
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom...
♥♥♥♥♥♥♥♥ игра!!!!!!!!!!!!!!!!!!1
Curti bastante, é um ótima game para quem está entrando no mundo Souls like
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bien meilleur que code vein 2
뭔가 묘한것이 청국장같은맛이있어요(★★★☆☆)
해보려고 3번은 시도했는데 다 실패함. 더 서지2보다 구린 거 같다.
по моему всё же Луи главный герой
yeah it's my first soulslike..yeah it may not be perfect...but man I love this game...how much I can customize the characters..how much fun the bosses are and the companions..everything is so cool I love it
总体来说是个挺有意思的游戏,美术风格和故事背景我蛮喜欢的,就是战斗系统做得很差,打击手感和没有一样,索敌有时候也很莫名其妙,明明选中了眼前的怪,但是角色会反着打,然后被打后背掉半管血,背刺判定很迷,有时候感觉能背刺的但是没成功......几个boss里面个人感觉最难打的是毒蝶,啥都没反应过来人已经死了,差点被揍哭。虽然我们的战斗系统很烂,但是呢,我们的地图也是雷霆。在这里你可以玩到地道、粪池、土坑、和大锤相爱相杀的白血教堂、全是洞的雪山、进去一定会闪退的政府内外部等豪华地图。 好在我们还有美味的NPC设计和捏脸系统,如果没有路易和八云我将根本推不了图,新手建议平时探索地图刷经验带路易,打boss换八云,我的游戏体验完全是队友给我带来的,八云还是太强大了。以下是一点点本人的游玩建议:[spoiler] 新手开局可以过完第一章剧情拿到路易血码之后和默认的斗士换着用,武器一个单手剑一个大剑,大剑手感公认最好的是门板,在第二张地图停车场那边的著名景点一大锤三炮台对面角落打掉障碍物后面的箱子获取,用得顺手可以一直用到后期。以及获取经验后可以在篝火点给角色升级或者学习技能,打不过的时候可以去升一下级学一下技能,有的时候差的就是那点伤害就能打过啦。 切记一章主线推完之后要记得再回入口,刷新地图后会有支线任务,具体可以搜索攻略,因为会给一些药或者技能瓶,所以不要忘记了![/spoiler] CV1的捏脸系统非常优秀,不管你选择怎样的xp捏脸都不会难看,对预定发型不满意还可以选择好头皮样式之后,在饰品栏中自定义发型,预设服装也是可以自定义的,我每次登游戏都会重新捏一张脸,捏脸比战斗更好玩hhh。
o jogo é muito na minha opinião, porem e a stamina acaba rapido dms
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $68.1M | 172.2K | 98% | $19.99 |
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|---|---|---|---|---|
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