
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
魂游新人35小时一周目通关,全血英全深层,开始用大剑加八云,过了白雪教堂就换成了长戟加伊奥直到通关。前期由于缺少技能和等级,打的比较烦,过完白雪教堂后boss基本都一遍过,直到冰火人和御堂多死了几次。地图设计确实很sb,没有标识和特征的白血教堂,后半部分就是在3个塔内上上下下来回走,不留标识根本记不清走没走过,还有落火街,除了地图本身有火柱火墙,大量怪有冲撞技能,一不小心就被冲进火里。以及大量的肥婆复制人和突然袭来的堕鬼潮,尤其是白雪教堂里的两个,波数多还全是精英怪,有一个还是血英收集,打了20多次后直接放弃。优点则是好看的捏人,比较直白的剧情,以及伊奥,由于是双人打怪,还是比较轻松的,特别是boss,让队友拉仇恨,自己偷输出,哪怕死了只要队友活着且复活没读条就能再战。总体打分十分制,能给7.5分,看攻略的话会好一点。
白血教堂就是一坨大份,最大的那種
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
O jogo é muito bom, acredito que muita coisa tenha forte inspiração em dark souls, as áreas e bosses são bem desafiadores se você joga solo, que por mais que seja uma opção que o jogo te oferece, chega a ser um pouco desbalanceado durante a exploração, em algumas partes que claramente não foi feito para se jogar sem ajuda (as invasões que se fale). Tirando isso, foi uma experiência muito divertida, tem muitos bosses memoráveis, a estética me agrada MUITO, eu amo esse estilo anime Uma parada que me incomoda um pouco é o protagonista não falar nada durante o jogo inteiro (apenas durante um final), acho que isso me faz não ter tanta conexão com o personagem que eu criei, mas em compensação, os npcs principais desse jogo são muito bem construidos O único bug inconveniente que acabei me deparando foi em relação ao fps, um certo boss do endgame ao você passar dos 60 fps, ele acaba ficando completamente invisível, mas nada mais que incomodasse muito. Em resumo, jogasso, vale muito a pena e acho perfeitamente equilibrado tanto para a comunidade mais experiente de souls, tanto para a galera que quer começar por esse gênero
Still survive with graphic 720p low. but still stuttering and delay, i dunno the problem where it is, but t kinda sucks
jogo maravilhoso
:))))
Badly made game.
the story in this game is so good
oyunun grafikleri steamdeki ekran görüntülerine çok da benzemiyo ve oyunun combat sistemide en iyi ihtimalle ortalama oynanabilecek bir oyun ama çok da önermem
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.2M | 24.3K | 87% | $69.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.8M | 19.4K | 78% | $39.89 |