
Noble Rulers — grow your realm and expand your castle in this short incremental game! Manage resources, discover foreign lands and build up an army to lay siege to your enemies.
Modeled estimate, not a reported figure. How we estimate →
About
Crownhold is a beautiful incremental game that doesn't overstay its welcome. Start with a small castle and expand your realm.
Conquer your foes and grow the kingdom beyond its borders.
Find trading partners, friends… and enemies. Prosperity attracts all kinds of company.
Lead your kingdom and forge the most powerful empire the world has ever known!
Start over stronger. Unlock a powerful meta-progression system and carry bonuses into your next run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game
I enjoyed the demo, put this on my wish list, bought it on the release day, and have been enjoying it for another 3.5 hours now. At the time of writing (i.e. less than 24 hours after release), there are still a few bugs and rough edges, but there also have been three hotfixes already. That dedication alone is worth something in my opinion. Gameplay-wise, it's a somewhat standard idler/incremental game. The settings feels really well done and clean, like a small Idle version of Anno, with nice graphics and relaxing music. My only larger criticism is that balancing is a bit off at the moment. Resources often become useless, at least for a time being, due to there not being any buyable upgrades with them anymore, so any bonuses you put into them feel kind of wasted. The prestige system right now is weird, because it was never clear to me when a good time to prestige is (the "next prestige at" timer seems broken as well) and many of the upgrades sound not that influential. Some more explanation would be nice, regarding how upgrades stack. Something like a simple "all upgrades combined, you get +X% gold, which is composed of these individual boni: ...", like Animatter Dimensions does it. Still, I enjoyed my time so far and this seems like a single-person project of someone who cares about their game, so I consider it worth supporting.
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Languages: English*, German**languages with full audio support
Hours played at review time, across 440 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到目前非常好的挂机+点击+轮回游戏呀!就是没有中文,申请中文! 没中文也暂时能玩,内容不难懂,那里亮了点哪里就行,像素画风非常的好,成长的角度我认为找的很好 推荐!
Short game, keeps you engaged until about the last castle (after you cross the bridge). That one is basically you walk away for a bit and come back. Recommend restarting every 8-10 prestige. Restarts are pretty fast, so that feels good. Enjoyed the little story
<3
A carefully crafted sequel that offers an enjoyable adventure, regularly adding a fresh twist to the gameplay with new resources and units. The prestige system is well thought out and isn’t too punishing. I really enjoyed it.
Fun incremental, every time it adds some new mechanics they're interesting and fun to play around with.
Le jeu est beau, bien pensé et comporte des idées intéressantes que je n'ai pas vues ailleurs. Je le conseille fortement !
Short and nice. Last part is slightly tiresome, but otherwise it is a nice idler/clicker.
Bon mais court
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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