
Cris Tales is a gorgeous, indie love letter to classic JRPGs with a new perspective. Peer into the past, act in the present, and watch as your choices dynamically change the future -- all on one screen as you play!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.43/day in the week after.
About

Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 392reviews | 66% | — | $375.8K |
| $39.99 | 1Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are also many strange moments in terms of directing, when part of the narrative abruptly ends, as if you had missed something. Also the plot is written by 3y old.
[b]Not Recommended[/b] I played this for an hour, and there were so many red flags that I don't feel the need to trudge my way through to see the rest. All reviews seem to agree on one thing: the art is great. In fact, the first 5-10 minutes leave rather good impressions. The cinematics are great, and the art and design are quite striking [i]mostly[/i]. It falters a bit in the first town, mostly in its environments. They just look quite generic and also rather unclear? A house was apparently destroyed, and I struggled to see how it was "destroyed" until the characters pointed it out and I REALLY looked at it. A small criticism of the art in general is that it feels very noisy. It is sometimes hard to tell what I should be paying attention to. Everything pops out with equal importance. With that, now the MASSIVE narrative red flags all over. Firstly, there's no "character" in any of these characters. No backstory is given, no personality is shown, barely any backstory is hinted at. There is NOTHING to make me interested in any ONE of the characters. The main character just goes through the motions, painfully being pulled along by the writer to "the story". Each NPC has nice art, but they have one-liners with zero personality. The pacing feels like it's trying to speedrun way too much. It's bullet point storytelling. Allow me to summarise everything that happens in the first hour: [list] [*] Frog steals your rose [*] You run around town to find him [*] You end up in a cathedral, which is apparently bad to go in alone for some reason. We are never told why [*] Frog is like: I know a time lord guy, let's see him [*] You go to see him, he goes "omg, you're a time lady!", look, you can time lord things! In THE thinnest interaction possible [*] Time lord guy tells you to randomly ♥♥♥♥ off, despite you being really important and "wow" to him [*] You go back to town, see "Mother Superior" apparently looking sad, apparently in an abandoned orphanage she runs. The art does not make this clear at all [*] You go back into town, apparently see some building collapsing because of "rot" [*] You get sent on a series of small "I know a guy, who knows a thing" talking quests, talking to A => B => C etc. [*] You are then told that the magic apple thing you randomly planted back at time lord guy's house cures the rot. ALREADY BACKTRACKING [*] You get it, but ohhhhhhhhh nooo, you can only cure one house with it. One house, of two NPCs with no personality. Oh, such a hard, painstaking decision. I spent more hours contemplating this decision than I did playing the game truly [*] Now suddenly the farm is on fire. You go, farm lady is like "you can't fight!!! that's crazy". MC is like, ♥♥♥♥, you're right! Frog guy is like "I know a time lord guy with a sword" [*] You go to time lord guy, he's like "I know a sword", opens a random portal, you go in, pick up the sword, literally transform and immediately teleport out. In such a transition, it feels like a literal afterthought of "oh ♥♥♥♥, what now?", where the MC narrates a scene that felt like it was cut [*] Now you go back to the farm, two demon ladies are there [*] Random shield guy shows up [*] Battle ensues. There's nonsense here, but we'll get to that [*] You beat demon ladies [*] Secretary lady is like "Where'd you get that sword!?", MC explains, lady responds "wtf, who are those people you're talking about???", "clearly you started this fire and your random friends I don't know are the culprits, GUARDS!" [*] Begin "wtf run" escape sequence, hiding in a building 2 steps away from the farm [*] You escape the city, time lord guy is like "welp, I know a cathedral, they must definitely be linked". That cathedral coincidentally is in the same town shield guy came from [*] Now you're off on an aimless adventure, with no goal [/list] Honestly... there is SO MUCH MORE I could complain about... but that's the brief. From a gameplay perspective, it's painfully mediocre and nonsensical. You time button presses to dodge and deal more damage, a la Paper Mario style. Problem being, this game does not strongly indicate when you should do these things or indicate when [i]you succeed[/i], so it feels about as responsive as a wet floppy fish. Speaking of wet floppy fish, the tutorial boss tries to teach you how manipulating time works. Apparently, if you wet the demon ladies, because they have an iron shield, then send them to the future, it rusts their shield???? Because water clearly does not dry with the passage of time. And that's all the combat I experienced, "two" effectively, one, short battles. It's possible all this changes many hours in, but I saw so many red flags, saw the reviews consistent with that experience, and thus have no faith to try and continue.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Italian, Korean, Russian, Traditional Chinese, Portuguese - Portugal, Thai*languages with full audio support
| $89.99 |
| 774ratings |
| 79% |
| — |
| not modelled |
| $39.99 | 57ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un jeu moyen au mieux, manque de profondeur, un bestiaire risible , une histoire assez pauvre et l'originalité du changement temporel devient vite inutie.
