
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.5Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 赦免 [/h2] 能设计出白血教堂的人家里请什么都没用了。 战斗系统极其糟糕,手感绝对是我玩过的游戏里最垃圾的一档。地图设计同样糟糕,极度缺乏辨识度,这就导致我的探索过程几乎全程注意力集中在小地图的足迹上,还得留意突然冲出来的小怪。 剧情方面实在没多少可说的,毕竟是二次元游戏剧情永远是给人设让路的。 由于忘记看攻略结局打出了be,实话说我很喜欢这个be。没能大团圆包饺子,但主角和io永远在一起了,即便是以很悲伤的方式……
Сразу не понравился баг с запуском игры, приходилось каждый раз ждать по 10 минут, чтобы зайти в игру, но всё же решил перетерпеть :D Настрой изначально был такой себе... Аниме и соулс, но было интересно попробовать. И к удивлению игра оказалась не такой плохой, как я думал! НО самое главное, что удивили сюжетом... ДА! Сюжет в соулс-лайке :D Особенно понравилось собирать осколки и смотреть воспоминания персонажей. А вот боссы, ну, пойдет, правда, каждый под себя срёт и спамит чем-то. Разве что Рыцарь Королевы, Хранительница когтя и Дзюдзо Мидо порадовали. Кстати, насчет локации Храм Святой Крови: они пытались сделать Анор Лондо, а сделали дурку. К DLC даже не притрагивался, МЕГА-ХАЛТУРНО. По обзорам всё понятно, но я ещё посмотрел видео о них, там та же мини-карта глубины и просто навалили дофига ХП боссам, мда. В целом, хорошая игра, а вот DLC лучше не берите, сохраните себе нервы и время. Да, можно пройти "ваншот" билдом, но это уже не игра. https://steamcommunity.com/sharedfiles/filedetails/?id=3784508998
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game great concept
I don't normally play these games but my son got it for me. He helps me in multiplayer mode which is so easy to do compared to other games. This game is not easy but it isn't to hard that it fells impossible to beat. It is addictive as I want to get 100 percent and level up with nice gear. The storyline is really nice and keeps you wanting to know more. I would 100 percent recommend this game even to beginners like me who have played Stardew to many times. LOL!!
Наверное в итоге все же не самый плохой представитель сосаликов. Из хорошего отмечу приятную красивую графику, анимации, факт того что разрабы явно опирались на двух лучших представителей жанра DS2 и BB. Игру сильно портит геймдизайн локаций, при чем и микро и макро дизайн. Половину игры вы ходите по неочевидным лабиринтам с постоянным back-tracking'ом, а вторая половина (после храма) наоборот очевидные прямые кишки. При чем в каждой локации помещения тупые пустые коробки максимум заставленные парой ящиков, атмосферы брошенных жилых помещений после апокалипсиса в игре нет. Озвучка и игра актеров приятная, сюжет и история в целом работают. Билд можно легко поменять прямо на лету во время игры, что приятно. Боссы трудностей не вызывают, максимальный застак у меня был 12 попыток на опциональном боссе в последних глубинах. Идея того чтобы проходить это в коопе на мой взгляд недокручена, стоило бы сделать отдельное разделение, чтобы можно было в одном сейве только вдовоем проходить локации по 1 разу (так как со слов друзей тут как и в душах в коопе приходится каждую локацию зачищать по два раза, сам не пробывал). Но даже так это вполне неплохая средненькая игра, которая может найти своего игрока, поэтому я ее скорее рекомендую к прохождению.
I went into this game with an open mind, I'm always open to a game that calls itself a "souls" and I'll at least test it out knowing it will not be perfect. The game started okay for me, it's obvious the character design is what carries it for some people but for me that'll never work if that's the only thing is has going for it. The character creator itself was quite fun but a little too gendered for me personally, I like giving my woman character muscles. There's some interesting mechanics, the blood codes are a cool idea and you can change between them efficiently. Being able to use abilities outside of their given code is nice too. I was able to try different things. But this also came with a negative, some builds just stopped working at a certain point. As a parry enjoyer, I very much loved seeing that you can "drain" an enemy upon a good parry, but then it just... doesn't work on bosses? so now I just stop an attack and lose my main damage output... I switched to strength after this which worked pretty well but became rather boring especially when I had Max leveled my weapon about 4 areas before the end, I was just playing to finish the game instead of finding new fun things to do. Final boss was not fun to me at all, very bad and boring fight unless you have good damage output its a little more doable. Had to completely change my build which I'll never agree with. Storywise I just had no connection to anyone, I think I only really cared about Cruz's story. Game is okay on discount, not worth on full price, didn't get DLC but from what I understood they're not worth it either. A little surprise there was a second game made, maybe I'll play it but it's at the bottom of my list.
My first CV game that I bought, I enjoyed the game. it is pretty smooth, the story is interesting, I like the grindy difficulty of this game, 100% recommended.
желаю левел дизайнерам в загробной жизни оказаться в храме святой крови
Haven't played a lot, pretty fun so far but a lot of bugs that require closing out the game entirely, game hasn't been updated since 2020 so I doubt they'll ever be fixed.
I love the concept of the game the story line, the action rpg, but I wish you could adjust the difficulty level. I prefer a game that allows you to play at a lower skill but still enjoy the game it’s self and chose later to play at a higher level. Other then that it’s a great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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