
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the peakest of all peaks
This is a really excellent little indie game action/puzzle RPG. Loved the characters, puzzles, bosses, music. Very good indeed.
정말 재밌습니다. 스킬트리 고민하는 거라던가, 파밍하려고 찾아다니는 것도 좋았어요. 후반부로 갈 수록 퍼즐이 빡세지는 것처럼 보이지만, 겉으로 보이는 것에 비해 단순하고 직관적인 편입니다. 중간에 끊었다가 2-3년쯤 후에 이어서 하는데도 막 어렵진 않았어요. 한번에 오래 하면 좀 피곤하고, 조금씩 끊어서 하면 좋아요. 특히 주기적으로 등장하는 사원 구간은 고봉밥 퍼즐이 연속적으로 이어지는 구간이라, 타임어택 신경쓰지 말고 느긋하게 하는 걸 권장드립니다. 후반부에는 하루에 방 두세개씩만 끊어서 했는데, 이렇게 하니 피곤하지도 않고 "벌써 끝났어?" 라는 생각이 들더라구요.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's literally my favorite game! I'm so excited to play Alabaster Dawn on release! Cross Code is an amazing action RPG. I'd say that this is game is the spiritual successor of the ".hack" (dot hack) series, since it has some similar concepts in the worldbuilding alongside a modernized action RPG gameplay. My favorite aspect of Cross Code is the gameplay. It has a very dynamic and frenetic gameplay that evolves in complexity along the playthrough. Each enemy has its own strategy, which forces the players to adapt accordingly to their opponent. Also, the game teaches the player how to use the mechanics in creative ways not only by bringing up new enemies, but also by giving them puzzles inside the dungeons. It's greatly executed! Also, when exploring the world, the game motivates the player to always try finding different paths and secrets in order to get better items and equipments and to defeat waves of enemies as fast as possible to increase the dropping rate of items and materials. The plot itself isn't perfect, but the charisma and dialogues of the party members throughout the game pays off A LOT, they bring the world to life. Finally, about the soundtrack, it's magical how the music feels nostalgic (?????) even though they are totally original. It gives the vibe of games from the 2000 era, like Ragnarok Online or the .hack series, and I love it with all my might!
extremely fun and engaging! incredibly satisfying puzzle and combat design. gave me a hard time here and there! i plan on purchasing the DLC at some point, and also checking out Alabaster Dawn once it's close to 1.0.
10/10 play it and have a blast. the story is incredible
10 de 10
A good game, solid gameplay, great music.
Heard about [url=https://store.steampowered.com/app/3110760/Alabaster_Dawn/]Alabaster Dawn[/url] going EA some time ago and remembered about this little title. I was gifted this from a friend couple years ago to try, but ended up forgetting to play this for a long while (lol) I definitely was on board when i see this is recapturing that old "game about MMORPG games" feel, and I did give a light chuckle when i heard the nostalgic prontera's theme (but bossa nova) on rookie's harbor BGM (which tbh kinda feel like a cross between alberta and prontera theme?). anyway, the vibe's was definitely on point. My favorite part of this game was definitely the platforming puzzle that blends in with the environment that forces to do puzzle to explore parts of the map for loots, which I believe was pretty prevalent in games back in the days? but somehow is gone from the modern games. Honestly? We really should bring back these. even JRPGs that are notorious for keeping things vanilla, old traditions don't have these nowadays. On the topic of puzzles, got dang, It is so German you can SMELL the rotkohl from a mile away. It is Gimmicky, Technical, and requires extra Precision. Puzzle starts simple, then harder, then it goes "you have to stand here at this precise angle, throw a ball forward then move 10 pixels to the left and press a different sent of combination within the span of 10 second".... or something like that. Honestly, i'm not really complaining; i like hard(er) puzzle, but at some point it definitely felt too much. I had to take a break some time after that fire dungeon, holy. The same principle also applies to the enemies. they're so Gimmick-heavy it's not even funny. In this game, enemies take reduced damage until you "break" them, and that means most encounter what you're doing is waiting for the enemy to do a specific move, and then you need to "charge shot/use map gimmick/use specific element" before you start dealing damage to them. Now, it wasn't too bad on 1-3 enemies, but the encounter will ramp up so much at some point there's like 6 flier enemies shooting it at you from all across the screen and you'll need to do a bouncing ice mini game to break even one of them. Too much? very. altho at some point from the middle of the game you can feel theyr're relenting for a bit and the number of enemies are lessen and the gimmick is more straightforward; so i do feel that some encounter has some "haven't been balanced" feel on it I can't really say much about the story as honestly it does feel like some mishmash of it-has-been-dones before but the characterization is great and all the tidbit peppered out in the overworld is great. Oh yeah there's also a lot of old games references all around the world. I totally laughed out loud when i see the part where you need to input a 10 controller button input i can guess the solution right away without any hints (it's the "K" code) All-in-all its a very good game with a lot of hearts, that honestly need some tweaks here and there but hey. still a solid experience.
CrossCode hat mich komplett überzeugt. Das Spiel bietet eine perfekte Balance aus actionreichen Kämpfen, anspruchsvollen Rätseln und einer emotionalen Geschichte. Besonders beeindruckend ist die liebevoll gestaltete Welt mit ihrem charmanten Retro-Stil. Auch der Soundtrack passt hervorragend zur Atmosphäre. Ein echtes Highlight unter den Indie-Spielen und definitiv ein Titel, den man gespielt haben sollte.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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