
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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Prices
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst game ever
卡塔拉洼地,电脑来个高远程火炮,靠在边界线外随意射我前哨,我这边贴到脸上了都不能攻击,傻逼设计,制作组到底玩没玩过他自己做的游戏?这种设计能设计的出来?
真的和屎没什么区别,80块真的不值得,没有一点紧张感,纯粹看脸抽到好东西就好打点,抽到不好的就粪点,无语死了快倒闭算了别继续消耗这个ip了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 581 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从何吐槽?一个创意工坊可以实现的东西被做成了一款卖我100 还独立于本体的游戏?有本体压根就不用下载?看看玩法,一个老家,三个虚空防御点:补人补血压制反甲自修的超级血牛地堡?(不好意思没升级一碰就碎),肉鸽的随机在高难度下变成了roll不到就等死,更高的难度影响的只是敌人的数值(喜欢我十辆二星装甲开闪电战究极饱和框A一波框爆全家吗),场外升级简单除暴,没有机制全是数值,没有升级点数就跟宝宝ai练级去吧,什么,你玩腻了想换个阵营?重新打跟宝宝ai打去吧,而且如果你想完整体验四个阵营,这样的操作还要整四次。四张原版地图,阉割一下就是新图了?拜托这做成免费dlc都合情合理,居然敢卖100?就这个态度做产品一定会越来越好的,给你大拇指
给好评的唯一理由只是因为想告诉水雷做PVE是对的,但是内容跟D4一样太少了,而且随机性也没啥意思,还不如D4的炼狱,劣大于优
后续不更新,制作组全麻飞
I really liked COH3, one of my favourite modern RTS games, I was so excited to play the Final Stand. Its the first time I ever asked for a refund on Steam. Heres what i think for anyone interested https://youtu.be/tZa7HfvEZxM?si=n_GvmyKOJmq2kOdv
价不配位,既然是‘新’游戏,内容不该这么贫瘠
更新到最新版本,近几天出现打完一局获得的特性点,关掉游戏再启动游戏后就会丢失,很恶心
The price met my expectation for the simple the fact that if this were a standalone title (which it can be), many people wouldn't blink at $30. It shines at higher difficulty and in co-op primarily, so future matchmaking would be appreciated. As for gameplay: The variation you are forced into with builds is nice and can present unique problems you have to solve for that you would never face in the other game modes, and you have to use units you may not normally consider. Overall, an easy fit into a rotation of games rather than an everyday venture. It's nice to have a solid first iteration of a game mode that can receive additional content and support (workshop etc) over time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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