
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.9Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game when it was on sale for around $38. I played the Silent Hill 2 Remake and it was fine, but it's more story simulator and less game. When I saw Bloober Team made this game I checked out several trailers and immediately knew this was for me. I wasn't wrong. literally just 100% this game and got my final achievement. The story is a slow burn but it's done in a beautiful way where you're learning and finding out what's going on along with the protagonist so any shocks, twists, or realizations hit much harder in that sense. The game is true survival horror, you usually have just enough ammo to scrape by and it is better to play smarter, pick your battles, and cycle through your weapons so you have a little ammo of each kind. The crafting and upgrade system keeps you invested as you're always feeling progression. The world and lore that Bloober Team has crafted here is masterfully done. I wanted to know everything about what happened, why and what the resolution would be. I'm not going to spoil anything so I'll just leave it as I recommend this game, HIGHLY. I may add on to this review at some point. Still processing.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]OTO JEST NASZE POWOŁANIE...[/h1] Cronos: The New Dawn to świetny survival horror z historią, która trzyma w napięciu od początku do końca. Pod względem scenariusza Bloober Team wykonał kawał solidnej roboty. Jeśli chodzi o warstwę dźwiękową, stoi ona na naprawdę wysokim poziomie i buduje niesamowity klimat przez całą grę. Choć nie mamy możliwości wyboru poziomu trudności (jest on narzucony z góry), rozgrywka jest bardzo dobrze wyważona. Trzeba rozsądnie zarządzać amunicją i zasobami oraz często zastanawiać się, kiedy warto oszczędzać naboje. Jednym z największych, a być może nawet największym atutem Cronosa jest świat przedstawiony... akcja rozgrywa się w Polsce w czasach PRL. Szkoda jedynie, że zabrakło polskiego dubbingu, który świetnie dopełniłby całość. Mimo że gra jest liniowa i nie oferuje mapy, eksploracja hojnie nagradza gracza, co mocno czuć dzięki progresji postaci. Podsumowując, bawiłem się znakomicie i uważam, że gra jest warta swojej ceny. Dla mnie Cronos to połączenie remake'a Dead Space, Resident Evil oraz – jeśli potraktować go jako inspirację, a nie kopię Dead Space – The Callisto Protocol, który mimo wielu negatywnych opinii również bardzo mi się podobał. [b]Bloober Team... kawał świetnej roboty. Oby tak dalej![/b] [b]Dla mnie poziom porównywalny z remake'iem Dead Space![/b] - czyżby było to [spoiler][b]MAGNUM OPUS[/b][/spoiler] Bloober Team?
su bloober team neden bu kadar agır oyunlar yapıyor amk sistemim yetmiyo
Отличный атмосферный хоррор.
Nota: 8/10. Cronos é um excelente jogo que, infelizmente, ainda passa despercebido por muita gente. O título mostra a competência da Bloober Team em construir cenários repletos de tensão e atmosfera, gerando medo para além dos 'jumpscares' baratos, que, embora presentes, não são o principal recurso de tensão do jogo. Visualmente, Cronos não impressiona tanto, sendo que a Bloober fez um trabalho tecnicamente superior no remake de Silent Hill 2, por exemplo. No entanto, o que falta em impacto gráfico é compensado por uma ambientação extremamente original: uma Polônia dos anos 1980. A arquitetura brutalista, apesar de monocromática, dá espaço para uma identidade marcante ao cenário, diferenciando o jogo de praticamente qualquer outro título de terror. A fusão entre essa estética e os elementos *orgânicos* que invadem o ambiente reforça temas como individualidade e coletividade, presentes de forma constante ao longo da narrativa. A história também merece destaque, principalmente os dois primeiros terços do jogo são excelentes na construção de mundo por meio de detalhes ambientais: textos, pinturas, panfletos e outros elementos ajudam a retratar como era a vida antes, durante e depois do evento conhecido como "A Mudança", um misterioso fenômeno de mutação que transforma humanos em criaturas grotescas. É nesse contexto que controlamos a "Viajante", encarregada de coletar as essências de indivíduos considerados importantes por uma organização tão enigmática quanto o próprio apocalipse: o Coletivo. Ao longo da jornada, a protagonista transita entre passado e futuro (ou presente?), conectando acontecimentos e descobrindo verdades não apenas sobre o mundo, mas também sobre si mesma. No último terço, a narrativa muda de foco e passa a explorar um conflito mais pessoal. Essa nova direção continua interessante, mas qualquer comentário mais detalhado entraria no terreno dos spoilers. A trilha sonora e a sonoplastia são outro grande acerto; ambas enriquecem significativamente a atmosfera e conseguem transformar cenários visualmente simples em ambientes opressivos e memoráveis. A jogabilidade também funciona muito bem: o combate é consistente, e a mecânica dos inimigos que se fundem entre si adiciona dinamismo a cada confronto. O principal problema, aqui, está na pouca variedade de inimigos e armamentos. Ainda assim, essa limitação dificilmente compromete a experiência, especialmente considerando a duração do jogo. No meu caso, a campanha levou cerca de 14 horas, alternando momentos de exploração completa com trechos focados apenas na progressão da história. No geral, Cronos é mais um ótimo trabalho da Bloober Team, consolidando o estúdio como um dos nomes mais competentes do terror de sobrevivência atual. Talvez não alcance a excelência dos grandes clássicos do gênero, mas entrega uma experiência marcante graças à sua ambientação única, excelente construção de mundo, originalidade e atmosfera impecável.
