
In this satisfying incremental roguelike, every weapon you buy matters! Strategically order them to trigger powerful combos, send the enemy flying with physics-based hits, and watch your damage reach MILLIONS and above!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
COMBOLITE combines roguelike deckbuilders and autobattlers in a unique way.
You start every round by acquiring more weapons for your deck. Each weapon has unique stats, some inflict status effects, which you can use to create synergies between weapons!
Use gems and buffs to boost the damage of your weapons!
This game is all about creating the optimal sequence of weapons, finding cool combinations and synergies in an attempt to deal as much damage as possible!
I've seen millions of damage done, someone hit 13 BILLION damage in a single turn! You're encouraged to break this game, and with multiplicative buffs this isn't hard to do!
But you have to be quick! The target damage keeps increasing every turn, and if you can't deal enough damage, then you'll be thrown back to the main menu!
These buffs make a certain category of weapons stronger, or provide an overall buff to the player, like increased shop luck.
You get these after every third fight, buying loot bags in the shop, opening treasure chests and by completing objectives!
Combos are defined by a sequence of 3 directions and a reward for pulling them off.
Each weapon attacks in one of 8 directions, and you can execute a combo by placing them in your deck in the correct order.
8 categories of weapons, with a total of 44 weapons
40 collectable buffs
448 combos with 4 different special rewards
7 difficulty settings to make your runs even more interesting
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completely beat the whole game in a few sittings, and it's an alright experience. Game has absolutely no measures to counteract integer overflow other than an intended crash (with dialogue before it. but at that point... why not just boot us to the menu??), but it let me lap the level goal at one point. All the game boils down to is getting as much stacking passive mult upgrades as possible, the combos are barely worth going for, but if the game gets reworked to focus more on chaining the effects of combos (Items part of one combo cannot be used for other combos. Sad...), I think it'll earn itself an identity worth paying for. But for now, it's an alright casual number-go-up experience. Here's an interesting idea... Direction manipulation! What if you could change the direction of weapons so they could reap the reward of any combos or upgrades you were getting?
Good short game with an excellent idea in base. Quite easy for now, but still have 3-4 hours to spare.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game feels great, but it needs to be harder and have much more items/gems/weapons. On 1st run i broke it getting the max dmg.
Honestly this game got boring for me during the first run, I started hitting in the millions almost immediately and there was no sense of difficulty whatsoever, leading to me hardly caring about shop/upgrade choices. Seems like it could use more variety as well, lots of repeat weapons in shops.
Great game, the combo mechanics are fun and the weapons all work amazingly together.
Yes it's hard... BUT once you get that god run going... it's better than s@x. Give it a try, honestly.
goat
The Challenge of the game feels like it needs to be evaluated again. Though I do have 4 additional challenge modes to come, so there could be something in one of those still. But for the number of hours so far, it feels like it should have already hit at some point.
YOU BROKE THE SIMULATION I AM SO PROUD OF YOU BUT I NEED TO REVERT THIS MESS
Big numbers feels nice
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.1K | 321 | 88% | $4.99 | |
| $863 | 3 | 33% | $6.99 | |
| $576 | 9 | 100% | $1.99 | |
| $177.5K | 370 | 91% | $8.99 | |
| $124.4K | 511 | 92% | $5.99 | |
| $50.1K | 100 | 97% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6K | 71 | 75% | $9.99 | |
| $16.6K | 60 | 80% | $11.24 | |
| $16.6K | 195 | 28% | $4.99 | |
| $16.6K | 259 | 68% | $2.99 | |
| $16.6K | 882 | 94% | $0.99 | |
| $16.6K | 191 | 85% | $4.99 |