Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 87% | — | $5.6M |
| $9.99−75% | 188ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun and great sub warfare game, I think the game is great especially with it's more realistic approach and with DOT mod on top of it all, it makes this one of the best sub games to date. 9/10 I can't wait for their next title release of Sea Power
At first I was excited because it was a new version of Red Storm Rising, but it's missing key things. The fact that some things must be done by mouse like setting heading and depth slow you down just enough. It's just a bit clunkier, and given the pace of the game, that makes it nearly unplayable. Other things like not having detailed info on enemy torpedoes makes you fly blind to avoid them. Very disappointed.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is incredibly complex and you will have to do a lot of reading in the many tutorial missions, but once you can understand how the game works it becomes a lot of fun.
祝、待ちに待っていた日本語MOD来ました。有志の方々感謝です。
controls are complete ♥♥♥♥
comparing to simulation named "Dangerous Waters" This game just an action arcade, nothing to do with simulation. even with realistic mods still dissapointing
Cold Waters is a fantastic subsim that teaches you how the Mk48 doesn't use sonar to find it's target, but rather - smells their fear. You are the commanding officer of an American nuclear submarine (because I guess Navy standards dropped or something) tasked with either sinking a wolfpack of diesel-electric submarines to protect convoys in the Atlantic, sneaking past layers of enemy port defences to launch a SEAL team out of your torpedo tubes or executing land-attack missions - which involves launching about 8 Tomahawks to reduce weapons caches to scrap. Or Comsublant, high on crack, tells you to 'sink that damned soviet task force headed for the Spratlys with your one torpedo'. I have one torpedo. I can't ♥♥♥♥♥- This game has some training missions and I highly recommend you play through them first. It's of very high importance you know which enemy ships do what, and the strengths and weaknesses of the boats available to you. For the strengths of your boat, case in point: The Mk48. After using WW2 vintage Mk16 dumb-fire torpedoes and Mk37 ASW torpedoes for quite a damn while, the US Navy finally made a torpedo to surpass Papa John. Lo and behold: the Mk48. Faster than the Mk16, with wire-guidance capability and the ability to hit either submarines or surface ships. unlike the previous Mk37, with the speed of a diesel-electric submarine, the Mk48 is specially equipped to smell your fear. Once it's locked on all you can do is hope it runs out of fuel. The other half of what makes the Mk48 so deadly is your submarine - American submarines, compared to Soviet nuclear submarines, are quieter, operate alone (vs. Soviet wolfpacks) and specialize more in passive sonar than active sonar. From the other end all you see is empty ocean until you pick up the pinging of a torpedo only 5,000 yards away. It's not all sunshine and roses, though. For example: The Udaloy, an anti-submarine warfare destroyer, built from the ground up to put American fast-attack skippers through extreme natural selection. Great active and passive sonar. SS-N-14 missiles to very rapidly drop torpedoes over your head. USET-80 heavyweight torpedoes for closer quarters, and RBU-6000 rocket launchers to sprinkle depth charges everywhere around you. These ships can be scary. Not as scary as a Mk48, but still scary. If you are going to start a campaign (which I recommend after some practice in single missions), pick '84. '68 has no fear-smelling Mk48 and '00 has you operating in shallow waters and probably isn't the best for a first-time playthrough. '00, however, does have a better Mk48 - now it can hear your heartbeat. In total, a good game that requires some patience, unless you press F9 to speed things up. Highly. Recommend.
A great game if you like submarines, but i would defiantly wait for sale. I got it for 10 bucks and had a lot of fun for the price.
To put it bluntly, don't play vanilla. The game is too oversimplified. The mods though, they really make it worth the buy. DotMod is fantastic
Без EpicMod игра практически не играбельна, с модом очень сильно преображается. С модом контента становится раза в 3 больше. Почему разработчики этого не сделали сами - большой вопрос. Так что обзор на игру с модом. Как по мне игра представляет из себя прекрасное сочетание аркадного управления с реалистичными механиками вооружения и обнаружения. С одной стороны - управление подводной лодкой на WASD, условности по типу ремонта отсека под водой, хп у субмарины и т.д., с другой стороны - отличная симуляция гидроакустики и вооружения. Из минусов - слабенький ИИ, периодически симулятор ожидания и перемотки времени, достаточно скучная кампания с однообразными миссиями.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.9M | 5.6K | 87% | $13.99 |
Related
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