
Coma:Mortuary is the introduction part of a trilogy about events in the world of the dead. The game`s genre is Adventure-Ambient with Horror-quest element.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a slow-paced horror game with generic dialogue, awkward FMVs, misplaced music, and puzzling, uninspired jump scares.
Unpolished and amateurish. It's just a walking sim where you very slowly walk through endless corridors and occasionally solve a "puzzle" by randomly pulling levers. The game is boring, uninspired and technically incompetent. There is no vsync options to eliminate the terrible screen tearing, and the mouse (and controller) sensitivity resets every time a new level or a checkpoint is loaded. The only good thing about this game is the voice actor and the doom metal song during the end credits.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ciekawa dobra oraz trzymająca w napięciu
Not sure what to make of this game because I don't think it knows what it is. The cut-scenes are extremely shaky and steal the control away from the player. They could be part of the game-play so I'm not forced to watch everything happen. The game-play itself is a walking simulator that tries too hard to be like Dear Ester. I have no idea what the story is trying to be because it talks about a supernatural world with no context, reference or familiarity. It seems the advertised 'trilogy' never happened anyway so there is probably no point completing the story. If my assumption is correct and it is inspired by Dear Ester, it's poorly executed in comparison. Ultimately I got bored of listening to the monotone narrator talk about something that has previously happened that I have no emotional investment in and talking about a world they seem to understand better than me even though I'm the narrator?
Walking simulator where the protagonist finds himself in a limbo after a car crash. The graphics and general atmosphere are great. The gameplay... well. The movement speed is really slow, and that's very annoying. Optimization is non-existent. My computer runs high-end games with no issue, but struggles with this one. And well it's very short (don't be fooled by my playtime, I left it running for the cards), you can finish it in 60-90 minutes. It's not horrible, and you can grab it very cheaply at a sale, so it can be interesting if you like walking sims.
I have 0.2hrs on record so I believe I am qualified to write this. I can honestly say I have no memory of even buying this game let alone booting it up, I am just so board right now that I am browsing my catalouge of games and regretting most of my purchases in the past. This may be one of them, but I have no idea. Anything is worth a go right?
Ich bin etwas besoffen, als ich es gerade gespielt hab. Vielleicht war es aber auch die Figur, die man steuert... Kurz: Es ist scheiße! Die Zwischensequenzen sind das beste am Spiel, die Stimme ist okay und laut Credits sind alle Sounds free... also ein 0815 Projekt mit... ach egal, ich schau lieber Fußball, die Engländer hauen grad den Serben eins vorn Latz... oder umgekehrt.
Скучная, не интересная "хоррор" игра. Корридорная. прошел за 1,5 часа, остальное время игра была запущена, чтобы карточки получить. Не советую. Фуфло полное.
Very short, nice level design, great soundtrack. Not much gameplay, mostly a walking sim. 7/10
Многие язвят в комментах, а лично мне атракцион на 1.5 часов игры показался не плохим с учётом цены. Скоротать вечер за игрой, что просит 150р максимум норм. Есть спорные и странные моменты, но они не вырывают из погружения. Что-то напрягает звуками за стеной, что-то напрягает силуэтом перед глазами. Если пройти, быстро ориентируясь, то ок. Может задушить, если не найти в темноте нужный рычаг. Похвал: - музыка - напряжение -динамика (где надо - бежим, где надо - вспоминаем, что мы вообще-то только что в аварию попали) - не успевает надоесть, оптимальное время прохождения Плохо: - интерактивное развлечение - не интерактивное (посмотрел авторский фильм, где мне нужно было бежать и смотреть только туда, куда хочет игра) - проходится исключительно перебором (логики рычагов и поворотов - нет) - меняются правила мира по ходу повествования ("раны быстро заживают, но только полученные здесь", а потом от полученных ран, оказывается, могут умереть) - невнятное (кто мы? душа, тело, что-то между? куда идём? если можно выйти только сильным душам, которые забирают, то зачем вообще куда-то идти?) Итог: норм для тех, кто хочет посмотреть, как игра играет сама в себя. Но кнопки нажимать надо, иначе ничего не получится. Своих денег стоит. Достойная альтернатива современным фильмам.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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