
Program a crew of tiny robots to turn a frozen planet into a living world. Connect visual code blocks, automate crafting, and build a workforce that fuels itself. Keep the heat flowing, refine your machines, and watch your ideas come to life.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 4.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 666reviews | 84% | — | $346.2K |
| $10.49−30% | 14ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun to tinker around with the functions and to optimize and automate stuff. The visuals and the audio are pleasing. A lot of QOL features were implemented over time. There a no major bugs and when i found a bug and reported it, it was instantly fixed.
I did not realise I got 10 hours in the game already. This is a drug for me as I am a software developer who enjoys coding. I have finished the game and looking for more updates in the future to play more. There are a few QoL things I would like to have like ability to select and move the robot without having to click on it on the screen or copy and paste program from the menu, instead of trying to hit it on the screen. Apart from that, this is a very fun block programming game which are very rare in the gaming world.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Dutch, Korean, Polish, Portuguese - Portugal +20 more
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The automation is functional, if clunky. The main problem I had was that you were on a continual time crunch. The ice was always creeping back in, and the fires always needed fueling. If you took the time to reprogram your bots, it was burning precious resources. You could pause all the bots if you wanted, but you could never stop the cold advance of the clock. Unfun to need to rush your programming.
Fun automation game that's easy to get into, even if you've never programmed before. While having some basic programming or logic knowledge can help, it's not required since everything is done through a visual "select and connect" system rather than writing code. The game doesn't hold your hand, which makes discovering new mechanics and crafting recipes feel rewarding. You'll need to experiment, test different ideas, and figure things out on your own. If you enjoy solving logic puzzles, optimizing automation, and learning through experimentation, this game is definitely worth checking out.
Я ПОВЕЛИТЕЛЬ ЖЕСТЯНОК, МХУХМХХУАХУХА
скучно
Da ich ein großer Fan von Autonauts bin und das Game einfach feiere! 🤓🥳🎉🎊 Bin ich daher natürlich gefärbt was solche Games angeht und Craftomation geht schon extrem in die Richtung und es vergleichen zu können, macht dieses Game leider noch schwierig, wirklich Programmierung und Automatisierung auszuleben. ☯️ Es gibt einfach noch zu viele manuelle Tätigkeiten, die man machen muss, das Rumgeziehe und Geschiebe mit der Maus, keine Möglichkeiten, den Bots zu sagen, dass sie zu einer Position gehen sollen, das Batterieproblem, etc. Zu viele nicht programmierbare Szenarien... 😣😶🌫️ ...ich werde es mir beim nächsten großen Update oder Release nochmal anschauen, aber bis jetzt leider keine Empfehlung - eher das andere Game. 😉
It's a great game for those wanting to advance their logic and programming skills.
Nice relaxing game if you like programming. The visual programming system is easy to learn and very intuitive, and it's rewarding to optimize program designs as you go and unlock programming features that make life easier.
Frickin awesome! context reasons tism + adhd + studying C# & obsessing over trying to understand WHY things do things and then played this and in the first ten minutes I realized I could put functions inside functions like methods in classes and brain EXPLOSION went WOAH o-o I have a suspicion that variables are only working in some scenarios and not others because when I finallly figured out why variables make sense they connected but didnt change the accidentally set pos in a box and confused the heck out of me but that might be a bug. There seem to be a lot of bugs but finding them is fun, and learning how the things work is extremely fun for me. I did worry if I was too dum to understand programming cause of all the roadblocks I keep hitting in trying to learn C# but it seems like this game is breaking down the roadblocks little by little, tho with great difficulty, the moment of realizing why a thing or how a thing is a moment of WOAH holy HECK HOW DID and then brain go wat and facepalm at self for moments like realizing coding is probably sudoku with more steps, that idea sent me flying and then WHA! that being said and tangents of whatever the heck is going on in my brain aside, the game is a fun kind of tedious, u make the robots do the things then realize they're not doing it right then fix how they're doing it then craft some stuff by mouse because of not having enough braincell to make the robots do everything related to the hub then unlock some stuff and then try to learn how to use that stuff and have an existential crisis about how code works and a yureka moment when something goes as planned and suddenly the world is your hamburger! basically TLDR, Good game, difficult came. WORTH IT.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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