
"Whosoever is acknowledged by the elves will receive the power to change the world." These are the words of a forgotten legend…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried to enjoy the game but the damage calculation is impossible to figure out... sometimes it almost seems like there's some bug
致敬梦战,希望越来越好出二代三代
目前玩到第七章。好玩是好玩,但金錢系統有點不合理。但最嚴重的是,劇情有點無聊,主角像路人、不討喜且沒有帶入感。角色之間的羈絆野蠻薄弱的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]你是我的眼[/h1] 《眼中的世界》虽然受限于RM工具制作,在卖相上看着比较廉价。但是其王道的剧情搭配经典的战棋玩法无疑会令特定的受众感到满意。游戏采用了章节式的剧情推进模式,讲述了不甘屈居于山野的少年艾尔与同伴扫除阴谋、拯救世界的故事。战斗上与经典的梦幻模拟战系列类似,在雇佣兵系统的基础下涵盖类型游戏常见的兵种克制、地形加成、转职系统等要素。战斗难度不低,容错率不高,建议多多存档。 [h1]玩法体验[/h1] 剧情方面由于过于王道,真就没太多可说的。不过几个主角的头像立绘质量超高,人设也非常的鲜明,像是主角就是个标准的中二热血少年。此外,主角团日常的插科打诨也颇为有趣,至少让你的旅途不会感觉有多乏味。 最为核心的体验无疑在战斗上。出战前我们除了可以进行商店购买和装备调整外,最重要的是为主角雇佣不同兵种的兵团并在指定位置进行战术配置。虽然这些兵团能根据你的战术指令进行移动、攻击或者保卫操作,可以说无论是充当战场炮灰抑或是补充战力都相当好用,但也会衍生出一些问题。比如说由于敌方的单位数量普遍远胜于我方,因此我方主角如果走位不慎就很容易被敌方包围。再者基于“树倒猢狲散、擒贼先擒王”的逻辑,我们难免想着去直接击杀敌将。能成功固然是好,但是如若失败往往也会身陷囹圄。我就有好多次突袭失败反被困后,只能每回合原地治疗,相当尴尬。 在这里奉劝诸位养成多多存档的好习惯。因为在部分战斗中,战场上的我方单位、敌方单位、友军单位数量非常庞大,一回合的操作量加上战斗画面使得节奏相当冗长,一场战斗打个把小时都是可能的。而且一旦发生失误除了读档外完全不可逆,补救成本可谓极高。所以萌新还是老老实实的选择简单难度,千万别想不开去挑战自我,那只会头破血流。 [h1]总结[/h1] 我没有歧视RM工具的意思,但本作真就好比是硬用几块廉价塑料拼装成了一个高达,制作功底着实令人钦佩。不过过于朴素的观感以及偏贵的定价势必难以俘获一众路人粉,使得本作成为了一款有着明确核心受众的王道SRPG。 [h1][code] 欢迎关注:[url=https://store.steampowered.com/curator/42228259] 游话好说 [/url] 我们是一群游戏爱好者,希望能用评测来帮助大家认识更多好游戏,期待您的同行! [/code] [/h1]
玩了半小时还不错,但是切换到桌面游戏就崩了,好惨
复刻了梦幻模拟战2,难度也相当有挑战,可以可以
游戏在资源有限的情况下条件很好地完成了开发。 以前在贴吧里看到过也玩过试玩版。 实际买了正式版以后发现真的好难,能感受到制作人作为爱好者的硬核程度。 想玩轻松点建议去专题站了解一下转职表(通关后的感想)
优秀的梦战的平替作品
Хорошая игра.
可以享受許多兵種屬性、多單位這種大戰爭感的戰略遊戲,非常推薦喜歡戰略遊戲,尤其是喜愛夢幻模擬戰2的玩家 本身難度可能偏高新玩家建議一個小兵一個小兵慢慢打到後期等級上去了才不會很辛苦
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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