
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 580 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overpriced, under baked cash grab. Littered with bugs, UI errors, highly indicative of minimal play testing. Best case scenario, I want to sponsor devs and earn skins, but I can't even do that because of the amount of wasted play time needed to earn the skins, all while running the risk of losing progress every single time you quit. So it's not even worth it for the skins. I don't understand how a legitimate company released this and thought it was fine. It's worse than player made mods, except for the new skins which you can't even earn. Base game (coh3) is awesome, this expansion is a pile of trash.
I have really enjoyed my time with Final Stand, but it was advertised and priced as a full game and it is not that. It's in "great start" territory - it would absolutely be worth the money with two or three content updates. As it is now, I cannot recommend it unless it's on sale. Some gripes: - I wasn't able to write a review until I forced the Final Stand client to launch even though I've already put in several hours on the mode in the base game. - Achievements are earned on the client you play Final Stand through, which has resulted in an odd split where I have some Final Stand achievements on Company of Heroes 3 and some on Final Stand. - The lack of additional rewards for completing waves in Endless feels extremely bad. Why should we bother trying to push the limits if earns us nothing? - Several units feel very weak in Final Stand due to lacking Battlegroup Passives, such as Gurkha Rifles missing out on Valour or Tourelles missing Advanced Tourelles. - Several upgrades are useless due to Final Stand's gameplay changes. For example, you can purchase Rapid Repairs to improve Forward Repair Stations - a structure that you cannot build. - The Perk system feels extremely shallow; there's no customization endgame, you can max out every perk if you just grind. All builds will eventually reach the same apex of power. - Perk points are only able to be spent on the faction you earn them with, encouraging you to lock in and burn out instead of enabling you to try new things comfortably. My suggestions: - Add additional awards to Endless waves. - Add the ability to invest Perk points into exclusive unique passives or better unit roster variety so the experience feels customizable. - Consider reviving the concept of unique Hero Units from Company of Heroes: Online, allowing us to replace the starting unit with themed infantry squads. Maybe even consider adding some tradeoffs, like starting with zero resources in exchange for an armored car or special support structure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 580 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评原因: 1.内容量不值这个价钱。 2.没有匹配功能,只能单人玩或是和一个好友玩。说真的,你哪怕开个自定义建房的功能呢,玩家最多支持2人太少了,希望未来能支持更多玩家一起游玩和匹配功能。 3.地图少,希望以后能出类似守桥的那种地图,让玩家玩的爽一些。 4.游戏中有很多不合理的地方。比如八百里狙击手配合上轻甲前期出现,玩家要是没有坦克会非常难受,而有没有坦克还得看运气。 5.喜欢我美军四管配个战场维修技能吗?前期非洲军团只能靠步兵反甲,几队兵打的还没人家修的快,维修技能持续时间又长,修的又快,最骚的是人家单位还没影响,不用停车不用退出战斗状态,一辆四管直接爆杀一路,拦都拦不住。 其他的以后发现了再补充。
not worth the price tag its a great concept but really dosent have much to it 10 dollars would be a appropriate cost as the mode gets stale fast to be honest they would have been better off doing a new campaign on the russian front or in the pacific theater id pay 30 for that over this bare bones scotch tape game mode
不能匹配就太恶心了,而且内容量也太小了,还有这雷霆技能组上下限差距大到离谱
Not worth $30, should be $10
本来该作为免费的模式现在拿来卖钱,进去打合作还没有匹配,水雷你牛大了
It's still raw. When you launch it, it prompts you to install the base game. They didn't even change the splash screen. It's boring, and endless mode doesn't give you more currency. This shouldn't cost this much. This is just a cash grab.
Embarrassing bad. Based on the quality, this should be 5 dollar. I knew the Developer was not in an ideal shape, but this is really disappointing.
不值70块,50以内还行,内容量一般,局外成长纯数值没有机制特化,兵种和buff是独立的,兵种和兵种之间也是独立的没有连携,buff和buff之间也是独立的没有什么联动,AI经典最远射程透视锁头炮击,由于地图会限制玩家移动范围,防线如果前出稍微多一些可能会有ai自行火炮在地图外一直轰。。。叠加到一起就是埋头选最优解,毕竟选啥都没有联动为什么不选数值高的呢? 好玩的地方实际上全是英雄连1一直继承到英雄连3的,目前来看低难度敌人太少太无聊,高难度敌人太猛太变态逼着走公式,有些种类的敌人简直阴完了,玩家这边却还有好多完全不行的单位,只能说等更新吧。 至少现在可以大厅找人一起玩,存档也能云存储,而且还能ce改点数呢对吧~
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