
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
フレンドとマルチプレイをしながらシナリオクリアしました。 2もタイミングが合えばプレイしたいと思っています。 ・作中に出てくるキャラクターの造形がよい。(実はセクシーなキャラデザがちょくちょくあります)○ ・キャラクリもそれなりに自由度があるので良いです。◎ ・ステージ難易度はクセがあって、1ステージ目にしてはボスが強いな?と思いました。△ 2ステージ目以降はビルドの選択肢も増えてあまり苦労しませんでした。(マルチプレイの場合)
Ну во все анусы заглянули, чтобы из локаций сделать кишки тупейшие, которые уже абсолютно нет интереса изучать, просто допройти наконец и забыть . Настолько не уважать игрока , узкоглазые микропенисные вы азиатики , надо уметь .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slightly above-average linear soulslike experience with my outright favorite character build system for any soulslike period. As of this review, I'm at 44 hours of playtime on Steam, but have played easily three times as much on console. Gameplay is quick and responsive, with several distinct playstyles you are heavily encouraged to experiment between. Whether you favor a brute melee approach, a magic system with weaknesses to exploit or a frenetic dodge-parry-punish playstyle, there are so many parts to mix and match. In addition to five weapon types you can freely switch between, each character class (called "blood codes") is freely swappable, coming with unique active & passive skills. Using each class for a while with its skills equipped masters them, allowing you use these skills on any class moving forward. Shoring up new blood codes with old abilities eventually snowballs into a treasure trove of abilities to play with, dozens of puzzle pieces for each new area and boss. Leveling up simply increases your raw stats, so you don't need to worry about building "wrong" or needing to jump through hoops to respec. The bulk of the game's progression is very linear, but this works to its benefit, implemented in classic "soulslike" fashion with unlockable shortcuts & teleporting between safe points. You are occasionally rewarded with new sidequests when visiting old areas. In an era of poorly implemented open world games, coming back to a linear game like Code Vein for another set of playthroughs was refreshing. The story is fine throughout, a strong emotional core weighed down by slightly gratuitous anime design elements and awkward writing now and again. The narrative itself is fairly well paced, gradually building up on the world and answering every major question in one playthrough if you collect every vestige. Co-op is fun too, and the main reason I've kept coming back to the game after achieving every ending; the game allows you to assist players who are attempting areas/bosses you've already cleared. It's not the best game in the genre, but it'd make a solid starting point for people who are scared of the reputation the genre has.
Sehr schönes Spiel nette Grafik coole Story ,Kampfmechanik eher naja kann frustrierend werden.
还行,剧情不错
oyunu tek alma sebebim anime tarzı ve souls like olmasıydı çok beklentim yoktu o yüzden zevk aldım. Yani aham şaham kusursuz bi oyun değil bazen bayıyo bayma sebebim kolay olması yani herhangi bi bossa 3 ten fazla ölmemişimdir, bazı mekanların benzer niteliklerde olması özellikle o sacred blood cathedralini yapanın dön dön bitmiyo sağına soluna altına bakman gerekiyo full avare avare geziniyosun, karakterlerin diyaloglarının aşırı etkileyici olmaması, sürekli sinematik izlemekde bayan unsurlardan sonra aklıma pek bişi gelmiyor ama ben ana karakterleri sevdim artı oyunun combat çeşitliliği blood codelar ve buildlerin değişikliği sarıyo genel olarak prometheus la mc in blood code nu kullanmış olduğum halde çeşitliliği zevk veriyor hikayeside yani aşırı böyle absolute cinemalık bi olayı yok mid olmaktan son anda kurtulmuş bi hikaye yani ama teması mekanların atmosferi güzel hoş oynanır 32 dolar verilmezde indirimde alın aq işte
This game sucks
Se Persona e Dark souls tivessem um filho seria esse jogo
A lot of this design choices in this game feel really mean e.g. a late-game level with no check points until the end of it or bosses that will lock you out of abilities if you block too often (only 1 weapon in this game can block attacks properly). I'd only say play through it once to say you've completed it.
Оптимизация вышла на другой остановке.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $18.8M | 11.8K | 78% | $39.89 |
Related
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|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
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