
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It speaks for itself. Best to all serving in harms way.
I wish I had more time to play this game. It is the single most indepth and strategically challenging game I have ever played.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard. This is the ultimate definition of a hard game. Like, it's really hard, and I play DCS. Fun. This is also very very fun. Very fun.
More simulator than game. Nothing else like it on the market. Command's database features data on the sensors and weapons systems for practically every real and theoretical platform since the beginning of the Cold War. It has a great community that continues to produce scenarios of varying complexity, and they're often topical with current events.
my eye hurt
Пока нет рабочих решени для запуска на Fedora linux
Some of the interface can be a bear, but once you get used to the key commands you use most often and get the map settings where you want them, it's very manageable. And you can't beat the database -- really just a "what if?" engine for a century of warfare.
難しすぎる まだ全然操作に慣れないけど面白い
어렵다... 이건 진짜로 게임을 '공부'해야함 지금 뭔가 벽하나만 넘으면 재밌게 할것 같은데 그걸 못넘는 상황임
it requires some study but yes.... this is quality and passionate development!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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