
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hit max difficulty and beat endless mode fairly quickly, but enjoyed every moment of it and am still firing it up for a bit, I want to break things in endless mode. A really cool roguelike / puzzle / thing.
Fantastic game. Love the layered content and replay-ability. Always feels fresh, always a good time
Incredible replay value. Balance can use some work. Great game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a stellar roguelite that requires solid planning to successfully complete a run of, especially at the higher difficulties. Each two-guild combination lends itself to different strategies - some will have better synergy, some will have weaker starts, but each pair presents its own strategies, especially once you factor in pulling buildings from other factions via the blueprint system. The optional increased difficulty levels are significant challenges, requiring tighter and tighter play to succeed as you progress. I'll be playing this one for a while. Strong recommend if you're into city builders, tabletop games where placing tiles to build engines is the core theme, and players who want a game that avoids the roguelite trap where it becomes easy to play by reflex far too early.
something about combolands scratches a very specific itch that was designed specifically for me, and it goes beyond how excited i get to use railroads to connect everything and get more numbers
An excellent combination of Balatro-esc big number gameplay and city builder. This game became my hyperfixation for days after it came out and I 100%'d it in just a couple of days, which felt both very doable and rewarding. It's a perfect game to fit into a short gaming session whenever and wherever.
It's good.
Super addictive
Brilliant game.
Definitely a fun and addicting combo of map-builder and balatro-like. I hit a wall with the difficulty level once I got to level 8. And I felt like the unlock pace was a little too quick to keep me engaged and experimenting over the long haul. But overall, a nice little time killer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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