
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game that is average across most boards but contains one of the most frustrating level designs ever. The story is fine, the combat is fine, the character customization is brilliant.
Mediocre combat, annoying enemies and badly telegraphed attacks.
坐牢,太坐牢了,装那个轻松弹反mod会好玩一点
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
incrivel que isso roda no meu pc master race, epico demais
Jogo divertido, extremamente fácil se comparar com outros soulslikes, história até que ok, o que mais me agradou foi que se você quiser experimentar outras builds pode fazer sem problemas porque não precisa resetar sua build, a ferramenta de criar personagens tem muita variedade e te proporciona muita coisa caso você decida passar um tempinho tentando criar um personagem do seu agrado, já minha única reclamação é no caso da trilha sonora repetitiva, no mais, jogo sólido, vale a pena se tiver em promoção.
Personally not my fav level design and has some janky combat feeling. But very nice graphics and overall look.
It was fun and it felt different
只能说还算合格。 主要优点:1.美术还是不错,但剧情一般般。2.有魂味了。 主要缺点:1.全屏无边框窗口有输入延迟,有时候还会吃操作,只能换全屏或是窗口化。2.武器几乎没有长度区别,单手剑和长柄差不多距离。3.反击判定有时候很迷,而且初见的时候有些根本无法反击的招式根本看不出来。4.后期地图简单是简单,但就比较水了(白教堂设计挺不错的)。5.血码种类倒是不少,问题是好用的就那么几种,有些鸡肋了。
A heavy weapon and a good scaled Blood Veil can pretty much carry you through the whole game from the very start. The 2v1 encounters are annoying as hell, even with a companion and don't even get me started on the launch times, this game takes 6 to 7 minutes to start from Steam every time and it absolutely sucks.........
Combat feels stiff. I found the easiest way to progress is to let your AI buddy do most of the work - he's much stronger than you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 20.9K | 49% | $19.99 | |
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| $18.8M | 19.4K | 78% | $39.89 |
Related
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|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
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| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |