
Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers
- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!
- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!
- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!
- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.
- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!
- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic!, Flatline mode and more!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地图像迷宫一样,折磨人
15 seconds into game and I was hit with the N-word.
最后一关的公馆简直恶心到令人发指,CNMD傻逼设计关卡,全程找钥匙我操你妈
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Turkish, Italian, Russian, Japanese, Ukrainian, Spanish - Spain*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se voce procura um FPS Zombie Coop aqui é o nicho certo A pegada é mais lenta que Left 4 Dead porem um pouco mais "realista" Os zombies são estilo Classico No maximo eles cambaleam rapido Tiros na cabeça se quiser sucesso ou descarregue o pente no corpo sua escolha Vale a pena tanto em Full Price quanto em Promoção Recomendo para jogar com a galera sem duvidas mesmo sendo antigo o Dev ainda Atualiza e tras novos conteudos Definitivamente melhor que muito jogo atual !
Шарюсь я по библиотеке, значится, вижу Contagion, перехожу в карточку продукта и с удивлением обнаруживаю, что игру уже 11 лет поддерживают, жесть просто, Monochrome +rep
任务系统硬伤比较严重,极大降低游戏体验。 1. 关键物品点没有范围提示,新手经常要在整个地图中寻找一个保险丝或者一把钥匙或者一个房卡,如大海捞针。在寻找物品的时候,地图会一直刷僵尸,这会一直消耗玩家弹药和血量,这会让新手极其焦虑,一边是不知道通关物品在哪里,一边还要处理逼近的僵尸,极其挫败新手初期的信心。 2. 僵尸逼近几乎无声音,玩家经常被偷袭甚至背刺,对于单人非常的不友好。 3. 第二关死亡列车,没玩过这么恶心的地图。凳子桌子门都在卡人物的运动,最简单的难度也要玩很多次才有可能通关一次。就那么小的空间刷那么多的僵尸,还有SWAT僵尸、部队僵尸,TMD釜山行都没这难。 4. 关键物品是不是一次性的,游戏从来没有给出提示,导致玩家不敢扔掉关键物品,并且关键物品和武器一样也占用4个武器栏中的一个,让玩家两难选择。这不是策略性,这是脑残设计——捡起一张房卡就必须的丢掉一把武器,带着一个保险丝就必须丢掉一把大锤,等等。为了最大化利用武器栏,你不得不背板,只有这样你才能知道什么时候要保留过关物品,知道什么时候可以扔掉过关物品从而腾出一格武器栏。这又和开发者设计的随机关卡不想让玩家背板相矛盾。 5. 灯光的光晕让人眼瞎,满地图都是小太阳。严重怀疑开发者高度散光和弱视。认为真实的世界就该这样。 6. 地图都是黑不溜秋的屎黄色。环境暗没关系,但你得给我手电筒啊。只有手枪有手电筒附件,捡到的高级武器很少有手电筒附件,有个便携式手电几乎走狗屎运才能捡到,还得占武器栏一格。大部分的死亡都是“黑灯瞎火的环境”+“任务关键点时候刷出的一群被没有脚步声的僵尸”+“永远没有手电附件的主武器” 这三点导致有枪也看不见僵尸的头部,所以也打不准,最终被围死。这不是你手残不残的问题,这完全就是游戏设计有硬伤的问题。 唯一值得肯定的就是这是独立游戏、游戏有中文翻译,且开发者长年坚持更新,实属不易。
- Годный импакт от оружек, есть несколько режимов... - КАЧАЙ КАРТЫ С МАСТЕРСКОЙ - ... в игре есть и ломанные и есть нормальные анимации... - КАРТЫ КАЧАЙ С МАСТЕРСКОЙ НАМ НАДОЕЛО В ЭТО ГОВНО ИГРАТЬ!!! - ... хорошая графика на то время... - КАЧАЙ ♥♥♥♥ КАРТЫ!!! - ... и есть немало интересных механик... - КАЧАЙ ГРЕБАННЫЕ КАРТЫ С МАСТЕРСКОЙ ИНАЧЕ С НАМИ НЕ ПОИГРАЕШЬ! - ...где качать? - вот здесь. - где здесь? - а здесь. - где? - все понятно, слепой и тугой.. - а кто вы такие, чтобы я карты качал с мастерской хрен пойми где? - Мы - это все, что есть в этой игре. Да, правильно поняли. В игре нет онлайна.
Online Servers are Dead. Single player exists, but not great. Back in 2013 this would have been a decent game to play with friends. Currently now days you are better off spending your money on something else. 2/10 - Money best spent on something else. This games time has come and gone.
F this game bruh.. about a decade later and still can't host a p2p lobby even after all the "fixes"
先说缺点1:武器种类少 2:武器平衡性差 3:地图少 4:玩法少 武器种类,我是2023年中旬接触的这游戏,从玩这个游戏到现在,几乎没有跟新过武器,突击步枪还是那么几把,AR15,SCAR AK74u ACR 霰弹枪也就这么几把,雷明顿,莫斯伯格,连喷,复合枪,双喷,我最爱的SPAS—12和AA—12居然没有,咋就说,就不能多更新几把突击步枪和霰弹枪嘛? 再说武器平衡,这个可太有的说了,突击步枪作为游戏里的主流武器,备弹居然只有可怜的150,AK74u一个弹夹38发,备弹还是150,这合理嘛?西格绍尔备弹都150了,而且手枪子弹消耗本来就慢,突击步枪150的备弹根本不够用,至少600+才行,最恶心的是如果一直扫射不小心把弹匣打空了立马从新换弹的话会有一瞬间的僵直,僵直期间不能换单也不能V键推开,很多时候往往就是子弹打完的瞬间被丧尸冲上来抓死了。最难受的是打丧尸身体要打半天才死,打身体巨能扛,精准度太差,基本5~10米左右弹道就开始分散了。霰弹枪,备弹居然只有24,连喷几下就打完了,至少要100+才行。手枪没什么好说的,本来就是副武器,基本也够了。还有一些冷门武器,最经典的就是狙击枪,我感觉这是游戏里最没有存在感的枪了,威力小,射速慢,打一发就得重新上膛,而且无论备弹和弹匣容量都是最小的,我找不出使用它的理由,我甚至宁愿用卡巴刀都不想用狙击枪,再说手枪,手枪能用的也少的可怜,主流的就西格绍尔和沙鹰能用,其它的比如M1911,游戏里最神奇的一把手枪,弹夹容量7发,备弹也少,精准度奇差,很多时候贴脸都打不中,威力也一般,没有什么特别的地方,剩下两把左轮也是,平平无奇,既没有沙鹰那样的威力(SWAT防爆丧尸打头一枪秒)也没有西格尔绍尔那样的载弹量和射速,用它完全就是浪费为数不多的4个格子。霰弹枪的毛病就是装弹巨慢,雷明顿和莫斯伯格上膛慢,冷门的复合枪和双喷,复合枪还行就是弹容量太少了,打两发就得换单,综合作战能力感觉还不如西格绍尔(食之无味没弃之可惜)最垃圾的就是双喷,说是说双喷,其实只能打一发就得重新换弹,存在感最低的霰弹枪。至于冲锋枪,用的是手枪弹,扫射太飘根本打不中,点射的话为什么不用西格绍尔,子弹消耗还巨快,综合不如手枪,总之这游戏的武器平衡真的很奇怪,有些武器不知道存在的意义是什么,对比其它武器是一点优势都没有,你找不出使用它的理由。 地图问题,太少了,根本不够玩,而且某些地图太单调,比如前哨站,其它地图或多或少会出现迷路的问题,但前哨战不会,狭窄的地图你只要一直往前走就行,少了很多探索元素,玩久了会腻,因为什么都不用考虑,往前冲就行,与之相反的另一个极端就是公馆,简直又臭又长,本身地图小,不是在找钥匙就是再找钥匙,而且还绕,绕本身没问题,关键是在一个地方不停的绕,像迷宫一样会很无聊,没改版之前的巴洛广场也有一样的问题,但是图大呀,而且大部分时间都是在室外,不像公馆,大部分时间都在室内空间还小,还有生物实验室,整体色调太单一,啥都是黄黄的,墙面是黄黄的,天空也是黄黄的,还有不得不说一下这游戏大部分图基本都是晚上,就算有难得的白天图,天空也是黄的,就没见过晴天。 玩法少,主流玩法逃脱,恐慌也就是逃脱玩法的难度升级版,至于PVP猎杀根本没有存在感,原版的防守僵尸也是少的可怜,贼耗时间,我感觉作者可以借鉴一些其它游戏的玩法,比如黎明杀机,CF的生化模式,生化追击模式等,娱乐玩法,躲猫猫,跳跳乐等。而且这游戏原版纯坐牢,没有复活,子弹少,丧尸少,死亡之后只能观战,没有插件服可玩性会大幅度降低,甚至毫无游戏体验感。 说完缺点说优点,这也是能让我持续玩到现在的动力(当然还少不了优秀的插件服玩法)我感觉最主要的就是不错的人物操控手感,比如,奔跑,跳跃,满满的细节,对比隔壁地狱已满1那个像页游一样的僵硬操控手感,传染病简直好太多了,人物跳跃落地的时候屏幕会做出相应的轻微抖动反馈,走路和奔跑的时候视野会缩放等,还有武器打击感,丧尸的肢解效果,榴弹枪一炸满地碎肉,沙鹰一枪爆头SWAT防爆丧尸时的开心,这也是玩家能看到制作组用心的地方,尽管这游戏有着诸多不合理的地方,但整体还是不错的,如果武器地图和玩法能再多一点就好了,没有插件服的话也也不可能坚持的现在,希望作者能多开放一些MOD接口,降低一下制作MOD的门槛,让社区活跃起来。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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