
Explore the vastness of space, dig deep into planets to find resources, upgrade your ship and survive against alien life in this short space mining adventure! How far are you willing to travel into the dark unknown?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Note: The main story can be completed in roughly 2 hours. Exploring optional content offers roughly 2 additional hours. The 'Mission Mode' adds roughly another 1 hour of content.
Get ready for a space mining adventure!
Drill deep into planets and asteroids, mine valuable resources and discover what's hidden deep beneath the surface. Upgrade your drill to dig deeper, fly further and defy increasingly powerful enemies!
After you activated a mysterious mechanism during a routine mining operation, it teleported you to an unknown star system. It's up to you to follow the emergency signals to the other space stations, defeat the ominous hostile ships and reveal the secret of the alien structures buried inside the planets.
It's time to start mining, pilot!
Drill through entire planets and asteroids in search of resources and uncover the secrets hidden deep within them. Mine increasingly rare resources as you dig deeper and travel further into space!
Use your resources to upgrade your drill. Fly farther, drill deeper, and survive longer to push further into the unknown than ever before!
Explore five distinct biomes with unique challenges, uncover alien structures hidden deep inside of planets and black holes in the vastness of space. Endure dangerous lava landscapes and erupting volcanos, survive encounters with alien wildlife and navigate through asteroids filled with electrically charged plasma!
Use your drill to defeat enemies, activate special abilities to triumph in battle, and liberate the space stations occupied by pirates!
Genres
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked the cozy feeling and short but atmospheric story. You will be able to finish the main game with all thing unlocked after a couple of hours, but that is ok. The developer is on Discord an you can address things directly to him. Seems to be a nice guy :-)
Исследуйте безграничные просторы космоса, говорили мне...(Игру прошёл за 2 часа)
I felt the game has a fun incremental build with a charming play style. It's not the usual genre of game I play but seeing a brief play from someone else caught my intrigue. My only qualm is that it was over too soon! I'd love more settings and upgrades!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Traditional Chinese*, Simplified Chinese*, French*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Japanese**languages with full audio support
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cosmodrill is a compact space exploration and mining adventure that takes a familiar resource-gathering concept and gives it an entertaining science-fiction twist. Developed by Morse Morse Games and published by Morse Morse Games and NexraGames, the game places players in control of a spacecraft that doubles as a powerful drilling machine. Rather than simply landing on planets and collecting materials with handheld equipment, the ship itself can burrow through celestial bodies in search of resources, discoveries, and routes into unexplored territory. This unusual approach gives Cosmodrill an immediately recognizable identity and provides the foundation for nearly every part of its progression. The adventure begins with what should have been an ordinary mining assignment. Things quickly go wrong when the protagonist activates a mysterious mechanism and is suddenly transported into an unfamiliar star system. With no easy way home, the player begins investigating emergency signals coming from distant space stations while gradually encountering pirates, alien structures, hostile creatures, and increasingly dangerous regions. The narrative is not presented as an enormous cinematic space opera, but it provides enough mystery to make exploration feel purposeful. Every new location carries the possibility of revealing another clue about the strange system and what may be waiting farther from the relatively safe starting area. Mining is naturally the most important mechanic. Planets and asteroids become environments to penetrate rather than objects that merely decorate the background. Valuable resources are hidden beneath their surfaces, encouraging players to drill deeper and investigate areas that may initially appear inaccessible. The farther the journey progresses, the rarer and more desirable the available materials become. This creates a simple but satisfying relationship between exploration and reward. Remaining close to familiar territory is safer, but greater opportunities await players willing to venture into more hazardous areas. Resources gathered during expeditions contribute directly to improving the spacecraft and its drill. Upgrades allow the player to reach greater depths and push farther into space, creating a progression system where improvements have an obvious effect on what can be accomplished. Previously troublesome locations become manageable after strengthening the ship, while newly accessible regions introduce another layer of danger. This produces an effective gameplay rhythm of exploration, excavation, improvement, and further exploration. Cosmodrill does not overwhelm the player with an excessively complicated progression tree, instead keeping its upgrades closely connected to the central goal of traveling deeper into unknown territory. Environmental variety helps prevent that progression from becoming a repetitive mining exercise. The adventure contains five different biomes with their own challenges and hazards. Players can discover unusual alien structures beneath planetary surfaces, navigate around black holes, encounter volcanic areas filled with lava, and deal with dangerous wildlife. Asteroid fields containing electrically charged plasma introduce additional navigational threats. These elements give different sections of the universe their own personality while making exploration more than a search for another resource deposit. The player must increasingly consider survival and navigation alongside the desire to gather valuable materials. Combat is another important component, although Cosmodrill cleverly keeps it connected to the drilling concept. The ship's drill can be used offensively against enemies, turning the game's primary excavation tool into a weapon. Special