
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]como NÃO fazer um soulslike[/h1] ☻code vein é um soulslike com estilo anime genérico, tendo foco principal da gameplay as diferentes builds e com mecanica de "parceiros" adquiridos no desenrolar da história ☻o level design do jogo tenta replicar de forma mediocre a serie souls, tanto bosses quanto as próprias areas do jogo, ☻a história de inicio é interessante porem no desenvolver se torna generica e entediante (isso inclui o desenvolvimento dos personagens) ☻as conquistas do jogo seguem a premissa da serie souls (maximinizar o level de uma arma, encontrar itens e fazer diferentes finais, caminhos, etcs) o que é um acerto do jogo [h3]vale a pena [u]ESSE[/u] souslike de anime? [/h3] Code vein tenta de forma falha se basear na serie souls em seu level design, falhando em aspectos simples como arenas de bosses, caminhos "opcionais" e/ou de troca de area. deixando o world building a desejar junto da história. o foco principal que é gameplay com os parceiros é frustrante, as IAs não só são ruins como possuem um péssimo desenvolvimento de personagem nas partes "dating sim". o jogo com o preço base [u] Não vale a pena [/u] reutiliza mecanicas de forma porca ja presentes em jogos não só maiores mas tambem melhores.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got it for the multi and multi is copy paste from dark souls. Which multi system i didnt enjoy too. So yeah. I play games with my Husband we buy them for this only to play them together. Game is advertised to be enjoyed in multiplayer. You cant put a complete reset in a multi party after death in a souls like game which purpose is to die over and over again to have a little increase little by little and to learn like that. If someone haves the patience to play it like that you need to rejoin the party all the time good for you. Sad because game looks badass and is fun to play beside this bs multi system, good that we got it on promotion. Cant recommend it for multi its a waste of money.
Soulslike diferenciado, no inicio build pura força obviamente muito superior, porém late game complica, oq é bom. Porém o inicio do game é muito facilitado comparado com demais games do mesmo estilo. Obs: não sou fã de anime, curti muito!
Very Challenging but fun
Louis you dumb ♥♥♥♥ heal yourself OUTSIDE of the boss's range stop running into the blue stripper lady's range then pop one in I choose you to help me if I make a mistake not watch you make a mistake with said boss ♥♥♥♥♥♥♥♥♥♥♥
好玩!
[b]抖艾慕可以玩[/b] 手感一坨bug一堆,boss攻击欲望比晚上蚊帐里的蚊子还高但真要说难吧其实又不难,地图设计已经沉浸在自己的艺术里了,速通的时候其他地图撑死十分钟白血教堂和棺柩之塔加起来一不小心就是两小时上上下下迷路挨打掉悬崖,任意两个小怪都能打出惊人精湛的配合但我和队友不能,最可恶的是全成就必须要刷300印记怀疑硬拖时长来的 唯一的优点是可以捏漂亮主角哄自己玩下去。剧情略像披着魂皮的老套jrpg,好中二但也不是没有看头…?因为队友们很可爱呢很可爱 [strike]如果我是原价买的一定会给差评,但史低三十块有这情绪价值炸我电脑里我都会原谅的,我是抖艾慕[/strike]
nó không khiến tôi vui khi khám phá. Không biết nữa, khi chơi các game souls khác kể cả 2D hay 3D, khi khám phá tôi đều rất vui ít nhất ở lần đầu tiên, nhưng game này thì không. Tôi không biết phải mô tả như nào nữa vì tôi cũng không biết tại sao mình chán. Tôi biết khi khám phá ở các game khác tôi thấy vui còn game này thì không. Feedback combat khá tệ. Thanh stamina thêm vào thuần túy cho có, không tạo được cảm giác quản lý tài nguyên cho lắm. Thà xóa thanh stamina đi rồi biến đây thành một game hack and slash còn hơn. Level design lười biếng, map cực kỳ phẳng và không nhiều layer. Tuy không đến mức 1 layer vì tôi vẫn tìm được hòm ẩn và vài đường đi bị giấu, nhưng nó dễ tìm một cách thiếu tôn trọng người chơi, giống như câu đố 1+1 bằng mấy. Ý trở lại vụ map thiếu layer và phẳng thì bạn đánh quái, đi đến chỗ đánh quái tiếp theo, nhặt vài cái hòm và đi đến chỗ tiếp theo đánh quái. Nó đúng công thức rồi nhưng làm quá phẳng.
流石はゴッドイーターを殺した会社だ 期待を裏切らないガッカリゲー おもんねーんだよハゲ 開発やめろ
白血教堂就是一坨大份,最大的那種
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.2M | 24.3K | 87% | $69.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $9.3M | 7.7K | 80% | $59.99 | |
| $1.1M |
| 2.2K |
| 78% |
| $24.99 |
| $935.2M | 1.2M | 93% | $59.99 |
| $48.6M | 517.4K | 89% | $7.79 |
| $18.8M | 19.4K | 78% | $39.89 |