本歌取りにしてもJRPGの悪いところを大いにマネしてしまった感がかなりある。 いいところと悪いところの区別がついていないなあ。 まあそれは日本自体もそうだったりするんだけど。 見ているとグラフィックは凝っているけど肝心のキャラデザインが微妙。 これがもっと普通の和製萌えキャラならこのシーンもこうなるんだろうな、的な穿った見方をしてしまう。 翻訳も褒められた出来ではないかな。 話の展開もわかるんだけどわかりにくい、歴史に介入して改変してしまうすごさのわりに肝心の面白さがついてきていない。 ゼ○ダじゃあるまいに突然剣持っちゃう辺りも。 これが変身ヒロインなら自然と装備しちゃうんだろうけど。 あるいは魔法の呪文と一緒に自分で生成するんだろうなとか、そういうところで躓いてしまう。 かつてのアニメが玩具展開と一緒に商売の一貫として成長した過程みたいなのがおざなりになっている。 まあこれはJRPGも同じなんだけど(繰り返し)。 戦闘が目押しって、これずーっとやり続けるの結構面倒なんだよね。 昔シャ○ウハーツというゲームをやった時同じ気分になったな。 模範にしたところが大体間違っていたというのはさすがに辛いわ。 しばらくプレイしていて「ああもういいやこれ続けるのしんどい」と見切りをつける速さもJRPGでした、としか……。 追いついてはいる。 けど殻から抜け出して独り立ちはできていないと思う。 本家を超えたいなら本家のいいところだけを抽出して悪いところは切り捨てないと。 全部好きとか言っちゃう信者やパクることしか考えていない奴にその見分けはつかない。
똥겜 애호가로써 90퍼 할인하는 스팀 평가 복합적이면서 아트 예쁜 게임을 지나칠 수 없어서 플레이하게 되었다. 말하는 개구리 마티아스로 과거,미래 넘나들면서 선형적 스토리 진행하며 플레이. JRPG인데 캐릭터랑 아트가 아기자기하고 예쁜거 빼면 전투나 스토리가 썩 재밌진 않다. 솔직히 좀 불쾌하다. 초반 플레이가 너무 불쾌함.. 나중가도 재밌겠다는 생각이 전혀 안든다. Tip 공격이나 스킬 사용시 타격 순간에 A 버튼을 눌러서 추가타 먹이기 피격시 A버튼을 눌러서 피해 경감 B대화 스킵
おもしろい。足が遅い
un bon jeu avec des idées originales et une jolie DA
JOGASSO TA
Lo logre correr con el comando PROTON_USE_WINED3D=1 %command% en linux pero no me salen las cinematicas.
Exelente juego
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $375.8K | 518 | 66% | $24.99 | |
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| $375.7K | 635 | 81% | $12.99 | |
| $375.6K | 989 | 73% | $11.99 | |
| $376.1K | 509 | 33% | $19.99 | |
| $375.6K | 758 | 67% | $24.99 |