
Become a mad scientist! Conduct crazy experiments, mix mutagens, breed abominable creatures, and attach monstrous body parts to them. Manage your inventory, expand your lab, and make sure your hideout is safe. Send your creations into the city to obtain salvage and test subjects!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 410reviews | 54% | — | $250.9K |
| $19.99 | 155ratings | 61% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
コンセプトは悪くないけど、薬品の調合とフラスコの処分が日課として強制されるので、テンポが悪すぎる。 何から何まで作業でシンプルに人類を駆逐していく爽快感が皆無。一つ一つシコシコ調合の日々。雑然と増えるフラスコと新規フラスコを探す日々。 ミッションに成分を含んだ薬品を求められるが、必要な成分だけ入っていればいいだけでなく、エリクサーとか成分の扱い、活性因子や無駄にならない配合が求められる。こんな形ばかりの薬剤師ごっこしたくないし、ただただ面倒くさい要素のオンパレード。 これはマッドサイエンティストの研究シミュレータ?、ゴミ捨てシミュレータ?、フラスコ整理整頓シミュレータ?こんな作業ゲーム何が楽しいのか! 初っ端から女性を使ったクリーチャーを作成することになるが歪んだエロティシズムを満たすほどのものでもないかな。宣伝ムービーは結構盛ってるかな。半ば意識的にエロスを強調しているくせに女性の体を直感的クリーチャーとして改造できる様にアピールしてもいるがそんなことはない。確かにゲームを進めれば足とか腕を交換するバリエーションはあるようだし、多少やりこみしたくはあるが。 しかし、歪んだエロスを満たす為にとにかくいちいち調合しないと何も進まない上に調合シーンも強制。 研究者の日常にもこういうゴミ捨てとかに手間がかかっているとも言えるが、こんな事に実時間をかけてやるほどのものはない。どうせならもっとモンスター娘作成しやすいゲームを探した方がいい。 調合システムのルールの習得も直感的でなく慣れなかった。 もう少し頑張ればスルメゲーになる可能性があったのが惜しいなと思った。
This feels like being thrown into the deep end at a job where you’ve had virtually zero training or guidance from the start — something I know very well from first-hand experience! The gameplay mechanics are also far too tedious and complicated, which makes the whole experience unnecessarily frustrating. I also think there should be **animated battle sequences** rather than relying entirely on text-based combat. Seeing the battles actually play out would make the gameplay much more engaging and enjoyable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Polish
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is great
优化极差
屎!
I don’t get it , also it runs like crap and looks like crap and smells like it to ,maybe that’s me that smells but none the less I don’t get it
3D眩晕 很难受。 玩法也很无聊
Honestly, hell yeah. Very interesting and unique concept. I've been waiting for such a game since I was 10 and I was baking my own cakes or mixing potions to kill the mustached barman in some girly web games in the early 2000s. Love the complexity of the game and how the mechanics make you feel like a real little scientist who actually has to research to progress, instead of following "to-do" tasks like a monkey. //// It reminds me of the movie Scooby Doo 2002
The good-positive thing about the game it is that it does have a complex tutorial (even if bugged: encountered the bug that i can't interact with items highlighted & had to start over bcs i could not progress), otherwise is just numbers & stats, after you put a lot of effort to create potions & upgrade/change the mutant. Same as many others mentioned as well, sadly is meaningless... maybe it will be improved with time or devs will release a 2nd part of the game.
Leider wurde aus einer eigentlich guten Idee nur ein lahmer Labor-Simulator gemacht. Man bastelt die Mutanten, aber erlebt sie nie in Aktion. Man rennt durch das Labor, kippt Dinge zusammen, stellt ein Paar Regler ein, liest jede Menge Textboxen und tauscht mal ein paar Körperteile aus. Die Kämpfe kann man sich dann als Textnachricht angucken :(. Absolut verschenktes Potential. Eigentlich müsste man die Missionen selber spielen. Zudem gibt es keinerlei Übersetzungen. Leute, die nicht so gut Englisch können, werden hier wenig verstehen. irgendwie scheint hier nichts wirklich darauf ausgelegt zu sein, Spaß zu machen. jetzt ist Teil 2 in Arbeit. Da bin ich ja mal gespannt.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33.1K | 166 | 89% | $5.99 | |
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| $251.1K | 2.2K | 93% | $2.79 | |
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| $251.2K |
| 2.9K |
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| $251.3K | 790 | 79% | $8.99 |
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| $250.6K | 287 | 78% | $24.99 |