очень атмосферная и запутанная. Я подобное люблю. Местами душная ,видимо поляки задумывали определенные решения по ходу прохождения и если откланяешься то начинается попа боль
Lots of strengths, some weaknesses. Excellent atmosphere and soundtrack to the game, hands down. The enemies(orphans), while having great designs, stay mostly the same throughout the game. You get some curveballs here and there, as well as some more advanced versions of said enemies, but you're mostly fighting the same thing throughout. I really like the concept of having to keep an eye on orphans you've previously killed because you'll leave one behind and next thing you know, you've come back and now it's being used by another orphan to mutate even further. The story, while not bad, is probably one of the weaker aspects because it becomes a bit too convoluted with the time-traveling and lackluster in the areas we're more curious about, like what exactly the Vocation was/is or how the Change originally occurred(though there are some interesting theories). The phylactery is another interesting game mechanic, with each essence you choose to keep or delete having an effect on your buffs(and psyche). Overall, I highly recommend it if you want an atmospheric survival-horror with excellent graphics.
9/10
Overall a solid game. You can really feel the Dead Space, Silent Hill, and Resident Evil influences in the tension, weaponry, and enemies. I consider Dead Space 1 and 2 to be the pinnacle of the futuristic survival horror genre and would rate those games around a 9.5 out of 10. This game I would give about an 8 out of 10. Combat - Fairly monotonous, where you shoot the head of the space zombie and they die after enough damage. Compare that with a game like Dead Space where you could slow enemies down with stasis, remove their limbs, use telekinesis to fire them as projectiles, etc. Nothing groundbreaking about the combat or the weapons. It's also a bit of a drag to feel like you need to charge up a shot for almost every weapon. Inventory - Horrible, terrible, no good, very bad decision to limit inventory to such a small number of slots. They can be upgraded over time, but even then you won't want to have more than 2 maybe 3 weapons on you at a time because you can't even hold the ammo for those weapons, plus the key items you find. If you run out of space, it feels bad but you end up having to delete certain things that you picked up along the way. My advice: Don't make the inventory a mechanic in the game. Managing inventory isn't something that anyone is excited to do, it's just annoying. Weapons - There's a good few weapons and they are all viable, other than the weapons that tend to burn through ammo like the dagger. Ammo is scarce at higher difficulties but is quite manageable, no real complaints since it is a survival horror. I would prefer that weapons aren't about charging up your shot, it slows down gameplay and just feels clunky, especially when you halfway charge, then release it to stop shooting, but shoot a regular shot instead, can't tell you how many times I've done that. Difficulty - I've beaten the game on Easy, Normal, and Hard with all achievements. And when I played hard, I had to check a few times to make sure I didn't accidentally lower the difficulty in some way because I could not tell the difference between normal and hard. Enemies seemed to have the same or just slightly more health, and I couldn't tell if I took more damage or not, though I assume I did. I completed hard with no deaths without specifically trying to do so. Character - The character you are playing as is difficult to discern emotions from, and never shows fear over the terrifying creatures attacking left and right. It makes it so that it feels like you're just controlling an emotionless robot that isn't fighting for their life like you would see in any other horror genre. Overall - Enjoyed the first playthrough, had fun in the second, and tolerated the third. Doesn't have much replayability (unless you are going for all achievements, in which case you need to replay it at least 3 times) as you don't unlock things like the foam finger from Dead Space or Infinite ammo in RE games. I doubt I'll pick it up again but I'm sure I'll enjoy the DLC once it releases.
What's not to like? It's as if RE and Dead Space had a baby. Hard AF though. This game defo puts the survival in horror survival.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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