
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.9Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jest to mój ulubiony Survival Horror, który nie jest od Capcom. Przeszedłem dwa razy, raz na ps5, teraz na PC, już jako bardziej doświadczony gracz - poszło mi łatwiej oraz graficznie była przepaść między sprzętami. Uważam, że jest to obowiązkowa pozycja dla ludzi którzy cenią sobie horror oraz świetną opowieść, która dosłownie trzyma za jaja do samego końca - serio, fabuła takiego re9 wygląda przy Cronos jakby dziecko ze szkoły podstawowej pisało opowiadanie po raz pierwszy w życiu. Bloober zmiażdżył pod tym kątem. Audio - kompletny kosmos, tak samo było w Silent Hill 2. Poziom trudności również jest odpowiedni - chociaż mamy tutaj adaptacyjny system zarządzania ekwipunkiem, kto ma wiedzieć ten wie, natomiast nie wybija on w ogóle z immersji. Niemniej pomimo tego i tak bywały momenty gdzie brakowało mi ammo, bo większość leżała w depozycie i czekała na zakończenie gry :) Ale żeby nie było za kolorowo, pozwolę sobie przedstawić też minusy, które zauważyłem po ograniu tytułu dwa razy, oczywiście trzeba brać poprawkę na to, że pewnie budżet nie pozwalał w 100% rozwinąć skrzydeł twórcom, ale kogo to obchodzi, przecież nie graczy, więc lecimy: - gra dzieje się w Polsce, a nie ma polskiego dubbingu wciąż - mam nadzieję, że będzie wraz z DLC - gra mogłaby być krótsza, ale oferować więcej w NG plus - tym bardziej, że poznanie kolejnych zakończeń jest ważne dla zrozumienia historii - dlaczego mogłaby być krótsza ? Ponieważ w pewnym momencie gry dosłownie powtarzamy to co zrobiliśmy wcześniej tylko.. razy dwa. Mamy duo fighta który był wcześniej walką z bossem pojedynczym. Mamy metro które już raz uruchamialiśmy i robimy to znów (nawet nasza postać kwituje, że to się robi nudne), dwa razy bijemy tego samego bossa tylko ma on obstawę za drugim razem. W drugim 50% gry, dosłownie przez 35-40% mamy to samo, tylko w skali - czyli mobki które biliśmy pojedynczo bijemy teraz razy 10 itd. - gra jest cholernie liniowa, nie ma mapy, ale to nie jest problem, bo dosłownie nie da się tu zgubić - chodzimy po jasno wyznaczonej ścieżce, silnik pozwala stworzyć wrażenie dużego otwartego świata, ale poruszać się możemy tylko po jasno określonych ścieżkach, nie jest to posterunek z RE2, który w pewnym momencie pozwala nam na dowolne zwiedzanie, ale elementy metroidvani czyli znajdowanie skrótów do save roomów oczywiście są i są zrobione bardzo dobrze Ogólnie bardzo polecam, jak lubicie gatunek to te 100-120 zł to jest bardzo uczciwa cena. Czekamy na DLC :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $35.99−40% |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Think of a Dead Space and RE mix up. Nicely done
One of a kind Soviet science fiction horror with Dead Space elements
先说结论:这是写给生存恐怖类游戏最美的一封情书。如果你是《寂静岭》和《生化危机》的粉丝,直接无脑购入,美术层面无可挑剔。 瑕疵:战斗系统对轻度玩家不太友好(武器需要蓄力射击才能发挥最大伤害),优化也不算完美,开启DLSS时偶尔还是会掉帧。但瑕不掩瑜。可以肯定的是,继SH2之后,B组再一次证明了自己驾驭这类题材的实力。现已加入b组铁粉。 PS:剧情把波兰人对集权的阴影体现得淋漓尽致,看到苏联筒子楼大概讲什么我都预料到了。
This game was such a treat. I feel like it is the spiritual successor to Dead Space. It starts out as a slow burn, with some general action horror sequences, but then slowly builds and twists the plot as you go deeper into the past and find out what was happening. Aside from 2 glaring problems taking me out of the experience now and again (i.e. boltcutters and the physics of some of the traversal), this game is a solid 8/10 for me!
10/10 шедевр. Смешали все лучшее из резиков и сх и сделали кронос. Ждем длс с мужиком
You must buy this game. Such is our calling!
gra spoko dobry horor limat trzyma w napieciu
essa é a nossa missão! Jogaço
This is one of those moderate/lukewarm recommendations. I'm only 5 hours in so take this "review" with a grain of salt. A couple other things important to mention is that I generally enjoy horror games. Alien: Isolation is my all time favorite in the genre, with the first two Dead Space games right there behind it. Going into Cronos, I was kind of hoping for a more atmospheric Dead Space kind of game, and what is here is genuinely scary. They have absolutely nailed the atmosphere with this game. Everything is just awesome to just look at as you're walking around. However, the movement is a bit clunky. There are far too many times where I've died not because I didn't make the right decision, but because I left my self scolding the monitor as I've died for the upteenth time, "that's not what I pressed!" or "that's not what I was trying to do!". I'm putting this game on pause and moving on. I might come back to it. I know there are big fans of this game, and I understand why. The atmosphere and story might just be enough to draw you in and keep you, but it's the gameplay that kills this game for me. Plus, you are punished far too much for wasting resources of any kind. If you walk into an area, for example, and you get rushed by multiple monsters, the game has a way of "training" you into solving those areas in only one way. If you don't figure out the one way the developers have set up the area for you to pass, you will struggle. In action/horror games that I enjoy, the game gives you multiple ways to handle areas, and here, it becomes more and more obvious as you move along that the game only wants you to play a certain way while giving you the illusion of choice. I'm fine with linear games, and in fact I prefer them, but don't present me a game giving me options in order to give me the impression there are multiple ways to handle something, when in fact the game punishes me for not picking the one way that you should take through. With all of that negative out of the way, there are positives that make it a recommendation. It ran great on my PC, and it is possible to play on the Steam Deck if you turn everything to low settings, and even then the game still looks pretty good. Again, the atmosphere and story are really good. The weapons, when they work how they're supposed to, are fun as well. There is a charge mechanic that you had better master soon, because it's the only way you'll get through. When it works, it's satisfying and fun. When it doesn't, it is very frustrating. If you see it go on sale and you're curious and you like survival horror action games go ahead and give this a shot as you might like it. Maybe it isn't for me at the end of the day. I can certainly understand why the challenge of perfecting your shots, perfectly scavenging the areas for materials all the while managing your inventory, and being immersed into this creepy environment would be awesome for some.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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