
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это буквально FTL но только с большей свободой если смотреть на то что разработчики обещают в будущем то это будет гораздо лучше FTL. Если они не забросят игру и продолжат работу. Отличная игра, если играть с друзьями то еще лучше
За такое и денег не жалко,глянул пиратку,понравилась,пришел-купил!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 13.2K | 87% | $34.99 | |
| $8.9M | 38.7K | 95% | $12.99 | |
| $9M | 34.7K | 98% | $19.99 | |
| $9M | 30.3K | 94% | $9.99 | |
| $8.9M | 4.8K | 69% | $26.99 | |
| $8.9M | 18.1K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.4M | 143.9K | 97% | $24.99 | |
| $91.9K | 175 | 79% | $14.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $1.5M | 3.6K | 86% | $12.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $570.3K | 1.1K | 61% | $14.99 |
Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的。从开始的小飞船慢慢扩展成大飞船很有成就感。非常自由的建造,可惜武器类型比较少。不知道什么时候能更新完。
Many reviews focus on ship building, as it is the main focus (and it is a great shipbuilder) so I'll focus this review on another aspect, the fleet management and RTS elements. To get straight to the point, it's pretty fun (although not perfect), I would recommend if you have friends to play it with. Now getting more in depth, the fleet management is generally alright, your ships try their best to get there using the fastest route. Unfortunately, pathfinding is, to quote my friends, "♥♥♥♥♥♥♥ stupid ♥♥♥♥♥♥♥♥". I agree with this, the pathfinding needs a major rework and is by far one of my biggest gripes with the game (The other is deck cannons, they are incredibly overpowered and overshadow every other weapon in the game). Notably, ships cannot detect objects in their way and will crash into them to get to where they need to go, even if that means they hit an asteroid and can no longer move, they will keep going. While I have been complaining so far, there are still many more things that make it good. You can have your ships customize attack angle for example, or set them to try to steer behind an enemy ship no matter where it turns (automated flanking essentially). You can even customize how your ships hang around each other, allowing you to hide your missile ships well behind your armor and shield monstrosities. The RTS I think is much better than the fleet management (Note, this is all from my pvp experience in the domination game mode). This is where combat really shines in this game. There are plenty of ways to approach enemies that work far better than just hit the vital spots, for example: If you have a ship that is hyper mobile, while fighting a ship that would annihilate it head on, you can flank to the thrusters to take them out, leaving them as just a sitting duck, or having a tanky ship that is slowly being worn down by a heavily armed foe, you can take out the weapons to buy more time and eventually stop their damage completely. There is much more than just targeting as well. I for example enjoy using fast ships to have faster response times against my friends attempting to take my points in domination mode. Another thing I enjoy is warping ships straight into a battle, or sending spy drones to see what your enemies spawn in, you can warp a wall of armor with a control room to buy time or distract enemies, build battery powered drones, construct minefields, make kamikaze ships to chunk down capital ships, and so so much more. If you have friends, enjoy creating ships and strategies, I highly recommend this for a great pvp ship builder/strategy RTS
Играбельно
游戏底子是真不错
One of the only complex base building games with a campaign that is actually a good difficulty
游戏不错,但是更新太慢了,每次更新0.1个版本要一两年, 这要多少年才能更新到正式版?十年?
Все хорошо у игры, но во времена космоса носить батарейки руками? Кто тот непризнанный гений что додумался до такого долбоебизма? Игра в целом нравится и разработка идёт ребята не бросают проект, но перенос руками бесит до жути, при этом есть конвейры для ускорения передвижения пешек, почему их не использовать для доставки батареек, патронов?
Decent game, the horrors ive seen are uncomprehensible, the ships are massive while my tiny 5 pixel beasts go up against ships that take up entire solar systems. my ship went up against something that traumatised me for decades, UNTIL i made a ship so big that it took 3 build zones and has to be constantly manuevared from all 3 modules. 9000% lance dilation. 1500% lance amplification. absolute beast. then it got destroyed by a ship that takes up 100 blocks and is COVERED in shields. also REALLY laggy game with my current specs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.