
In a colorful archipelago, play as a young thief studying at the Guild. Investigate kidnappings, steer clear of roaming pirates or fight them. Sail the ocean on a cute turtle and climb every island. Cure sick animals, and find the truth during this feel-good journey. Made by a dreamer solo dev.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 1.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a colorful archipelago, play as a young thief studying at the Guild. Investigate kidnappings, steer clear of roaming pirates or fight them. Sail the ocean on a cute turtle and climb every island. Cure sick animals, and find the truth during this feel-good journey.
"Zefyr: A Thiefs' Melody" is a tribute to old adventure games like "Beyond Good & Evil" and "Zelda Windwaker"; it features exploration, dialogs, fights, puzzles, collectibles and huge Boss battles, all wrapped in a colorful world with a contemplative and feel-good atmosphere.

Run, jump, and climb wherever you want, travel between islands on a turtle, and discover a colorful open world!

Be it pirates, guards, robots or other thieves, you'll face many challenges during your missions. You are free to play sneakily or go straight to confrontation. But choose carefully!

During your journey, you'll find ancient Guardians. Some will block your path, others will be well hidden. Will you be able to bring back peace to these giant creatures?

Look for sick animals and cure them with fruits! Collect flowers, discover lost paintings... Many side quests await you in this feel-good world. Will you find them all?

Freely explore a colorful open world.
Learn various skills: climbing, stealth, fighting, bow, bombs, grapple and much more!
Confront or avoid pirates, guards and robots.
Cure sick animals all over the world.
Collect gemstones, paintings and flowers.
Defy giant Guardians during epic battles.
Discover cute and funny characters.
Save the world! Er no, I mean "be a true hero!" Er no, I mean "help your sister." Well, you have to start somewhere, kid...
Oh, yeah! And ride a cute turtle! But I guess you already got that from the picture.

