
Combat Mission Battle for Normandy faithfully recreates the experience of tactical land warfare in Western France during World War Two.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 269reviews | 78% | — | $313.4K |
| $23.99−60% | 5ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is completely unplayable. The optimization is so terrible that it drops to 1 or 2 fps randomly for long periods of time. It also is riddled with game breaking bugs and other issues that I can't seem to fix.
liked
very good combat sim
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
крутая игра но почему тот же самый graviteam mius front стоит 600 рублей хотя она такая же реалистичная игра а эта игра стоит чуть ли не за 2тысячи рублей Это две реалистичные игры но почему то у миус фронта цена игры низкая, а у этой игры она такая большая при том что в ней контента мало без длс,а покупка длс это еще 2500рублей За такие деньги большие сделали бы хотя бы нормальную систему повреждений танка , или ии подправили а то они уж откровенно читерят
This game is a great entry point for anyone who wants to try out Combat Mission. It is one of the better settings for a Combat Mission title, the Hedgerows and battles through France work very well with the engine. There is an extremely healthy amount of mods and user created campaigns and battles that help this ones longevity. Overall if you are wanting to try a Combat Mission game, this one is a great choice. 9/10.
Frankly speaking, most players in this game lack skill. If you think otherwise, add me on Steam and let’s settle it in a Quick battle.
This game doesn't support modern monitor resolutions out of the box; you have to edit configuration files in order to get it to use your monitor's resolution. Once you do, though, you won't be able to read any of the text because the UI doesn't scale. At all. It also lags significantly, even on a modern gaming machine. It's a pity because this seems like it would be such a fun game, but sadly the graphics issues make it essentially unplayable.
Nachdem ich nun nach gut 10 Stunden das Tutorial abgeschlossen habe (ich habe mir viel Zeit gelassen und eine Mission mehrmals mit verschiedenen Vorgehensweisen gespielt), kann ich das Spiel nur empfehlen. Der Preis ist heftig, aber dafür gibt es ja die Sales. Das Ganze spielt sich wie eine 3D-Version der alten Close Combat Spiele, die ich immer sehr gemocht habe. Sprich der Fokus liegt auf überschaubaren Verbänden in kleinen Gefechten. Ihr müsst gut Aufklären, Vorrücken unter Feuerschutz und Rauch und -ganz wichtig- die Moral der Truppen beachten. Den Gegner mit Sperrfeuer zu zermürben und dann die Stellung einfach einzunehmen, da die Gegner nur noch wenig Gegenwehr zeigen und sich schlussendlich ergeben, ist eine durchaus effektive Taktik, wenn ihr genügend Artilleriemunition, eine Sichtlinie und natürlich eine Funk-, Ruf- oder Handzeichenverbindung zum Mörserteam habt. Die Grafik ist zweckmäßig, schön ist anders. Der Sound schwankt zwischen wirklich gut und echt mies :) Aber die Atmosphäre ist durchweg gut. Die Bedienung geht ganz gut von der Hand, sie ist etwas sperrig, dafür gibt es aber auch mehr als zwei Befehle ;) Nach kurzer Zeit hatte ich mich daran gewöhnt. Wer auf langsames und wirklich taktisches Wargaming steht, der wird nach meiner Meinung nichts besseres finden. Sucht die Demo im Internet, in irgendeinem Reddit-Post habe ich die Links zu alten Demos gefunden, und dann sucht euch das Spiel mit dem Scenario aus, das euch am meisten zusagt, da die alle auf der selben Engine basieren. Zur Performance: Ich habe die 3D-Texturenqualität und die 3D Modellqualität auf den zweithöchsten Wert heruntergestellt (Exzellent und Besser), auf dem höchsten hat es gewaltig gelaggt, nun läuft es okay, schwankt aber gewaltig von 25 (ganz rausgezoomt, gesamtes Schlachtfeld sichtbar) - 90 (nah dran, wenig los, FPS-Cap bei 90) FPS.
First of all, I want to say that I love this game. I’ve spent a lot of time with it and I am generally satisfied with what it offers. That being said, I still have to give it a thumbs down. Why? Because despite its strengths, the series has become stagnant and to sent a message out. Strengths The maps are beautifully designed. Towns feel like towns, villages feel authentic, and Normandy really does capture its atmosphere. The same praise can be given to Red Thunder, Final Blitzkrieg, and Fortress Italy. The scenario and map editors are solid, and the damage models have depth. Weaknesses The differences between titles (e.g., Battle for Normandy vs. Final Blitzkrieg) are minimal. Aside from the terrain, they feel almost identical. What could have been released as a DLC instead became a full-priced “new game” with just a handful of new units like the Sturmtiger. Compared to the older games (Beyond Overlord, Barbarossa to Berlin), the newer ones feel stripped down. The classics covered the entire Western Front with detailed unit rosters and even included close combat (albeit unanimated). Those little details gave them character and tactical depth. In the newer titles, storming buildings often feels pointless because these mechanics are missing. Ja, for Battle for Normandy this point makes less sense, but for Red Thunder it’s very relevant: in Barbarossa to Berlin, you had access to all vehicles from 1940–1945, not just the standard Panzer IV and Panther variants. What I really miss most are the factions. You had Hungary, Romania (even on the Soviet side), Italy, and even Finland. That added so much more role-playing and scenario potential. For example, Hungarian units fighting alongside the Wehrmacht in a desperate last stand — that’s the kind of detail I mean. For Battle for Normandy, they could’ve included the Blue Division (Spanish volunteers). Sure, they didn’t have a huge impact in the war, but adding them would have shown that same love for detail. Promised features don’t always feel true in practice. For example, “every shot is calculated” doesn’t seem convincing when a shell visibly hits a tank’s track, but somehow kills the commander and gunner instead. Gameplay details are lacking: sandbag defenses can only be placed in triangle formations with no variation, grenades are rarely used effectively against infantry, and mechanics feel recycled. Looking Ahead The developers have said that in the third version of the engine, many new features will finally be added. I hope that’s true. Back when the second engine was introduced, they promised things like physics and no more grid-based movement. But even now, those things still haven’t materialized. There are no physics systems, and movement is still grid-based. Personally, I don’t mind the grid (I actually prefer it), but it shows how little has really changed. Combat Mission has much more potential than it currently realizes. If I compare it to titles like Graviteam Tactics: Mius Front or other modern tactical sims, Combat Mission already looks and feels dated. Conclusion The Combat Mission series still has a strong foundation, but it hasn’t meaningfully evolved in years. If Battlefront wants to remain competitive, they need to do at least: Refresh the unit interface, Bring back lost features from earlier games, (as example Melee Fighting - Sewer Traveling (Barbarossa to Berlin) Focus more on the small details that made the classics stand out, as example the selection of vehicels. And make each title feel like a truly distinct experience rather than just “the same game in a different setting.” (As example Final Blitzkrieg) Until then, Battle for Normandy and its siblings feel more like expensive map packs than full-fledged sequels. Nevertheless, if you love simulated games with some small details (Platoons, moral, command structure, nice uniforms and different cammos) than this game is for sure for you,
Realismo A tope.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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