abilities provide additional combat possibilities when straightforward drilling is insufficient. Pirate-controlled space stations also give players targets to liberate during their journey. This combination of mining and fighting helps maintain a consistent mechanical identity because the player does not suddenly abandon the game's central tool whenever an enemy appears. The pixel-art visual direction complements the straightforward design. Instead of attempting enormous realistic planets or visually complicated environments, Cosmodrill uses readable 2D graphics to communicate terrain, hazards, resources, enemies, and spacecraft movement. The style gives the game a charming independent personality while fitting its combination of exploration and arcade-like action. The atmospheric science-fiction environments also benefit from the contrast between the relatively small player craft and the enormous celestial objects waiting to be drilled and investigated. One important consideration is the game's deliberately limited length. The developer estimates that completing the primary story takes approximately two hours, while exploring optional content can add roughly another two hours. Players looking for a massive mining sandbox capable of supporting hundreds of hours should therefore approach Cosmodrill with appropriate expectations. It is designed more like a focused adventure than an endless simulation. This brevity can actually work in its favor because progression remains relatively quick and the game does not need to inflate its runtime through excessive resource grinding. On the other hand, players who become deeply invested in upgrading their ship may naturally wish there were more systems and locations to conquer. Cosmodrill also offers a respectable collection of supporting Steam features. It is designed as a single-player experience and includes Steam achievements, Steam Cloud support, and Family Sharing. Windows, macOS, and Linux versions make it accessible across the major desktop operating systems. Multiple languages are supported as well, with the developer openly disclosing that generative AI was used to assist with localization for some languages. This transparency makes the role of such technology clear rather than leaving players uncertain about how it was incorporated into the project. What ultimately makes Cosmodrill appealing is how neatly its different ideas connect. Mining provides materials, materials strengthen the spacecraft, improvements allow longer and deeper expeditions, and those expeditions reveal tougher environments, enemies, mysteries, and valuable resources. Combat, exploration, upgrading, and excavation continually feed into one another instead of feeling like unrelated activities. The mysterious transportation accident and scattered emergency signals provide enough narrative direction to keep the journey moving without distracting from the gameplay. Cosmodrill is therefore most suitable for players who enjoy short indie adventures built around a strong central mechanic. Its modest scope means it cannot provide the enormous progression systems or endless exploration associated with larger sandbox games, but it compensates with a focused structure and a distinctive premise. Drilling directly through planets, battling enemies with the same machine used for excavation, discovering alien structures, surviving environmental hazards, and gradually improving the spacecraft make for an enjoyable progression loop. For anyone willing to accept its relatively brief runtime, Cosmodrill offers a charming and imaginative journey through a dangerous corner of space without unnecessarily stretching its core concept beyond its natural limits. Rating: 7/10
It a fun game for what it is.
коротковата, но скорее всего будут обновления с контентом, так что своих денег стоит. Есть пара багов при упралении с геймпада, но не критичных
¡Saludos, gente de internet! Para empezar, este juego de exploración y minería espacial ha sido una grata sorpresa. Es una aventura espacial sin pretensiones, pero no es precisamente un juego para principiantes. Ofrece una excelente combinación de recolección, mejoras de la nave y supervivencia, con gráficos cuidados y una banda sonora muy completa. La dificultad aumenta según el planeta, pero una vez que entiendes las mecánicas y tienes algo de suerte con los recursos, sigue siendo jugable. Hay varias mejoras y distintas opciones de rutas y equipamiento; mejor descubrirlo por uno mismo. Por ahora me cuesta un poco gestionar ciertos recursos y las criaturas que aparecen en el peor momento; como me pasa en todos los juegos, ese es mi punto débil, jaja. He conseguido llegar más lejos en cada expedición y creo que volveré a jugarlo más en profundidad. Recomiendo este bonito y absorbente juego espacial. Aunque llevo pocas horas, no pienso dejarlo sin completar al menos una buena expedición. Nota: 17/20.
A cute indie game that seems to draw inspiration from Supermotherload and has the art style of Starbound. It has you digging through planets for resources and fighting evil robots and wildlife. While the gameplay and story are good, and you will not be disappointed by the base game, the monotony of the side missions sees you doing the same three tasks over and over again with mild environmental changes. Difficulty-wise you won't find much difficulty in this game as most enemy attacks can be easily dodged. I also finished almost every mission with all stars first try. My only deaths were to instant death hazards or to swarms of enemies. Length-wise the game (if you 100% it) is only about three hours long. Overall I highly recommend it, it's a nice short 9/10 indie-gem I would've loved to play as a child, Wish it were longer. Spoilers Spoilers Spoilers! (in case my spoiler command fails) [spoiler]I hope they add a more impactful ending, what we get is underwhelming and the missions just re-use base game assets including the final boss (which you can kill in less than 20 seconds), (why are the robots and the centipedes working together now??) furthermore the final mission doesn't even have an ending cutscene, it's so underwhelming, it just goes "mission done!" and boots you back to the level select screen.[/spoiler]
Simple and rewarding gameplay loop. Reminds me of the peak flash games I used to play in High School.
nice short game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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