
The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 29 → 2.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.2Kreviews | 95% | — | $1.4M |
| $19.99 | 1.3Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got it for 3 bucks, cute little game
o jogo parou de funcionar cade as atualizaçao
Дуже мила та атмосферна головоломка. Пройшла десь за тиждень, було цікаво проходити рівні. Сюжетна лінія теж була досить цікава. Мені хочеться більше ігор в цьому всесвіті
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 106.75/day in the week to Jul 19 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Arabic, Portuguese - Brazil, Dutch, Japanese, Polish, Portuguese - Portugal, Russian, Traditional Chinese +6 more
| $19.99 |
| 191ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | $0 |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 299 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10 Hodně jednoduchá a lineární logická adventura v tradičním grafickém designu Amanita. Nic světoborného a nového na světe. Logické puzzle založené na světle a pozici nepřátel.
[h1]Creaks[/h1] ☑ Loved it ☐ Liked it ☐ Not for me [b]Weighted rating[/b] out of 5 [h3]3.73[/h3] [h2]Summary[/h2] Atmospheric puzzle-adventure where you descend through a labyrinthine mansion unraveling a wordless, hand-painted mystery. [b]Best for:[/b] Players who savor slow exploration, gorgeous art direction, and clever environmental puzzles at a meditative pace. [b]Skip if:[/b] You want fast pacing or gameplay variety beyond methodical puzzle-solving. [h1]Review[/h1] An primarily atmospheric puzzler where the environment itself is the challenge, bit like an escape room. The game is split by a number of these rooms, connected by ladders, and the challenge is to move through to the next room. To this day, I am still not really sure what this was all about: [spoiler]Did I chase a book, and why? Was it about the monster trying to eat the birds? Was it about changing a light bulb? I don't know. But there was a party at the end, so hey![/spoiler] The progression pace in the game and soundtrack both stands out. I wouldn't say the game is ever difficult but the pace at which the difficulty gradually increases was tuned. And any difficulty was derived from combing a set of rather simplistic mechanics. Furthermore, the game is rather forgiving: if I failed a challenge, I didn't have to redo the entire room. The game is also split into a number of overarching, distinct zones or biomes, all with its own visual style but also a set of mechanics. Soundtrack is fitting and well-integrated. Funny, I felt it was excellent at regulating my sense of urgency (or lack thereof). I played on a Steam Deck and the controls were straightforward themselves: the game offers a limited set of movement options. Yet I still frequently pressed the wrong button. Just didn't quite click (ba-dum-tsch) for me. I appreciate a game where I can play through the game blind first and then just load individual chapters to complete secrets and achievements. Finally, [spoiler]if we just took the elevator up through the entire structure at the end, why didn't we use the elevator to go down?![/spoiler] [h1]Grading[/h1] [h3]Game Design & Game Play[/h3] [b]Core Game Loop[/b] ☑ Magnetic ☐ Engaging ☐ Solid ☐ Repetitive ☐ Tedious [b]Arc & Pacing[/b] ☐ Impeccable ☑ Well-judged ☐ Functional ☐ Uneven ☐ Ruinous [b]Narrative & Thematic Coherence[/b] ☐ Masterful ☐ Compelling ☑ Serviceable ☐ Weak ☐ Incoherent [b]Systems Breadth[/b] ☐ Vast ☐ Broad ☑ Adequate ☐ Sparse ☐ One-dimensional [b]Systems Depth[/b] ☐ Emergent ☐ Deep ☑ Qualified ☐ Exhaustible ☐ One-dimensional [h3]Sensory & Aesthetics[/h3] [b]Art[/b] ☐ Breathtaking ☑ Beautiful ☐ Good ☐ Fair ☐ Poor [b]Sound Design[/b] ☐ Seamless ☑ Immersive ☐ Fitting ☐ Muddy ☐ Grating [b]Soundtrack[/b] ☑ Transcendent ☐ Captivating ☐ Pleasant ☐ Forgettable ☐ Annoying [b]Controls & Interactions[/b] ☐ Intuitive ☐ Attentive ☑ Adequate ☐ Frustrating ☐ Unplayable [h3]Longevity & Value[/h3] [b]Longevity[/b] ☐ Enduring ☐ Substantial ☑ Adequate ☐ Meager ☐ Ephemeral [b]Replayability Structures[/b] ☐ Bottomless ☐ Plentiful ☐ Adequate ☑ Low ☐ None [b]Value Density[/b] (picked up for [b]2,54€[/b]) ☐ Exceptional ☑ Strong ☐ Proportional ☐ Vague ☐ Predatory
퍼즐, 논리게임 좋아하시는 분들에게 정말 추천드립니다. 몬스터의 특성이 각각 다른데, 그 특성을 어떻게 써먹을 수 있을까 고민하면서 풀어나가는 재미가 있는 게임이에요. 저는 2개 정도만 공략 보고 나머지는 공략 안 보니까 9시간 걸렸네요. 적당한 난도여서 좋은 것 같습니다.
Very well-designed puzzle game. The puzzles are clever and feel well balanced, challenging enough to make you think without becoming frustrating. New mechanics are introduced naturally, giving you time to understand how they work before the game starts combining them in more interesting ways. The progression feels thoughtful, and solving the puzzles is genuinely satisfying. Definitely recommended.
好
Awesome
очень сложная, но интересная игра 13 часов геймплея и вот концовка. Всем советую не пожелейте
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8K | 69 | 97% | $4.99 | |
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| $2.5K | 16 | 50% | $9.99 | |
| — | 0 | — | — | |
| $2M | 5.6K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 4K | 85% | $14.99 | |
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| $1.4M | 1.7K | 80% | $29.99 | |
| $1.4M | 3.8K | 94% | $15.99 | |
| $1.4M | 2.7K | 63% | $19.99 | |
| $1.4M | 1.1K | 89% | $34.99 |