
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $918K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is a little difficult but its also a great sequel with so much content and things to do
Do you know nightmares? This is worse.
[b]Оцінка:[/b] 7/10 [h2]Геймплей[/h2] Crash Bandicoot 4 - це спадкоємець класики, який робить ставку на сучасний ритм та максимальний виклик. Тут усе знайоме: стрибки, спіни, розбиті ящики та небезпечні пастки, але тепер додано нові маски сили (уповільнення часу, фази платформ, гравітаційні перевороти). Вони суттєво ускладнюють платформінг і додають новизни старій формулі. У грі безліч рівнів, які вражають різноманіттям, але водночас відчувається надлишкова складність і грінд, особливо якщо націлюватися на 100%. Тайм-тріали, необов'язкові дорогоцінні кристали й альтернативні версії рівнів перетворюють процес місцями у виснажливу рутину. Крім Краша, можна грати за Коко, Тауну, ДінгоДайла і навіть Нео Кортекса, кожен із яких має унікальні механіки. Це додає свіжості, але не завжди органічно вплітається у загальний ритм гри. [h2]Атмосфера[/h2] Візуально Crash 4 виглядає як сучасний анімаційний фільм: яскрава кольорова палітра, детальні рівні та плавні анімації. Локації різноманітні: джунглі, пустелі, майбутнє у неоні, альтернативні часові лінії. Саундтрек витриманий у дусі серії - легкі, запальні мотиви, які створюють настрій пригоди. Атмосфера класичного безумного Crash збережена й помножена, хоча дехто може відчути, що темп гри занадто агресивний і виснажливий. [h2]Загальне враження[/h2] It's About Time - це продовження культової серії, що водночас дивує і перевантажує. Гра чудово демонструє, що Crash може жити у сучасності, але місцями занадто захоплюється випробуваннями на витривалість, забуваючи про баланс між викликом і задоволенням. Це продукт для тих, хто хоче справжнього челенджу та готовий годинами відточувати проходження. Але для гравців, які шукали більш легке ностальгійне повернення, гра може здатися надто жорсткою. [b]Що сподобалось найбільше:[/b] [list] [*] Можливість грати за різних персонажів [*] Яскравий, сучасний візуальний стиль [*] Велика різноманітність рівнів і викликів [*] Атмосфера справжнього Crash Challenge [*] Саундтрек у дусі класики [/list] [b]Що трохи збивало ритм:[/b] [list] [*] Надмірна складність, особливо у фінальних рівнях [*] Перевантаження колекційними предметами [*] Камера подекуди ускладнює платформінг [/list]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $917.5K | 2.8K | 75% | $9.99 | |
| $919.4K | 557 | 74% | $39.99 | |
| $916.6K | 1.3K | 95% | $29.99 | |
| $916.2K | 1K | 88% | $24.99 | |
| $916K | 968 | 71% | $24.99 | |
| $915.7K | 3.3K | 82% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 16.6K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.3K | 917 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | #47 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
106% Isn't even that hard, skill issue
Satysfakcjonujący poziom
ta bien
Todo colorido e fofo, porém difícil
Gute Spielidee, viele Achievements etc, katastrophale Steuerung
They did a great job having it fit with the original trilogy whilst adding enough new features to help it feel fresh. It looks amazing with a large variety of environments and there’s well animated cutscenes that help tell a fun story. Depth perception is still a tripe I have with the series, but the developers added a marker below your character to make it less frustrating. There are invisible walls when changing angles that made cutting corners cause some deaths. I would have preferred more settings for certain actions. Having slide, crouch and slam all on one button meant I often died trying to buffer another action. There’s 4 masks that alter platforming and several other characters with unique gameplay. They add variety within the levels but often feel awkward to play (I’m looking at you Cortex). Boxes are hidden in obscure locations so often I gave up collecting them during my original playthrough. The levels are far longer, often too long for their own good, making some time trials a slog. Completion feels overly padded, mostly because of inverted mode. It’s the same levels mirrored with a filter that typically burns your eyes. Other than this It offered some good challenge and I enjoyed the experience. Rating: 8.5 / 10
si pa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.