
Plant, grow, and harvest in this farming roguelite deckbuilder. Craft a powerful deck of plants and combine quirky scarecrows with passive effects for wild synergies. Pay taxes. Strategic, satisfying, and delightfully wholesome.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 6 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Plant, grow, and harvest in this cozy farming roguelite deckbuilder.
Clear your fields, plant crops strategically, and protect them from wild weather. Combine quirky scarecrows and their powerful passive effects to create satisfying combos. Build your deck of plants – and don’t forget to pay taxes, because Sir Landlord always comes for his share! All wrapped in a wholesome and charming package.
Clear obstacles and plow to prepare your land for planting.
Strategically plan your crop layout for maximum efficiency and yields.
Nurture your plants – water, fertilize, and shield them from harm.
Reap your harvest and turn a profit, but watch out – Sir Landlord might drop by for his tax!
Uncover a variety of unique scarecrows with powerful perks and passives to supercharge your farming.
Experiment with different scarecrow combinations and create the ultimate synergy.
Build your deck around their abilities or hunt for the perfect ones to complete your collection. The possibilities are (almost) endless!
Facing thunder, droughts, tornadoes, or even ice cubes? There ain’t no rest for the farmer!
Brave diverse biomes and adapt to unique hazards in every scenario.
Protect your crops at all costs! Sir Landlord won’t wait - he’ll collect his tax rain or shine.
Earn gems by completing levels and use them at the market to expand your card collection.
Take a risk with themed card packs or stick to safer picks from the seller’s inventory.
Got a card you don’t need or a scarecrow that’s not working for you? Remove them and keep your deck streamlined.
Visit the forge, and upgrade your cards to the next level! Use copies to merge them.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think the game is very well made, interaction feels good animations are good too. I think it is fun to plan your positioning to maximize the use of water and to grow the crops. I like openning booster packs too. The reason for me to give a negative review is that the game lacks depth. I felt like quickly you just end up doing the same things the same ways. You just plant, water and harvest. I think most of the variation in the cards are just very similar. The scarecrows are nice to guide your build, but in the end I thought it didn't change things that much. As someone that plays a lot of roguelike games, the base game loop got stale fast and I really didn't see many different paths of builds I could take. My advice to the devs is, create new ways to make money. Since making money is what is necessary, maybe add machines that produce grain from plants, or other ways. Something that really make it very different the gameplay experience of going one path or another. Right now I only saw 1 path, harvest more crops at higher quality. I think the game has potential and can be improved.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, French, German, Japanese, Portuguese - Brazil
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a very poorly balanced, relaxed, mid kind of deck builder. Does nothing particularly innovative with the genre overall (changes are cosmetic). You grow crops. Sometimes you level up crops so you can grow more crops. You get points for harvesting crops. Repeat. The dev should probably play each character on each difficulty. If they find themselves looking at openers and thinking "oh well this would be garbage" then maybe... I dunno... remove those? Feels like an un-play-tested art project at the moment. I recommend it only because I've put some hours in it and it is chill but it's right on the border of "unplayable and badly thought out" and "get a key card and it's so stupidly easy you'll be bored and calm."
I've said it before and I'll say it again. Rougelite deckbuilders are a very saturated genre. It seems like every other day there is a new title and they usually recycle ideas from Slay the Spire, Balatro or Gordian Quest if devs are feeling fancy. Cropdeck is not one of those games. It's a deckbuilder trapped inside tetris kind of puzzle with a sprinkle of auto-battler mechanics on top. I know it sounds confusing but it is a lot of fun. Everything clicks here. From graphics, through sound design to gameplay. This is a true product of love and a work of art. If you like rougelite deckbuilders this is a must have. If you don't but enjoy puzzles - I'd still give it a go.
Love it. Very innovative. Favorite are the mushrooms that from after rain. Problem is that after getting couple golden cards, you cannot really lose. It would be interesting to have levels with more hazards than rent, were just surviving was the point. Also, cool to have possible to confirm button for grid selection or allow cancel previous action, cause easy to accidentally place something one box of, that feels bad. But great game, heartwarming art, and I got happy :D
great game to play for 20 mins or all day long.
脚填的数值,看似各种都有,整个牌库是完全不搭调的,套路是不够成熟的,最终的目的是找到传说整体转型,前期的付出是没有意义的,成功与不成功的差距巨大,慎入! 更新补充下:真的别玩!你最终的成熟卡组根本没有意义,他每次的boss都会强行ban场地、ban天气、ban道具、ban基础卡组、甚至是ban你每回合的可使用的法力上限,所有的过程都是没有意义的,只会被强行卡死,最后死掉。 !!过程是无聊的,充斥着所有的套路混杂全是垃圾搜半天;成型后没意义的,boss关会给你直接ban了。 !!你玩吧,基础数值你也撸不过去,整套游戏下来是又臭又长,这种S.B游戏你就玩吧,人生就是太多时间了,来玩,玩完不如去看会儿西红柿小说,至少那个不花钱。
i like it so far, but i'm more interested in what to come, so far most of my runs feel fairly similar and without much for trials and tribulations, i'm hopeful though and overall a cool and chill deckbuilding game when i want to space out.
It started off fun. The demo was nice. It just lacks any real depth. Gameplay is a bit too simple and bland. The graphics also are bland and feel somewhat unfinished. Feels like a mobile game. Anyway I got bored of this one.
It's a fun and relaxing rougelike and the art is super cute
Great game. Everything works together from the art to the simple yet addictive gameplay. Like a nice sandwich.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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