
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Delightful and satisfying
Banging game tbh. Definitely hits the spot. After 10 hours I've seen most of what the game has to offer, and still planning to do more. I've got to difficulty level 9 out of 10 so far, but there's also endless mode like Balatro where you can see how high a score you can get when you have a good combo city. Fun!
Silly roguelike game. It's fun
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $485.2K | 454 | 76% | $29.99 | |
| $485.3K | 1.2K | 86% | $24.99 | |
| $484.9K | 686 | 84% | $19.99 | |
| $485.5K | 1.9K | 95% | $9.99 | |
| $484.8K | 2K | 85% | $9.99 | |
| $484.8K | 684 | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.5M | 198.9K | 98% | $14.99 | |
| $25.1K | 93 | 91% | $9.99 | |
| $3.5K | 24 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too ******* random. Reroll and ban exists, but it costs and doesn't alleviate the primary issue. Picking 2 guilds with different buildings that can work together is interesting, but praying to RNJESUS for the right things to land just sucks. It also doesn't really explain what buildings are available right away vs later. My guess while playing is that it makes some random die roll and adds a modifier to it depending on how far along your city is. For example, civil guild's plots are common and I got a ton of them initially, then never saw another one later in the game.
Neat little tile placement game. Solid challenge with some fun variations. Worth the price point.
So with my 23 hours in the game I got all achievements now. And it was a blast! Once you understand the synergies and how to make use of them you are usually able to manipulate the runs enough to succeed in nearly every run. If you are willing to save-scum by going to the main menu and restart at the last milestone even more so. So I'd say it is quite an easy game once you get into it, but I don't mind that and had fun with the different guilds and playstyles. For ten bucks over 20 hours of playtime is also a fair outcome! I can only recommend the game.
Very fun game. Perfect for runs between classes or other commitments, and itches the Balatro number building itch and city building itch.
What can I say, it was love at first sight. Given my passion for roguelikes with semi-random draft mechanics, I didn't have many doubts. Combolands has a lot of elements that just work: the combos (nomen omen 😄) between different buildings, the ability to mix guilds, the heirlooms that give boosts ranging from negligible to phenomenal, and the council members who can grant incredible buffs at just the right moment... all of this tied together by a point-chain mechanic that delivers an incredibly satisfying feeling when it pops up on the screen. It's a game that allows for quick 30 to 40-minute sessions, but quickly becomes extremely addictive!
Extremely solid game. Fits nicely in the random-draft strategy genre with Lootplot and Luck Be A Landlord. Nicely balanced and has some pretty crazy synergies that aren't immediately apparent and make you laugh when you discover them. The only mild criticisms I have are that the two secret unlocks are a pain as they require a specific build tailored to get them as well as a ton of luck getting all the specific bits you need to trigger them. Making them unlockable once you've finished the run and move to Endless would solve this easily.
A tight tile-placement puzzler. More content and depth than a lot of similarly-priced roguelikes. A good amount of unlocks. It is a bit easy, even at higher tiers.
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