
Noble Rulers — grow your realm and expand your castle in this short incremental game! Manage resources, discover foreign lands and build up an army to lay siege to your enemies.
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About
Crownhold is a beautiful incremental game that doesn't overstay its welcome. Start with a small castle and expand your realm.
Conquer your foes and grow the kingdom beyond its borders.
Find trading partners, friends… and enemies. Prosperity attracts all kinds of company.
Lead your kingdom and forge the most powerful empire the world has ever known!
Start over stronger. Unlock a powerful meta-progression system and carry bonuses into your next run.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simply lovely little clicker game
Paid only 7 euros, this game is insane for this price, good job to the developers.
A good incremental game with giving the vibe of building an empire and defeating an enemy
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Languages: English*, German**languages with full audio support
Hours played at review time, across 440 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cozy game. The soundtrack reminds me of SNES-era fantasy games, specifically The Lord of the Rings (Interplay), very medieval. I've 100%ed it, and I wish there was more I could do! For USD 6.99, I recommend it. I plan on playing more, at least for the vibes. Tobias, if you're interested, here are some ideas! Thanks for a great game. >= 4x as many achievements. If this is a "Number Go Up" game, I would love to get rewarded for maxing out different upgrade paths, hitting a certain gold/s, etc. I was really hoping I would get an achievement for "get all research levels to 1000 in a single run" or similar. A free-play mode. I recognize this is a decent development lift, but being randomly plopped down somewhere, with an enemy somewhere else, and having to change what I'm upgrading based on terrain, etc. would be really cool. It also means discovering new lands would be relevant each run, rather than meta progression that goes away. I liked not knowing how big the world was going to be. I also recognize there's an argument that what I've described is an entirely separate game.
Fun time killer!
Good
Pricey for what it offers, but it's undeniably well made. It really made me wish there were more to do. It's a good time killer.
Fun little game to spend a couple of hours on with no big issues.
I hate being negative but I just can't recommend this game because it has almost no player agency underneath the beautiful presentation. There are way too many useless upgrades by the second half of the game and combat feels needlessly complicated even though it just boils down to "Buy more upgrades". Don't bother reading about Swordsmen and Knights and Tactic Upgrades or Bleeding. It matters not. Just buy the upgrades. The game has three full stops where you need to start over and buy the ascension upgrades but starting over means you have a lot of everything unlocked already and you can't see the effect of having these upgrades in place because you repeat almost nothing. Instead you have to wait a few minutes until you're at the point of your last ascension and then use the new upgrades to progress. This makes the long lasting effects feel not as impactful because you can't see how you're suddenly doing better because you're just able to progress further. It's good enough to have it on a second screen while watching something but it doesn't demand any real attention.
I got really intrigued when I saw this game and decided to give a try. I really love the concept where you start with almost nothing but a castle. And as we progress, we can see our kingdom expanding, villages being built, the map expanding as we progress, and so on~ Very chill and I highly recommend to add even more contents. For example, after reaching the ending, we could have something like a rebellion happening. Or our whole kingdom being conquered and we're forced to flee somewhere. We would lose most of the bonus we unlocked but we would able to recover theses as we progress on. Or maybe we could get something like Act 2. After a big rebellion, we have to reclaim our kingdom and we start with nothing but a single ressource. Reusing the same map but starting somewhere else, it will be like replaying the game but diffently? I don't know. I'm just brainstorming. Now, I do have a few complaints: -The first one is the use of AI to do some assets for the game where I'm usually conflicted about it. But as long as the idea is unique and interesting, I guess I can tolerate. -My second problem of the game... It's too short, it only took me 9 or 10 hours to complete everything I needed. I do wish it was longer than that. I think this is a game that shouldn't cost more than 5 bucks. However, if we get a lot more contents and updates in the future, I will definitely support you! ^^ I still recommend the game anyway, it's pretty chill and very satisfying to see our kingdom grows and propers as we unlock perks.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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| $138.3K | 83 | 66% | $59.99 | |
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| $138.5K | 753 | 72% | $12.99 |