
Command & Conquer and Red Alert are both remastered in 4K by the former Westwood Studios team members. Includes all 3 expansions, rebuilt multiplayer, a modernized UI, Map Editor, bonus footage gallery, and over 7 hours of remastered music.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 14 → 5/day in the week after.
About



Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 35Kreviews | 91% | — | $2.8M |
| Free | 11ratings | 64% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EA is crap.
Classic RTS at it's best.
La sua storia, il capostipite dei giochi di tipologia RTS nato negli anni 90 quando ancora su usava il DOS e cosa altro dire..... le vere ore le ho passate davanti allo schermo con tutta la serie WESTWOOD da Dune 2 in avanti.... che tempi.... quando ci si trovava a casa di amici in garage con 3/4 pc in rete locale e sfidarsi. Ricordo con C&C addirittura le partite di sera in 2 collegati con i modem della USRobotics, uno contro l'altro...... che altro dire !!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.8K | 80% | $34.99 | |
| $2.8M | 5.8K | 97% | $14.99 | |
| $2.8M | 5.3K | 85% | $19.99 | |
| $2.8M | 6K | 82% | $19.99 | |
| $2.8M | 5K | 66% | $29.99 | |
| $2.8M | 4.6K | 76% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 14.3K | 84% | $19.99 | |
| $16.1K | 52 | 67% | $9.99 | |
| $12.4M | 12K | 87% | $39.99 | |
| $104.2M | 182.4K | 95% | $34.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $633.2K | 1.1K | 91% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Command & Conquer Remastered Collection is an excellent return to one of the most important real-time strategy franchises ever made. It brings back Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert, along with their expansions, while giving the classic games a major visual and quality-of-life upgrade. The collection also includes rebuilt multiplayer The biggest weakness is that the games still feel like games from the 1990s in some ways. Unit pathfinding and certain controls can feel clunky compared with modern RTS games,
Spieleklassiker - gut in die neue Umgebung umgesetzt.
great game . just like when it first came out. love the remaster
good modernization of a classic, easy to run and generally looks better. i swear this had red alert 2 in it which is why i got it but eh tiberium wars and red alert 1 are good too i guess. it helps that it goes on sale often and for less than $10. if this came with red alert 2 and generals, it would be perfect and i'd easily pay $50 but for EA standards this is surprisingly generous.
super at spille solo
畢竟是很古早的遊戲,原本只是想休閒地重溫一輪劇情、順順全破,結果中途硬是卡在幾關偏向微操解謎、而不是正常 RTS 推進的關卡上,體驗相當折磨。 角色操作本身就比較卡頓,移動和反應都不夠俐落,再加上關卡設計要求精細操作、反覆嘗試,整體節奏被拖得很煩躁。原本我都是玩困難模式,但遇到這幾關乾脆直接調成簡單;即便如此,玩起來還是稱不上舒服。 更尷尬的是,就算把它當成微操關卡來看,這些設計也明顯劣化於同時代其他以微操見長的遊戲,最後變成一種閹割版的四不像。不是說 RTS 不能有微操或解謎元素,而是《紅色警戒》整套遊戲環境,本質上是為了全局戰爭、基地建設、資源調度和大規模作戰而設計的;它的單位細節、角色特性和操作手感,都不太適合拿來承載這種解謎式微操。 偏偏這些關卡又硬要玩家用幾個非常陽春的角色跑完整場,缺少變化,也沒有足夠有趣的互動設計,玩起來既枯燥又單調。這不是挑戰帶來的成就感,而是系統本身不適合這種玩法時,被迫反覆試錯的疲憊感,真的非常破壞遊戲體驗。
yeah its just not worth it, you will buy the game and see. idk what else to say. if i got to watch a ai just run over a entire army of infantry units with 100% precision to the fact my tank will just want to roll up next to a enemy unit and sit there not run it over what so ever and then proceed to shoot past the unit and not even hit it. i mean if i have 5 tanks shoot 1 infantry unit and its just laying on ground shooting and takes 3 volleys before its kill idk what to say. why even shoot just run them over.... o wait you cant cause when you right click on a unit to do it it just moves next to it and then over shoots target cause its to close... wtf but AI naw mother ♥♥♥♥♥♥♥ perfect. imma watch you run over a entire army in less than 3 seconds and not even miss one. cool ♥♥♥♥ this games bs. online multiplayer with friends vs ppl great worth it. if i want to play a AI that incorporates cheap cheesy tactics ill just play Total War Warhammer 3 and just play on impossible and be like yeah this feels like a real getting ♥♥♥♥♥♥ in the ass aw yeah... ♥♥♥♥♥ dumb not sure what i was expecting accept some nostalgia with some friends and some good old time. i guess the question is. how many good memories did this game create for you when you first played it years ago and is it worth wanting to touch on that again. like i said playing vs ppl and online play is great no problems there. just yeah AI trying to relearn some of the game was infuriating. i mean i can just zerg rush someone with a ore miner and 4 to 5 tanks and win a game in less than 3-5 mins..... not sure what the point is. they legit made it this way, why play it for the intended purpose when even the computers cheese at everything? its like playing the game orginaly as intended is just to punish you unless you adopt all the cheezyness. ♥♥♥♥ man you will see if you buy the game you will know.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.