
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $911.3K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Il gioco di Crash più difficile mai concepito, e anche infame in quasi tutti i livelli: casse nascoste, casse che ti ammazzano, casse che bruciano e porco *** ci vai a sbattere PER FORZA. Però è bellissimo, infame, ma bellissimo. Se volete bestemmiare, prendetelo. Non c'entra nulla con i Crash della PS1/PS2 per quanto riguarda il movement e a difficoltà. Se un novizio che non ha mai giocato a Crash prendesse questo gioco, lo lascerebbe stare dopo un'ora. Se siete novizi e questa è la prima volta che giocate a Crash, preferite la N. Sane Trilogy a questo. Si è evoluto sia in difficoltà che nel movement: il Crash più bestemmiante di tutti.
Gioco spettacolare, per il 106% bisogna essere player abbastanza decenti nei giochi platform. La parte più difficile per me sono state le relic di platino (richieste per il 106% a differenza di Crash NST che bastava il gold), ma anche alcune relic nsane sono state toste. PREGI: - Grafica top, non richiede un rig estremo per farlo girare a un framerate altissimo e non soffre di stuttering - Level design spettacolare - Longevo (mi ci sono volute 80 ore per finire tutto quello che c'era da finire) - Rigiocabile come i vecchi DIFETTI: - Certe casse vanno googlate perché sono nascoste in posti impensabili e invisibili - I livelli nvertiti sono di troppo - Giocare con Cortex fa cagare - L'ultimo terzo di gioco è troppo difficile per un player poco pratico, non riesco a immaginare un bambino riuscire a finire questo gioco (e con finire intendo superare tutti i livelli senza alcun requisito) nonostante Crash dovrebbe strizzare l'occhio anche a loro
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.2K | 1.7K | 96% | $19.99 | |
| $912.1K | 471 | 91% | $79.99 | |
| $912.9K | 5.9K | 94% | $6.99 | |
| $909.2K | 2.2K | 75% | $19.99 | |
| $914.1K | 963 | 71% | $24.99 | |
| $914.2K | 1.2K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.4K | 678 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $11.99−70% | — | — | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta bien, pero sigues sin poder culear con apu apu
Игра и так была не из простых, но на последнем мире разработчики окончательно охерели, и просто выдали один безумный уровень платформинга за другим, где без выучки каждого второго этапа и молниеносной реакции делать нечего. О прохождении на традиционные 106 % и речи нет, судя по hltb это занимает более 80 часов. Чего там только нет, и реверснутые основные уровни, и уровни на vhs кассетах, и дополнительные за второстепенных персонажей, и десятки всяких скинов которые надо открывать (всю игру пробегал с угловатым Крашем с ps1), про классические запрятанные алмазы вообще молчу. Но игра - мое почтение. Достойный наследник серии, с красивыми мирами, увлекательным платформингом, новыми фишками понадёрганными отовсюду. Да, наверно с Марево Одиссей не сравнить, но все равно круто. На момент прохождения в 2023 году, была мечта, что после того как Активижон окончательно ляжет под Мелкософт, Филя выдаст деньги Toys for Bob для продолжения. Не случилось, а Toys for Bob ушли в свободное плавание. Печаль.
Dont know why they called this Crash 4 when Wrath of cortex exists, and Twinsanity, and Tag Team Racing, and titans, and mind over mutant. shouldve just been called Crash Bandicoot: It's about time. still a great game though. platinum on ps4 before getting it on pc
Ktoś kto tworzył niektóre levele zasługuje na zliściowanie kutasem po ryju
Crash bandicoot 4 é um jogo divertido e engraçado, se você for jogar apenas para se divertir, ignorando colecionaveis e o 100% você pode até achar o jogo facil. Agora, se você quiser fazer o 100%, amigo, boa sorte.
NOT ENJOYABLE, LEVELS ARE RETARDED NOT GOOD HARD, RETARDED HARD. ALL THE NEW ABILITIES ARE GAY. CRASH BANDICOOT 1 IS STILL THE BEST ONE
muy entretenido
Best Crash Bandicoot game ever made. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.