
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom
死800年都没这硬
Si me pidieran describir Code Vein con una sola palabra, elegiría "complicado". Pero no porque sea un juego especialmente difícil, sino porque resulta complicado definir la sensación que deja una vez lo terminas. Si hablamos de sus puntos fuertes, estamos ante un soulslike con una marcada estética anime que consigue diferenciarse de otros juegos del género. La variedad de armas, habilidades y combinaciones ofrece bastante libertad para experimentar con diferentes estilos de juego, aportando una frescura que se agradece. En cuanto a los jefes, ninguno me pareció especialmente memorable, y siento que el verdadero desafío aparece recién al comenzar el New Game+. Durante la primera partida, si juegas de manera ordenada y ya tienes experiencia con los soulslike, el juego resulta bastante accesible. Como veterano del género, la mayor parte de la aventura fue prácticamente un paseo por el parque. Sin embargo, donde Code Vein más tropieza es en las sensaciones que transmite. A medida que avanzaba, terminé con una constante sensación de vacío. Completar un nivel o derrotar a un jefe rara vez me provocaba esa satisfacción de pensar: "¡Por fin lo logré!". En su lugar, muchas veces mi reacción era más cercana a un simple "por fin terminó". Creo que esa es la mejor forma de describir la experiencia que ofrece el juego. Es como comer un plato de comida que cumple perfectamente su función: te llena, no sabe mal y quedas satisfecho porque cumplió su objetivo, pero sientes que le falta ese toque especial, esa sazón que hace que quieras volver a probarlo. Code Vein cumple, entretiene y es un buen juego, pero en ningún momento terminó de transmitirme esa emoción que dejan los títulos realmente memorables. Mi valoración final es "Bueno". La historia resulta interesante y plantea ideas originales, aunque considero que abusa de las cinemáticas. En varios momentos la acción se detiene demasiado para desarrollar la narrativa, lo que puede afectar el ritmo de la aventura. Aun así, el universo que construye consigue mantener el interés y recompensa a quienes disfrutan descubrir más sobre su mundo y sus personajes. Además, aunque existe un True Ending, el juego deja suficiente espacio para que cada jugador interprete los acontecimientos y se quede con el desenlace que más le convenza. Con Code Vein 2 ya disponible, no espero una revolución ni un candidato al Game of the Year. Lo que realmente deseo es que la secuela conserve las bases que hicieron bueno al primer juego, pero incorpore esos pequeños detalles que aquí sentí ausentes. Porque Code Vein nunca me pareció un mal juego; simplemente le faltó ese "algo" que hace que, al terminar los créditos, uno cierre el juego con una sonrisa y la sensación de haber vivido una experiencia verdaderamente inolvidable.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.4K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.4M | 58K | 80% | $39.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 | |
| $67.8M | 23.8K | 87% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.8M | 19.4K | 78% | $39.89 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
捏脸很喜欢,整体感觉挺帅的
A Hideo Kojima Production
It has an unexpectedly hopeful true end for such a dreary setting. One of my first souls-like. It was clunky and frustrating at first but at some point it all clicked. There are certain combos, moves and mechanics that aren't explicitly taught in the tutorials. Level design could have been better. Especially with that cursed white church where you get lost over and over. But overall I enjoyed the game. I liked the characters. And the character customization was top notch.
jogo muito bom
olmamış bu oyun abi hadi dark soulstan çalıyonuz anor landoyu bari düzgün yapın kafam döndü aq.
堆怪严重 人物没有强韧度 地图毫无探索欲望 确实我觉得这个游戏是合格的 但是这个差评是给白血教堂打的 这张图消磨完了我所有的耐心 以至于我后面的图都在看攻略
Not perfect, but still a lot of fun. Worthwhile if you like anime and soulslikes Strengths: fascinating story; high degree of character/build customisation; high replayability
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.