
Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
брбрбррбрбрбрбррбпатапим
Jogo era bem legal
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Thai, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉这个游戏是小众嘉豪玩的游戏
шма
поиграл 5 часов и владоскирпичныйзавод1997 сказал что я бот
bom demais
Ненавижу эту помойку
Counter-Strike: Source: o auge do "v2, b1, rush A" Antes do CS. Antes do CS2. Já existia gente gritando no microfone com um headset de R$ 12 enquanto um francês, um russo e um brasileiro discutiam quem era o culpado por perder um eco. O Source dividiu a comunidade por anos. Tinha quem dizia que não era Counter-Strike de verdade. Tinha quem dizia que era o melhor. E tinha quem só queria entrar num servidor lotado de Dust2, Office ou Italy e passar a tarde inteira tomando HS. Os bonecos pareciam feitos de borracha, a física era completamente maluca e qualquer objeto do mapa virava arma de destruição psicológica graças à Source Engine. Os servidores da comunidade carregavam metade da diversão. Surf, Zombie Escape, Jailbreak, Deathrun, Gun Game, Minigames... Você entrava pra jogar uma partida competitiva e três horas depois tava surfando num mapa com música de Linkin Park. Hoje em dia o jogo parece datado. Mas a sensação de acertar um HS de AK ou ouvir o barulho da AWP continua sendo absurda. Não tinha passe de batalha. Não tinha skin custando um Celta. Não tinha algoritmo te lembrando de comprar caixa. Só tinha servidor comunitário, admin abusando do poder e gente se divertindo. Às vezes era tudo que precisava. Saudades Jail.
og classic no complaints, awp feels great in this game.
Best moment in zm, zh, ze, surf, glass war, ba jail and many others !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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