
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 7.8Kreviews | 87% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gave this game a fair shot. It starts of promising but then the difficulty turns insane. I've played a lot of survival horror games, but this one shows you absolute no mercy as it continuously throws you in rooms filled with enemies with little to no ammo. I honestly don't know how anyone tortures themselves with a game like this that is simply not fair to the players.
除了背包莫名的小,怪有点少,别的还可以,作为死亡空间的代餐没什么问题
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall a great game that draws heavily from deadspace and resident evil. Slow and strenuous start but give it time and the story develops into a unique well made plot with great gameplay to back it up
Hard game to run, but so worth it (60fps on ultra, no Ray Tracing) Being patient pays off and keeps you on your toes, tho for some it wont be a match as its quite a slow and semi hard gameplay.
Having just finished the game I have some mixed feelings. Overall I enjoyed this game but lets get into the details. Good: - the games story is gripping, mysterious and engaging. I found myself invested in gathering new information to understand this mysterious and alien virus that has overtaken the planet - the voice acting and directing was great - the games atmosphere really fit the genre. the areas are stifling, mazelike at times, and clausterphobic. You aren't given a map so you'll feel anxious about if you're going in the right director, or if you're missing a key item or upgrade somewhere. you'll want to explore but be worried about what is lurking - the inventory management was akin to old survival horror in a way that has been lost in more modern RE. though this is also a bit of a negative at times. - there is an enemy mechanic that keeps the combat tense and you have to play somewhat proactively or you make the game harder for yourself The Bad: - the games performance is unforgivable. My computer is decent, I have a 3070TI and can play most modern games on high. I had to play Cronos on the absolute lowest graphics settings to get stable fps above 60 which lead to the game looking pretty bad - while i did praise the inventory management earlier there are times (specifically when having to carry around key items) where it really doesn't feel like enough and you'll have to do some annoying backtracking if you want to search every nook and cranny. - for some reason around the 3/4 way mark of the game it started leaning very heavily into cheap jumpscares. Now I normally defend jump scares when done right but I assure you these absolutely are not done right. - the games final boss is one of the worst pieces of garbage I have ever experienced. I won't get into spoiler territory but ♥♥♥♥♥♥♥♥♥ it left the most sour taste in my mouth compared to the rest of the game Overall if you like the survival horror genre, and especially sci-fi themes I'd recommend this one just be prepared for some weak moments near the end.
Bloober Team is definitely making huge steps forward from creating "walking simulators" towards horror actions with more elaborate mechanics. Being "Dead Space" and "Resident Evil" fan, I enjoyed the game: intense combat was tough sometimes, equipment upgrade can be difficult without proper resourses management, and the whole story may seem complicated and vague, but involving, though. The overall impression was slightly spoiled by a couple of flaws: several unskippable cutscenes and the inability to reassign keys 1,2,3,4 in control settings. Still, i guess it's not so crucial upon all of the above mentioned pros. The best is yet to come, Bloober Team!
I've had a mixed time with Bloober. The Medium was... fine. Silent Hill 2 I didn't like at all. Observer I thought was outstanding. Cronos is their best work since Observer for sure. But I couldn't help thinking it had a bunch of missed opportunities. - Many of the mechanics had promise without fulfilling their potential. Like the anti-gravity sections, or the item spawn points. These could have had some really cool application in combat, but they were really only ever used for basic traversal. - The story and world were very interesting, but the character performances were oddly paced (a direction problem, not the actors), and the dialogue was in severe need of an edit for brevity; making the whole thing feel plodding, and uninspiring. - The art and locations were great, but severely lacking in variation. The time travel mechanic was a chance to mix things up, but the locations in the past looked just like the future, and played the same too - so what really was the point? Still, these are constructive criticisms, but I ultimately enjoyed and can recommend this.
The audio bug when starting the game is still present. After all this time you'd think they'd have fixed it by now.
Cats. The ability to “catch” them and bring them back to your little hub deserves a special rating. 🐈❤️ P.S. This game feels like the love child of Resident Evil, Silent Hill, and Dead Space. I highly recommend it to fans of these games.
This game is good, well design BUT. it's slowburn, and combat is also slow, both combine make this game super slow. It's like Dead Space but more slow to me. Not the game fault, many people enjoy this. This game also hard even I play at easy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98 | 2 | 50% | $1.99 | |
| — | 149 | 84% | $59.99 | |
| $14.8M | 63.1K | 91% | $14.99 | |
| $4.5M | 22.9K | 92% | $7.99 | |
| $2.3M | 25.9K | 94% | $3.99 | |
| $891.1K | 15.1K | 72% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 33.7K | 98% | $34.99 | |
| $11.8M | 10.2K | 75% | $49.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 |