wanted would cost less. The bundle at the time was $22 and the cost of the game by itself was $24. Basically, i was given $2 to play this game.
legal
Would I recommend it? Personally, no. I didn't enjoy it, and I feel that there would be more people disliking it than not. Course', given this game's high rating, it has more of an exclusionary factor to it. A lot of people like really difficult rhythm games, this being one of them. This game is in part a rhythm game. Most normal people aren't exposed to these kinds of games, though. If you get a fighting game, you don't immediately go gunning for the online competitive multiplayer because you're going to get destroyed. Most normal people would steer clear of it. Does this game have merit? Sure. Admittedly, I haven't played it in a while, and realized I haven't written a review for it. From memory, though, I don't remember having a good time with it. There isn't a large introductory section either. I know I've only played for twelve hours. I was exposed first hand to this game, and it's difficult. You need patience to learn this game, and I do not have that patience, and cannot justify acquiring that patience, for what I understand to be about a decade old game that I don't think most people care about. The enjoyment you may get out of grinding this game in terms of getting better at it just isn't there for me, and while I have no idea what the general consensus is for normal people, given my experience was terrible, I'd have to think that most other people's experience would be poor too. The people who like this game likely were already good at rhythm games like this. Another aspect of this game's high rating may very well be that people buy this game cause' they've heard about it and think it's cool, but much like the rest of the games they have on their account, haven't played it enough to the point where they can say they hate playing it. In short, I have my justification for not liking it, and I have my justification for not recommending it to people.
적응하기까지는 정말 시간이 오래 걸리는데 한번 적응하고나면 진짜 재밌는게임 근데 미쿠는 아직도 못하겠음ㅠ
I keep getting my ass handed to me by skeletons and dragons and ghouls and banshees and slimes and chess pieces and armadillos and bugs and mushrooms but there's one thing that still keeps me going: This banging ass soundtrack
I have not played this game for a big number of hours, because I'm very bad at it and it gets tiring quite quickly for me, so gameplay sessions are only like 5 minutes long each. But I enjoy it immensely every time I do play it, and so I recommend waiting for a sale and buying it, because it really deserves to be recognized for its unique and fun rhythm game implementation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.