
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 7.8Kreviews | 87% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disclaimer: From the time of this review i still havent finished the game, but damn does it check every box for a survival horror ive been craving for! Glen schofield whished he made this game. First off i want to start by saying that this game has everything a survival horror and dead space fan has! It has atmosphere, soundtrack, crazy looking enemy designs, a story that makes you question reality, level designs that put you on the edge of the seat and make you want to explore EVERYTHING!! Moreover, as a big survival horror and dead space fan, i feel like we havent gotten a true sci fi horror game since DS2, Yes we have gotten DS3 (which was ok but not horror) and The Callisto protocol (which was fun but was a bit of a disappointment), and yeah RE games came out but RE games are horror games with a twist of action and conspiracy so they are fun and im a massive fan but they arent like the Sci fi horror games which we NEED more of. The story here is a combination between Dead Space and Control, if you like these type of games then youre in for a treat! Overall i can only say amazing stuff about CTND, the only cons s to this game is that inventory is terrible and its very low making you go back and forth a few times to manage inventory, and that certain cutscenes crash the game so you have to skip them. Other than that, this game is absolutely fantastic! You should buy it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely worth it crazy twists and turns and insane lore
Muy buen juego
Deserves WAY more recognition in amongst the survival horror genre. Its atmosphere and survival horror gameplay is VERY solid
Finished my 1st play through and loved it, feels like a great mix of resident evil and silent hill. Story was pretty confusing but it had a good gameplay loop and never really overstayed its welcome. Excited for the DLC.
Si Resident Evil et Dead Space avaient un enfant, version Annihilation (le film). Ce jeu est oppressant à souhait, avec des graphismes digne d'une fiction post-apo et une bande sonore parfaite pour angoisser en permanence. Et que dire des monstres ? Je suis habitué au genre, mais je redoute toujours d'en croiser un, ces horribles créatures étant aussi laides que des cadavres mutés, pouvant imiter la mort et fusionner entre elles. Et ce ne sont que les premières que j'ai croisé, je n'ai aucun doute quant au bestiaire qui au fil du temps ne fera que se renforcer. Je rédige cet avis assez prématurément après seulement 5 heures de jeu, mais des heures bien remplies au cours desquelles j'ai eut besoin de pauses pour reprendre mon souffle. Les décors sont bons, beaucoup de bâtiments en ruines avec des "anomalies", des trous noirs étranges que je n'explique pas. Le lore du jeu est difficile à comprendre pour le moment, mais tout comme le titre du jeu l'indique, je suis sûr qu'il est question du temps. De voyage et de contrôle dans le temps peut-être ? Nous incarnons une Voyageuse (et c'est agréable de pouvoir jouer un perso féminin pour une fois), à la recherche d'agents de sa propre organisation mystérieuse dans les années 80, en quête d'accomplissements de leurs objectifs qu'ils n'ont pas réussi à terminer à cause des attaques des Orphelins (le nom donné aux créatures). C'est étrange de suivre une aventure en étant équipé tel un mercenaire du futur alors qu'on explore les années 80, qui semblaient en proie à une épidémie étrange et un confinement sous la surveillance d'un état socialiste. Le sentiment de solitude est omniprésent pour le moment, la tension est constante, et les rares (heureusement) assauts de plusieurs mobs à la fois sont horribles (dans le bon sens, une sacrée flippe et un bon combat). J'ai déjà envie de relancer le jeu, mais je pense avoir besoin d'une pause, ahahah. En bref, pour les amoureux.ses de ce genre, je vous le recommande à fond, un bon survival-horror. Je joue sur un pc avec une config qui n'est pas forcément 100% adaptée au gaming, et pourtant avec quelques concessions et réglages, je n'ai eut aucun bug, crash, ni le moindre problème, exactement comme si je jouais à un jeu sur ma PS4 slim, un RE ou du The last Of Us Part II si je devais prendre un exemple pour le rendu graphique. D'ailleurs, mes paramètres ont rendus le jeu plus sombre que gris, comme si je jouais dans une nuit éternelle, et ça ajoute une atmosphère plus "puissante", qui renforce mes peurs. C'est génial. Je vous souhaite de bien vous amuser ! La bise.
