
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.9Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This kind of double AA games is exactly what we need. Lets slow down with the super productions that take 12 years to make and then cost 100£, the game features a great and gripping story and a fun gunplay. It shows its limits when it comes to variety and the inventory system is particularly rough. Having to collect something then go back to leave it in the box and come back doesn't make the game harder, it just makes it more tedious especially considering that new enemies will not spawn so it is just the chore of having to walk back because you cannot carry more than 5 bullets at a time. However, I will gladly play another game in this universe. As a last note, it doesn't run super silky, on my system with multi frame gen I was above the 100 fps (everything maxed out) but with dips in performance here and there, nothing that makes it unplayable but I can imagine that an older system might easily struggle
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $35.99−40% |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its good
TOP
Es Hermoso, es como si resident evil 4 hubiera tenido un hijo con dead space, la historia ta muy buena, compralo pibe
One of the only games where you can say you shot an orphan and then burned the body down to the atoms and not get in trouble for it, Such is our calling.
Muy bueno, cumplió con todo lo que esperaba y hay gatos.
패드 사용자는 조준 보조 기능 켜는 거 추천 진행하다 보면 장비를 업글 할 수 있는데 다 필요 없다 가방부터 늘리도록
I recommend this game with a big caveat. I strongly disliked the gameplay, and played through the game with cheats. I recommend it because it's a memorable experience that stand out from most other games, movies and stories. It's a well polished game and I couldn't find any bugs. The voice acting is great, and fits the atmosphere perfectly. It seems like a mix of Dead Space and the movie 12 Monkies with Brad Pitt and Bruce Willis from 1995 (a time traveler that goes back in time to figure out the cause of an apocalyptic disease). I love the slow pacing and the whole vibe/atmosphere. I was close to "not getting it" (equals to not liking it), because I missed the detail regarding charged shots. Using those is crucial. Then I almost started to like the game, and even recommending it... That was until the monsters suddenly became numerous. And I died a lot. Then I died some more, until it wasn't fun anymore. So I started to cheat. And the cheats didn't help me enjoy the combat more, they only made me willing to push through. So during my entire playthrough, I pretty much hated the combat. It's funny how people wonder what they should waste their ammo on, since they have too much of it according to some other reviews. I did not once have that problem. I was always short on ammo despite charging and hitting every bullet, and exploring every nook and cranny, and maxing out the fire power of my weapons. One single monster (not even a boss!) required four full mags to kill!!! They are bullet sponges, and they are plenty! Ignoring the combat, the story itself issn't remarkable. It can even be a bit disappointing once you have finished it, due to it's banality. What seemed large and complex in the beginning turned out to be small and simple. But it's the way it's told that makes all the difference. It's drip fed to you during your playthrough, and the truth shrouded in mystery. If they would only leave it "large and complex" I would be much happier. But I was happy nonetheless. So it's a memorable experience that I recommend if you can get it for less than $20.
caralho quanto stuttering nao comprem dito isso o jogo eh otimo mas a bloober eh uma empresa de merda
Overall I would recommend this. The art direction, sound design, and combat all feel solid. My real issues stem mainly from the story (which left me mainly confused and unsatisfied) along with the optimization of this game. I understand a 3070 with 8GB of vram may struggle with a UE game like this but I had everything set to low, DLSS to performance and dropped from 1440 P to 1080 and still sometimes struggled to get past 45 fps. I've played other UE titles and they did not struggle quite as much as this title. It wasn't so bad that I did not finish the game at least so that's something. Other than that, an all around good experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 37.2K | 98% | $34.99 | |
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| $11.9M | 6.9K | 49% | $59.99 | |
| $11.9M | 10K | 87% | $49.99 |
Related
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| $98 | 2 | 50% | $1.99 | |
| — | 149 | 84% | $35.99 | |
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| $888.9K | 15.1K | 72% | $3.99 |