
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst FR #87 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 86% | — | $5.7M |
| $39.99 | 308ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have mixed feelings about this game and overall I'm leaning towards a yes.. On one hand, the visuals are stunning - think Frost Punk meets Baldurs Gate in terms of art style. Pirate themes are always fun, and the idea of building a sprawling, chaotic base, while sailing the sees - is usually always going to be exciting. The game certainly provides variety, and a lot of things to do - and there's so many ways you can feed your workers, which crew you hire, what missions you do etc.. However this game is very chaotic. The game introduces you nicely for the first hour or two with tips and goals, before it literally says "you've learnt all you need to know". Only, you don't know all you need to know and not knowing more early on can really bite you in the ass later in the game. Firstly - unlike in other city building, resourcing gathering games (especially like frost Punk) where the premise of production and exploration is essentially and challenging, here production is incredibly easy and if anything overwhelming. Production is also produced way too fast. Yes... to fast. Your entire storages will be filled with early game resources (eventually used less and less) and you'll find yourself micro-managing buildings to stop and start production as you migrate "workers" to different things depending on what you need and when. Zonal production means if you're not careful, your production won't be received or distributed where necessary across your different hubs - and depending on your production builds and locations (including forced building locations when you must build on a specific resource node or ground) means that you can quickly find yourself constantly fluctuating between cohesion and potential mutiny. This type of game encourages you to explore, both in your "cove" and at sea. However, rushing ahead and building too many production buildings, and often not in an efficient way (as you don't know what buildings come in the future and what they require. With a huge part of the game relying on you to keep society together (Cohesion) via production lines and efficient routes, the game becomes one giant mess of paths, bridges and zip lines but not always in a good way. The stress of constantly seeing 20 action reminders on the screen regarding production being stopped, storage being full or gatherers not allocated turns this game away from a fun pirate build, explore and fight game suddenly into feeling like you're the first Pirate Captain that needs a Ph.D in governmental politics and business economics. Overall, there is just far too much going on. Far too many labour and production buildings, too many different ships, research points, quests, deeds, objectives, missions that you wish scurvy killed you a long time ago
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| #53 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game cool mechanic tip its mostly economic management before u go to fight
This is a really good game. Ultrawide supported (3440x1440). Runs pretty good on 3070ti with 32gb and old cpu. This game is a lot of fun. Also some nice replayability, going for second game. First playthrough lasted like 40 hours minimum. You keep upgrading your base and ships right to the end. The verticality building on cliffs is like rewiring your brain. You really start thinking how to connect buildings. They really went a cool direction with it. The game breathes pirates in visuals, voice acting, booze/rum. You can choose different ships and captains. Ship battles and events have a dice system. Its a gem with some rough edges but Im pretty certain it will keep getting better with each updated. Placing buildings, making connections can sometimes a bit rough but overall its really good considering the complexibility. Ui and shortkeys might need a little work. Tracking loan shark for how many payments are needed i couldnt find. But really playable overall. I did tweak the camera to max to make rotation easier. This game makes you feel like a pirate. If you want to feel like a pirate too, buy this game!
Para quem ama jogos de gerenciamento e estratégia vai amar esse jogo, ele é diferenciado, enquanto os outros só fica no gerenciamento, o corsair cove contém história e missões de pirata, e um ponto fora do jogo, mas que faz diferença é as músicas temáticas, são ótimas, o jogo simplesmente te prende sem nem menos perceber. Jogo sem bug até agora, qualidade e gráficos ótimos também.
