
Noble Rulers — grow your realm and expand your castle in this short incremental game! Manage resources, discover foreign lands and build up an army to lay siege to your enemies.
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About
Crownhold is a beautiful incremental game that doesn't overstay its welcome. Start with a small castle and expand your realm.
Conquer your foes and grow the kingdom beyond its borders.
Find trading partners, friends… and enemies. Prosperity attracts all kinds of company.
Lead your kingdom and forge the most powerful empire the world has ever known!
Start over stronger. Unlock a powerful meta-progression system and carry bonuses into your next run.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 429 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neat game but it falls into the trap that many of games of these type fall into. Needless grind for the sake of needless grind. I got all but 2 of the achievements with 6 total restarts. And that was in like 6 hours. The last 3+ hours have been letting the game run in the background while I do other things. I'm not actively playing the game. Dev, reduce the costs and reduce the needs for the achievements at the end. Not every game has to last a billion hours of nothing. You have a neat little game that is interesting and engaging. Then it becomes the opposite of a game, it becomes a tedious chore which is why I am not recommending this game.
It's a fun game but please, please fix the tooltips. They are too big and trying to close them is incredibly annoying. It's actively ruining my enjoyment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, German**languages with full audio support
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun for the first few hours but gets pretty confusing once you unlock warfare. Also on the more expensive side for an incremental game. So for me thats a pass.
It is a well presented game but it is also very unintersting to play, pretty devoid mechanics wise and very redundant.
Huge drops in FPS whenever the cursor is moved around, basically unplayable for me right now.
If this game would get an (MMO)-RTS type upgrade (or like Knights of Honor 2 style) with a bigger world, more upgrades, different factions, I would deffo buy it for 30 or 40 bucks It could use a secondary activity while waiting for resources i.e. medieval minigames for small boosts or maybe a Royal Farm or something like this where theres a farming sub-game I think it would also be a very good improvement if within these large buildings there are smalller sections that are possible to upgrade (e.g. royal castle = smith, market, cathedral, etc.)
I bought the game really on a whim, I wasn't sure what to expect I just saw it on YouTube & found the graphics visually pleasing. Most city builder type games tend to be overly complex when it comes to the economy and such but here you can just take your time & you don't have to worry about losing. I played last night for about an hour and found it really engaging yet stress free! I think it's meant to be played this way, rather than 8 hours straight (like I saw in some other reviews). Idlers are not RPGs there's no story, lore, characterization etc. That makes this genre of game one you just play here and there. Overall I think it's pretty good, of course I would always welcome more content in the future. 7/10
I am very conflicted with this game. As opposed to others, I actually really enjoy the length of the game. I am no fan of idle games, however the progress in this one is fast enough that I beat it with only two resets, which I appreciate as it does not drag on and (mostly) does not loose itself in meaningless numbers. Now, the problem for me is the latter half of the game, once you build the eastern capital, there is just nothing to do anymore and what you do looses all tangibility to progress. I just felt like waiting without knowing what does what and pressing random buttons to spend the dominion points. tl;dr: I really enjoyed the early game, liked the midgame, hated the endgame. Fair game for the price, loved the art.
Not really worth buying in my opinion. Even though it's an idler and a short game, I played 100% in eight hours and paid six bucks for it. In my experience, idlers on PC are more about making everything efficient instead of actually only waiting, but since this game is extremely linear, you really just wait until you buy the upgrade the dev wants you to. I believe the dev knows this too, since you get "free upgrades" after some events, which seem to be Band-Aids on prices that are just not balanced. If the game was fully functional, I might say support the creators, but I had audio that didn't mute, prices that didn't update, and upgrade tabs that didn't disappear. So in the end, it's just not worth it.
The vibes are on point and the beginning is fun but it becomes tedious even with an autoclicker
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Where this game's players are, estimated from review languages.
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