
A fast-paced ARPG / roguelike hybrid with lasers, alien bugs, WASD / twin-stick controls, random loot, and procedurally-generated levels. Wield legendary weapons, unlock devastating skills, create overpowered builds – and turn your enemies' attacks against them. Try the free demo!
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About
Combat Complex is a fast-paced ARPG / roguelike hybrid with lasers, alien bugs, WASD / twin-stick controls, random loot, and procedurally-generated levels. Wield legendary weapons, unlock devastating skills, create overpowered builds – and turn your enemies' attacks against them. Try the free demo!
Loot is permanent (as soon as you bring it home) but power-ups are lost on death.
Lure them into their own lasers, or pull them into their own exploding bombs. Get creative!
No level is the same – levels are generated procedurally to keep the challenge fresh.
Rare, epic, and legendary random loot – railguns, pulse rifles, flamethrowers and more!
This won't be easy. Prepare to get overwhelmed.
It's not just about your stats. You'll need lightning-fast reflexes and quick thinking to survive.
Become a hard-to-kill tank, a deadly glass cannon, or a space wizard!
The game is currently single-player only, though we may add multiplayer later.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Достойный рогалик с прохождением, с сюжетом поданом через общение через терминал. Есть дерево пасивок, экипировка, подгонка экипировки через крафт, и лутом разной рарности от обычки до легенды. Интересная механика с перегревом оружия, нужно переключатся с основного на дополнительное + спец оружие в виде райлгана,огнемета или шокера. На раннем доступе играется бодро,если разработчик добавит еще больше глубины забегов,усилений и доп метовой прокачки(можно прикрутить лабу с пасивами изучающими куски жуков и роботов,спец пасивы под оружие и броню) то будет очень затягивающей,для тех кто изголодался по топ давн шутер рпг.
Extremely lacking, even for an EA game.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent twin stick shooter with an emphasis on infighting. All the enemies can hurt eachother with their grenades and lasers and missiles, and often times it will be easier for you to arrange for the enemies to hit eachother than to shoot them yourself. Enemies drop powerups and health that disappear after a short time so the game is constantly trying to tempt you to dive into the middle of a pile of mobs, but being able to assess when to close in and when to simply let an explosive situation solve itself pays off. The early levels are a bit slow but it picks up as you descend through the facility, with dozens of different enemies on screen at once. None of the enemy attacks are unavoidable however, so if you get hit then it's legitimately your own fault! Most of the more dangerous things have "pre fire" warnings, so it's mostly about being able to (very rapidly) figure out where you should stand before the attack goes off. The game calls itself a roguelite, but I'd say it's very "generous": if you die during a mission, you lose any loot you picked up and any temporary powerups you've collected, but skill points and your equipped gear are kept. The difficulty to survive through a mission can get fairly high but it's not structured to take away hours of play time if you go down. As far as technicals, I haven't had any crashing. The game saves and loads very quickly and I haven't had any save corruption. The controls are crisp and responsive and can be satisfactorily remapped. I did feel like using the V-sync option hurt the frame pacing more than I would have expected, but it also offers a frame rate limiter without V-sync which felt good. My biggest criticism is a lack of variety, I wish there was more mechanically different weapons. There's 3 types of primaries with only subtle differences, 3 types of "specials", and your omnipresent trusty auto-shotgun, but what about alternate guns that use collected Ammo instead of heat meters, making up for it in being more powerful (a rocket launcher for example?). Also wish there was more variety in the levels. The "underground facility" certainly looks good and each level is randomly generated so you will probably never see *exactly* the same thing twice, but it's repetitive. I'd like to see more design for things like brightly lit labs with chemical hazards, bug caves, maybe we put on a spacesuit and go through vac at some point. Still, there's an extensive gear chase, and a little bit of story to uncover as you progress. If you're the kind of person that likes both twin-sticking and loot-chasing, the price is pretty reasonable and it's still getting periodic updates so who knows what might get bolted on.
Шедеар!
Very solid game with quite a lot of content already.
It is a mediocre game with some tech issues so don't expect much, but did I have many hours of fun for 5$? I sure did!
Very fun game for the price. Does have a few cons main thing being no sound track as of now which I'm sure will be added at some point. Overall there isn't too much to complain about here outside of some nitpicking. A big plus would be the dev seems fairly active in the forums which is always a good sign.