Hi there! I'm Mathias and I've been creating video games since I was a child. I love coding, playing music and drawing. So what's better than creating a video game to do all of this at the same time? I do everything alone because I love every part of it and I'm a curious guy who likes to know how it works! I hope you'll like it :)
If you want to support me or learn more, don't hesitate to check out my website, where you can find all the links to social media, my dev blog and other stuff. Thank you so much!
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an excellent game! I'm so glad I stumbled upon this gem. Reminiscent of the mid-age zeldas, with great exploration, fulfilling quests and not too hard "battles" (which are really curing animals). The graphics are lovely, the movement extremely smooth and the length is wonderful. I got this game at a deep discount, but I would say it's very much worth it's list price of around $20 as I got 32 hours worth of play out of it. Many may finish it quicker, but I enjoy exploring and trying to play stealthily. This was developed by one person over 12 years and his love for his project shows. He is very active in the discussions and on discord. Definitely get this one!
7.5/10 ive played ALOT of video games this is the cleanest wall jumping and climbing ive ever had no slide no cooldown Zefyr jumps 100% the direction you wanted - minor bug, nothin game breaking - so many things the player can do, but every single puzzle and dungeon only has one way to solve them - no quest way points, had to look 2 things up
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game should NOT be running this badly on a Steam Deck. This is an optimization issue. With the rather easier stylized graphics the game has, turning the settings all the way down, and even reducing the resolution, I'm still only getting around 30 - 45 fps. Horrendous optimization. Might try with my beefy pc sometime down the line.
Мабуть, одна з найдобріших ігор з тих, у які я коли-небудь грав. Вороги не гинуть, а насолоджуються відпочинком і чи/водичкою, світ очищується від скверни не зброєю, а чарівними гарбузами, злі персонажі не те, щоб і злі... Прокачка навичок персонажа дуже гармонійно розтягнута на всю гру, що дає також можливість повернутися до раніше відвіданих локацій і дозібрати те, що не встиглося... Єдиний мінус, як на мене, це доволі одноманітна, хоча і приємна мелодія. 4,5/5.
In my opinion, Zefyr is a good game, quite unique in its genre. It is primarily a platformer and exploration game, though it borrows gameplay elements found in action-adventure titles. I enjoyed the experience, but it's important to keep in mind the fact that it was developed by a single person. It is impressive, I could really feel the developer's dedication to his game. However, some aspects are therefore limited and some others are border on amateurish. The gameplay relies heavily on a magnetic gauntlet that allows you to climb any vertical surface. Its use is automatic, restricted only by a gauge that is emptied while climbing and recharged instantly once you are back on a horizontal surface. This mechanic is used throughout the game across sometimes massive levels, featuring far more verticality than most platformers. That sense of vertigo was the aspect I enjoyed most. As the adventure progresses, you can unlock other items, such as a bow, bombs, a grappling hook, .... adding a slight puzzle aspect to the platforming. The levels are spread across various islands. This brings me to the second thing I loved most: the open-world feel of the exploration. While you initially need an NPC's help to travel between islands, you can later roam the ocean freely with the aid of turtles. The game also features enemies and bosses to fight. However, this aspect is much less successful, most encounters are overly basic. Fortunately, combat is a secondary element, though it does add a touch of variety. It isn't necessarily a negative, but overall, the game is easy. I died for the first time only after the game ended. There are no tricky puzzles or hard-to-reach exploration areas; it’s more of a relaxing game than a challenging one. It’s a shame that the story serves merely as a pretext and a framework for the adventure. It doesn't take itself seriously at all and shows no ambition to flesh out the game's world. And yet, the player does have access to a quest log. There are several islands where you can talk to NPCs. While there are a few bits of lore, I must emphasize that they are very limited, the developer clearly had no ambition in that regard. On the other hand, the game is very structured: you always have an objective, and gameplay elements are unlocked gradually as you progress. It wasn't a major issue, but the currency collected throughout the game was only useful during the first few hours, specifically for unlocking map upgrades. These upgrades are important for spotting the various types of collectibles on the map. The game's few musical tracks are decent, but several levels are so quiet that it feels odd (perhaps a mistake on the part of the developer?). The combination of almost no ambient noise and a lack of music for tens of minutes at a time becomes oppressive. Overall, the game looks quite nice, though the color contrast is sometimes far too high, resulting in garish colors that saturate the screen. The general impression is that the developer learned the ropes while making this game, refocusing their ambitions on a few key areas to deliver a solid final product. Even so, it is surprising that they included elements that could easily have supported so much more. The in-game currency, the story, and the lore could easily have been improved without having to rethink the entire game. It remains a good, lighthearted game nonetheless.
Hats off to the creator on this one. Probably one of the closest things we have to an open world One Piece game without the One Piece. The world is largely a vast ocean filled with small islands, thieves, ninjas, pirates guardsmen, animals, spirit-gods and robots (eat your heart out Oda). There's a primary quest, but the game rewards exploration, and the easygoing pleasure of hopping from island to island for treasure or weird islands never failed to be fun. The game may not be for everyone, but I think everyone would agree it's a game to be proud of. Congratulations Mathias Fontmarty!
低情商:画风太粗糙 高情商:致敬塞尔达
The fact that this was made by a single person boggles my mind. Everything is so wonderful, colorful, fun, and extremely joyful. This game is great for kids or adults - truly made for anyone wanting to smile. I mean, you beat up pirates and heal sick animals in a gloriously tropical world. It's beyond fun. The platforming is the real star here, too. Great mechanics, some pretty tough parts, but nothing that ever made me want to angrily bite my controller like I did as a young'un playing Prince of Persia. Aside from a few tiny typos and what some might consider "slightly clunky" combat, this game is truly fantastic and I would highly recommend. At the very least, play the demo and see if you don't get hooked
[h1] 's good. [/h1] Definitely low budget, but it was a surprisingly good indie adventure game I liked the main method of platforming; free-moving wall climb as long as you have "stamina" Also a solo dev effort
What an amazing game! Very simple, yet fun. Reminds me of Mario 64 and Zelda Breath of the Wild. Simple, some challenges, and it just feels great to play! Thank you!
Players by region
Where this game's players are, estimated from review languages.
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