
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏底子是真不错
Complètement injouable, lags freez seront en COOP avec vous, entre les soucis de désynchronisations les moments diaporamas le jeu offre de belles perspectives de frustrations! Tout a fait intolérable vu l'âge du jeu j'y ai passé plus de 200 heures mais la je craque!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все хорошо у игры, но во времена космоса носить батарейки руками? Кто тот непризнанный гений что додумался до такого долбоебизма? Игра в целом нравится и разработка идёт ребята не бросают проект, но перенос руками бесит до жути, при этом есть конвейры для ускорения передвижения пешек, почему их не использовать для доставки батареек, патронов?
One of the only complex base building games with a campaign that is actually a good difficulty
游戏不错,但是更新太慢了,每次更新0.1个版本要一两年, 这要多少年才能更新到正式版?十年?
挺好玩的。从开始的小飞船慢慢扩展成大飞船很有成就感。非常自由的建造,可惜武器类型比较少。不知道什么时候能更新完。
COSMOTEER: STARSHIP ACHITECT&COMMANDER; what a massive learning curve this game just presents; first off; this is 100% not my type of game; nor in my wheel house of being somewhat decent at it xD what I will say is, I love a good ship, space, LOOT, fighting and otherthings; so I did put some hours in, THANKFULLY had my fav whom knows these games (picks up my major slack with ASS builds..) but through all the pain and pressure with space/sectors.. FLIGHT PATHS, it was fun, and we did attain LEGENDARY status on a vanilla run through campaign 8) as for content with story; its fun and doable; but for all those sectors,enemies, etc, it just feels clustered with enemies/npcs to then feeling baron; the bases are a great fight, until you get mobbed/over run or just instant killed by something; if its the base or maybe johny boy off screen with those nukes we did get to sector 16-18, was painful, fun, chaotic, but I would happily do it again if summonded for it. hope theres more content for story; wether its another sector/faction/boss or quest; the main issue was Wanting to build a bigger ship, building the bigger ship, needing ALL those crew, GOT all available crew and now we're waiting for transport ships; OR you move to the next sector and repeat... fun for a bit; but when we get hit with MASSIVE LAG due to a ship being 1000+ crew yeah, ahh, glad I only attempted duo campaign and not a 4man or more oh and FLIGHT PATHS? WHY CANT MY SHIP GO AROUND OR THROUGH THE ♥♥♥♥♥♥♥ ROID and manual control be ASS. but somehow better then whatever the ♥♥♥♥ that is SMALL, minor issues; the rest was great; spent way more hours then I expected and as I said, will probably go back just to loot and kill
Ich habe jetzt über 200 Spielstunden und bin weiterhin begeistert von diesem Spiel. Jeder kann ein sich ein Schiff nach seinen Vorstellungen bauen und verschiedene Wege zum Sieg zu testen, zb. ein schwer gepanzertes Schiff, welches auf bloße Feuerkraft setzt oder ein Schiff das vor dem Gegner davonfliegt, während es mit Raketen und Railgungeschossen bombardiert wird. Das Spielerlebniss ist abwechslungsreich und spannend. Wer sein Schiff nicht gut Plant wird spektakulär Scheitern, den es zählt nicht die Anzahl der Waffen sondern auch wie sie angeordnet sind, dazu Schilde, Antreibe, etc. Ich schreibe diese Rezension, weil das Spiel sie verdient hat.
This game is amazing. its one of those games where you'll say "I'll play for 30 minutes" and you end up playing for like 5 hours. The idea of building your own ship is great and the UI is done very well. However the only complaint I have is that updates are few and far between. But other than that the game is totally worth it
потужно лёт
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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