도시건설 게임의 탈을 쓴 공장최적화 게임 재미는 있다 벽에 붙여서 건설하는 참신한 방식의 도시건설 게임. 입체적으로 커지는 해적 성채를 구경하는 맛이 있다 하지만 단점도 매우 큼.. 첫번째 전투가 일단 매우 단조롭고 턴제 주사위 카드게임 방식이라기엔 너무 정답이 정해져있어서 전투가 재미가 없음 그래서 후반부 갈수록 대충대충 빨리 넘기게됨 두번째 테크가 올라갈수록 이전 테크는 쓰레기가 되어버림... 이것 때문에 도시를 몇번을 밀어버리고 다시 지었는지... 이것 때문에 예쁜 도시설계는 사실상 불가능 점점 테크 올라갈수록 난개발 리프트 엘리베이터 덕지덕지 발라버린 따개비 판자촌 되어버림
This is really two games. The first a pretty interesting city builder. If you've ever wondered why a game won't let you build on anything that isn't level, this game's for you. It has the standard production chains, but logistics is another matter. Since you have to consider the 3D nature of the game it's real easy to end up with way too many "roads" as you attempt to keep everything moving from one station to the next. There's a constant need for tweaking your paths I find. The second game is an over map where you encounter different "quests" to expand your abilities. Thing is it's mostly static scenes with VO that leads into a battle card mechanic, which is okay. But in my experiance it's mostly random choices and victory comes down as much to RNG as it does tactics. This creates a bit of scum saving when victory for certain mandatory quests keeping failing due to it. So far it's been a fun game and I do recomend it. If the battle card game was tweaked a bit so that RNG wasn't such a consideration and there was more tactics involved it'd be a big ARRRGH for me. As it is, while not perfect it's worth the asking price.
Played through the first campaign/storymode. Early game is great. Lots of things to do in the camp and outside with the ships. I don't mind the easier "fighting", it's basically resource economy vs gains. The idea of building higher tier ships to progress through your building trees and the possibility to focus on certain tech is not new but not boring either. The visuals, the jankiness of the pirate buidlings and the vertical building style is refreshing. At first I didn't like the fact you had to build up a new camp from scratch and add all the service buildings etc but then I thought about it, that's what would happen IRL, even the sharing of resources across camps. So I pivoted. The only real drawback, save for some minor bugs, are the quests. Sometimes it's difficult to know which quest segment you just finished or which one you are about to join in as an event. The quests also have some nice lore/voice acting attached to it. Even though you would eventually skip what they have to say on other playthroughs, it's really annoying that you can't pause the game and have them "say their stuff", because you want to move on to another quest/map objective and then those audiofiles begin to play. I found it messy. Lastly, adding more maps would be fun for the replayability, even though you could finish each map 4 different times, with each "wind/aspect", it doesn't add too much new to the actual map. TLDR, mostly good stuff if you like games such as against the storm. Minor caution: it might get too repetitive too quickly.
Franchement, quelle pépite ! Je ne l'avais pas vu venir. Si vous aimez les city-builders, vous allez être comblés. Les combats sont vraiment funs, avec un côté très D&D à base de cartes et de dés. Côté technique, zéro bug à ce jour ! L'ambiance est incroyable grâce aux voix en français et aux chants de marins qui résonnent dans la ville. Il manque juste deux ou trois petites options d'ergonomie (QoL) pour la gestion des ressources, mais avec 3 cartes aux décors totalement différents et un prix très correct, c'est du tout bon. Hissez haut, matelots ! 🏴☠️
Best town builder I've played in ages and the pirates are pretty cool too! The card game for encounters is pretty good, maybe I'm asking for too much as the systems all work really well together but I just wish you could properly sail the boats similar to Sid Meiers: Pirates.
ストーリーモードのみクリアまでプレイ。 ゲーム性を正しく理解していれば非常に面白く、詰むような難易度でも無い。 購入にあたってはレビューを巡覧して第一印象での期待に沿うゲームなのか判断すべし。 シティビルダーやコロニーシミュを飽きるほどやってきた諸氏に是非やって欲しい。 せまっこい島に構築したサプライチェーンを外的要因にせっつかれて都市計画など立てる暇もなく岩礁まで使って無理くり拡張を繰り返してくプレイ感は唯一無二だった。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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