物品欄太少了根本不夠用,我玩的還是最簡單的,場景太黑了,劇情還可以
First of all, this game is a visual and cinematic masterpiece. How did they even achieve this level of audiovisual perfection? Every scene feels like the end of a mind-bending movie, each audio queue immerses you deeper into the atmosphere. Top notch stuff. If atmospheric games are to your liking this one nails it and surpasses many that came before it. Secondly, the story is very dark and requires some mental gymnastics and collectibles to fully grasp, but I think it's all worth it in the end. Some things still remain unsolved, but I hope the DLC dives even deeper to answer some remaining questions. Also, dialogue choices don't really matter apart from the last one, but it's not a big deal because the story is very focused on unfolding one specific way which you either love or hate depending on what your expectations were at the start. Thirdly, the gameplay is a mix of RE, Dead Space and Silent Hill. It's perfect for lovers of all these great franchises, not so much for casual gamers, especially early in the game. The difficulty is unforgiving (they even patched in easy mode after release) but it's also fair. You will almost always have very limited ammo and after each fight you will survive by the skin of your teeth. But this gives a very rewarding feeling, because you actually progressed through your skill and not by unlimited amounts of ammo and buffs. Honestly, this game is underrated, more fans of survival horror must at least try it. If you especially love sci-fi, dark atmosphere and mind-twisting visuals/story, you will absolutely love it. 9.5/10
Overall I had an good time because the gameplay is very solid, the atmosphere is great, it's got a lot of unique ideas and the story's mysteries kept me hooked until the end. Unfortunately, this may have been the game that made me realize I'm maybe not really into "traditional" survival horror anymore. The main issue I had was that the inventory management is SO aggressive forcing you to spend rare and valuable resources to upgrade your bags just so you can carry one more thing. I know it's a staple of the genre and I'm sure for some people this is a lot of fun but what this meant for me ended up being at least a couple of hours of my 25 hour playtime spent running back to the storage chest at the last save point whenever I found something I wanted but couldn't pick up to deposit something, run all the way back to grab it and then all the way back and forth again to continue. I know this likely wasn't the dev's intention but...it's rare they actually stop you from doing it. The equally aggressive scarcity of resources through most of the game only cultivated this kind of loot hungry attitude. I'm a B+ kind of shot in videogames, not amazing but not terrible, and I found myself walking around quite often with like 2 measly bullets to my name and the fear that, if I ran into one of the very obvious battle arenas (watch for the explosive barrels) I'd be dead (because the protagonist punches like a wet paper towel until you upgrade). To be fair though, I don't think I ever actually found myself in a position where I didn't have enough to get by. I just rides that line very finely. That's kind of what I meant about that solid gameplay and, like I said, I'm sure there are lots of people who love that sort of thing but, for me, it was a bit more frustrating than fun. Also, those compelling mysteries I mentioned? Maybe half of them get explained. The rest just kind of hang there as the credits roll (even in the super special "you played the game twice" ending) which, probably by itself, brought my score down from an 8 to a 7. You could claim they "left it open to interpretation" but I tend to think that's usually a pretty cheap excuse to just not tie up your story threads. A game prompting the player to make more use of their imagination is a good thing for sure but I also didn't buy this game to write big chunks of the story myself. It sounds like I'm complaining a lot and I kinda am but A) the rest of what I have to say about this game is honestly pretty positive and B) most of what I didn't like about it felt like the kind of thing true enjoyers of the genre would love. All that said, it was definitely a fun few evenings and I don't regret it at all. If nothing else, buy it for the cats.
[h1]B A Y I L D I M [/h1] Evet, uzunnnn bir aradan sonra oynarken korkudan zevke geldiğim bir oyun oynadım. Bu oyunu bayağıdır almak istiyordum. Şimdi gelelim oyun deneyimime. Öncelikle oyunu orta seviyede bitirdim ve toplam 14 kez öldüm. Açıkçası oyun aşırı zor değildi ama kolay da değildi. Tam orta kıvamı tutturmuş. Ne sizi oyundan bıktırıyor ne de her şeyi ilk denemede geçmenizi sağlıyor. Belki en zor modda oynarsanız o zaman gerçekten zorlayabilir. Oyunda bayağı sevdiğim kısımlardan biri, sizi çok taktiksel ve güvenli oynamaya zorlaması. Bu da sürekli gerilim altında kalmanızı ve yaratıklardan gerçekten korkmanızı sağlıyor. Oyunda 1-2 yer dışında "Tamam, artık her şeye hazırım." dediğim bir an olmadı. Onun dışında her yeni bölgeye girdiğimde tırsıyordum. Gameplay açısından da oyunu sevdim. Silahları şarj ederek kullanmak hem zor hem de yaratıkları öldürmek için neredeyse zorunlu. Bu da sizi düşünerek oynamaya itiyor. Silah çeşitliliği bence yeterli. Çok büyük farklılıkları olmasa da yine de hoşuma gitti. Atmosfer olarak ise 10/10. Gerilimi iliklerinize kadar hissettiriyor. Şimdi gelelim hoşuma gitmeyen tek kısma: hikâye anlatımı. Oyunun evreni sanki siz her olayı zaten biliyormuşsunuz da onun üzerine anlatıyormuş gibi hissettiriyor. Oyunun sonları da aynı şekilde. Sürekli size yeni sorular sorduruyor ama cevaplarını vermiyor. Hikâyesi kötü değil, sadece anlatım biçiminde sorun var. Onu da videolar izleyerek çözeceğim. Ne zaman satın alınır derseniz mevsimlik indirimler sırasında alınır.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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