
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一直卡退
This game is pretty awesome. Great style and story. Only issue I have is how some areas are so darn hard to navigate. 10/10 would recommend.
Joguei como um bom PROTA de anime!! Eu sou calmo e o meu coração é puro só que pura maldade!! Musica de anime torando: De tokyo ghoul, demon slayer, naruto, Dragon ball z, Jaspion… Changerman… entrei no personagem!! E os mobs e boss massados!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game soulslike buat yang baru mau nyoba soulslike. Secara combat bagus sih, apalagi ada drain nya itu. Belum sempat main sampe ke boss nya tapi bgm boss nya bagus-bagus
其实挺豪丸的。 假如是第一次玩魂类游戏,那这个我只能说不错,毕竟不玩魂的话对于里面的地图设计之类其实没有太大感触,除了有的地方挺恶心外其余大部分时候还是一种新奇的感觉。 而且我说这其实不是类魂有懂得吗?谁家好人魂游里带一个能一脚踹死大部分敌人的ai队友啊,而且队友还是无限再生能力,只要不是一下被秒基本就是死不了。更逆天的是你血条被打空时只要队友能腾出手来转头就给你发个波把你复活了,纯纯魔王护来的。 所以前期稍微苟一点,多打怪多存档的练级,中后期纯爽游。当然想体验下魂游的可以选择出战不带队友,那其实还很有挑战性对于第一次接触魂的玩家来说。 豪丸
无脑堆怪,而且怪的强度非常猎奇
This game isn't perfect but it has a style of it's own and it has a soul. It also runs stable and it's fun to play, which are two things I deem most important.
To be honest with everyone, I would recommend playing this game, granted I haven't finished the game yet, it is a lot of fun. I do like the story to it, the vibes, the visualization and gameplay. It is a lot of twists and turns when it gives you a whole 180 to certain parts as you progress, and I'm loving it so far. Can't wait to finish the game and move onto the second game (:
。。。。。。啧啧, 万代又在哪发财呢。jpg
é mais ou menos... sei lá... deixa a desejar mas dá pra jogar...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $18.8M | 11.8K | 78% | $39.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.1M | 95.8K | 86% | $39.99 | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $68.2M | 172.2K | 98% | $19.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $69.6M | 58.1K | 80% | $39.99 |