Combat Complex is an ambitious indie action RPG that merges twin-stick shooter mechanics with roguelike progression, creating an experience built around fast reflexes, constant adaptation, and rewarding character growth. Developed and published by Spherical Horse Studios, the game places players in a hostile science-fiction setting where survival depends on mastering combat encounters, collecting valuable equipment, and making smart decisions about risk and reward. While many games attempt to combine multiple genres, Combat Complex succeeds by ensuring that each system contributes meaningfully to the overall gameplay loop. The most immediately appealing aspect of the game is its combat. Battles are fast, chaotic, and highly dependent on player skill rather than simple numerical advantages. Movement is fluid, aiming feels responsive, and encounters often require players to dodge waves of enemy attacks while simultaneously managing positioning and weapon usage. The variety of futuristic weaponry helps keep combat fresh, with different tools encouraging unique approaches to battle. Whether unloading powerful energy-based attacks or relying on crowd-control tactics, players are constantly challenged to react quickly and think strategically under pressure. A major strength of Combat Complex lies in how it approaches progression. Instead of simply rewarding players with permanent upgrades after every mission, the game incorporates roguelike elements that add tension to every run. Valuable loot must often be extracted successfully to be retained, creating a constant sense of risk. Every decision to push deeper into dangerous territory carries the possibility of greater rewards but also the threat of losing progress. This balance creates a satisfying gameplay loop that encourages careful planning without becoming overly punishing. The game's procedural generation further strengthens its replay value. Each run presents different environments, enemy arrangements, and combat situations, preventing the experience from becoming predictable. Rather than relying on memorization, players must adapt to changing circumstances and make use of whatever resources they discover during a run. This unpredictability works especially well alongside the loot and progression systems, ensuring that every play session offers new opportunities and challenges. Character customization is another area where Combat Complex demonstrates considerable depth. Players can develop specialized builds through a combination of skills, equipment, and stat allocation. Some may prefer highly durable characters capable of surviving prolonged firefights, while others may focus on maximizing offensive power at the cost of survivability. The flexibility of the system allows experimentation and rewards players who enjoy discovering powerful synergies between abilities and gear. As new equipment is acquired, character builds continue to evolve, adding another layer of long-term engagement. One of the more interesting mechanics highlighted by the game is its emphasis on environmental and enemy interaction. Instead of simply avoiding threats, players can manipulate combat situations to their advantage by positioning enemies into hazardous attacks or exploiting battlefield conditions. This design choice adds tactical depth and encourages creative problem-solving during encounters. Moments when enemies accidentally eliminate one another or become trapped by their own attacks can be particularly satisfying and help distinguish Combat Complex from more straightforward shooters. Visually, the game adopts a functional science-fiction style that prioritizes readability during intense action sequences. The environments, effects, and enemy designs may not be groundbreaking, but they serve their purpose effectively. Combat remains easy to follow even when numerous enemies and projectiles fill the screen, which is essential for a game that relies heavily on quick reactions. The atmosphere successfully conveys the feeling of exploring dangerous alien-infested environments while maintaining clear visual communication. As an Early Access project, Combat Complex is still evolving. The current version already contains the core mechanics necessary for an enjoyable experience, but some players may notice areas where additional content could further expand the game. Fortunately, the existing foundation is strong enough to inspire confidence in its future development. Planned additions such as more weapons, enemies, bosses, equipment, and progression systems have the potential to significantly increase both depth and variety over time. Combat Complex may not have the production values of a major studio release, but it compensates with engaging gameplay systems and a clear understanding of what makes action roguelikes enjoyable. Its combination of responsive shooting, meaningful progression, procedural variety, and build customization creates an experience that remains entertaining across repeated runs. For players who enjoy skill-based combat mixed with RPG progression and roguelike unpredictability, this title offers a compelling package with plenty of room to grow as development continues. Rating: 8/10
Awesome game! Non stop action! Very smooth on Steam Deck. Tons of guns, upgrades and enemies. True gem. Keep going...
Pretty fun, I'm really enjoying the equipment selection allows skill respec for different builds which is useful once the shock rifle and flamethrower are available on floor 2 frenzy modifier grants risk reward for hit hard and fast for more damage and speed (blue orbs) going from floor one to floor two is the biggest difficulty spike Thankfully, each elite type is introduced one level at a time to provide player adaptation
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