
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $911.3K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Literally the best game in the series, and I have played them all. Anyone who disagrees is being contrarian for the love of the game. The breadth and depth of content for literally every skill level is outstanding. Some of the most mechanically rich platforming we've gotten in literal decades. No Mario Odyssey does not count. I defy you to seriously recall anything of consequence happening in that game beyond the intro and, final ending climbing the bonus moon level. It's wall to wall moonslop with very little platforming that actually demands something from you. Crash 4 is wall to wall difficulty that demands mastery. Every level, a puzzle. Every goal, an accomplishment. This game hands out nothing. It's a shame Crash 4 lies mostly forgotten. It's peak video games. Toys for Bob raised the bar unimaginably high for 3D platformers with this one. I played it first on the PS4, then I got it on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.2K | 1.7K | 96% | $19.99 | |
| $912.1K | 471 | 91% | $79.99 | |
| $912.9K | 5.9K | 94% | $6.99 | |
| $909.2K | 2.2K | 75% | $19.99 | |
| $914.1K | 963 | 71% | $24.99 | |
| $914.2K | 1.2K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.4K | 678 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $11.99−70% | — | — | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ktoś kto tworzył niektóre levele zasługuje na zliściowanie kutasem po ryju
Gioco spettacolare, per il 106% bisogna essere player abbastanza decenti nei giochi platform. La parte più difficile per me sono state le relic di platino (richieste per il 106% a differenza di Crash NST che bastava il gold), ma anche alcune relic nsane sono state toste. PREGI: - Grafica top, non richiede un rig estremo per farlo girare a un framerate altissimo e non soffre di stuttering - Level design spettacolare - Longevo (mi ci sono volute 80 ore per finire tutto quello che c'era da finire) - Rigiocabile come i vecchi DIFETTI: - Certe casse vanno googlate perché sono nascoste in posti impensabili e invisibili - I livelli nvertiti sono di troppo - Giocare con Cortex fa cagare - L'ultimo terzo di gioco è troppo difficile per un player poco pratico, non riesco a immaginare un bambino riuscire a finire questo gioco (e con finire intendo superare tutti i livelli senza alcun requisito) nonostante Crash dovrebbe strizzare l'occhio anche a loro
Crash bandicoot 4 é um jogo divertido e engraçado, se você for jogar apenas para se divertir, ignorando colecionaveis e o 100% você pode até achar o jogo facil. Agora, se você quiser fazer o 100%, amigo, boa sorte.
This is a great 3D platforming game. Maybe one of the best. However I did not get very interested in the story, it just felt like the same crash story but on a bigger scale. I also did not like the menu system for selecting levels. I miss the open space you could walk through to select a level and choose which one you started with. This one was very linear and felt like a step backwards compared to how they used to do level selection. 7/10 if I ever want to do some more 3D platforming just for fun I'll probably end up here or the original trilogy just for fun
Dont know why they called this Crash 4 when Wrath of cortex exists, and Twinsanity, and Tag Team Racing, and titans, and mind over mutant. shouldve just been called Crash Bandicoot: It's about time. still a great game though. platinum on ps4 before getting it on pc
Esta bien, pero sigues sin poder culear con apu apu
Toys for Bob ruined this game by adding way too much tedious garbage just to fill it up with content, and it is not fun. Most levels have like 150 boxes, cmon. This game is tedious and boring platformer. Whatever TfB added just messes up the whole Crash formula, it does not enhance it. Also if you are completionst this game is hell. I do not like this game and I tried to because it is a Crash game.
How in the F*ck did the developers think dying 50+ times in almost every level is fun? This is just heavily overloaded with visuals, unforgivingly difficult passages and a pure study about player's frustration tolerance. WTF? It's beautiful graphically, they came to cool new ideas, but it's just zero fun playing since you will find yourself spending 30min+ per level because of the many deaths and therfore required repetitions of passages.
muy entretenido
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.