
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.5Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗前期会有点单调,知道如何背刺后乐趣大幅提升,可惜直到三周目通关我都没适应这个弹反。剧情演出感觉有些经费不足,剧本还不错,如果不追求战斗爽的话,普通地推主线剧情体验还是挺不错的。
这游戏除开捏脸什么的就是一坨狗屎,我感受到的全是这种制作组的恶意,走着走着他妈旁边总喜欢搞个怪,在左右两边那种犄角旮旯的地方,你走你走出来那个转角怪就立马给你一刀,这个游戏手感又烂的要死,你不锁定都很难打这个怪,这就导致你就算注意到这个冷不丁的一刀,你都不一定能防得住。 说到防,我又要提他这个人才的设计,他把格挡和弹刀拆成了两个按键,弹刀判定又特别的苛刻。真的是何意味。 最后就是他这个最基础的攻击,不说别的光按这个普攻键,你在砍中对面的情况下不锁敌,基本上都会人一边砍一边往前移动,直接穿过怪物,这就导致像制作组搞的这种怪给你来一个偷袭,你就算看到了都不一定能打,因为这游戏还给你搞了魂游的限制,先不说那个体力条,就这个前后摇,这种偷袭的情况防不胜防 这制作组真的是扫码了,你老老实实搞那种二次元游戏评分都不会这么低(我觉得他这个评分还是高了,我这里都没提他那个地图做的有多烂,很容易迷路) 真的是扫码至极
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ужасный лвл дизайн и дизайн противников. остальное в целом неплохое. прописываю автору профилактическую платину в бладборн
ХУЖЕ ПОНОСИКА НАДО ЕЩЁ ПОИСКАТЬ. 10 БЛЕВОТНЫХ ГОЛОВ ИЗ 10!!!
白血教堂名不虚传,三周目了都迷路了一次,只推荐给实在没啥游戏的老ass玩,新手碰都别碰,糟糕的手感会很劝退,包括毫无辨识度的地图,让一周目开图会很难受,迷路会成为常态,加之后期高韧怪物成堆,堆怪问题很大,玩起来会很麻烦。
Code Vein wird gerne als Dark Souls mit Anime-Vampiren bezeichnet, und ganz falsch sag ich mal, ist das nicht. Man kämpft sich durch eine zerstörte Welt, sammelt verlorene Erfahrung wieder ein und bekommt von manchen Bossen ordentlich die Frisur gerichtet. Trotzdem bringt das Spiel genug eigene Ideen mit, um nicht nur wie eine billige Kopie zu wirken. Nice ist das System mit den Blutcodes. Dadurch kann man seine Klasse jederzeit wechseln und verschiedene Waffen, Fähigkeiten und passive Boni ausprobieren, ohne einen neuen Charakter anfangen zu müssen. Auch der Charaktereditor ist recht umfangreich – vermutlich verbringt man dort schon mehr Zeit als bei manchem späteren Boss. Das Kampfsystem spielt sich schnell und grundsätzlich gut, erreicht aber nicht ganz die Präzision der großen Souls-Spiele. Treffer wirken gelegentlich etwas schwammig, die Kamera führt in engen Räumen ihr eigenes Bossduell und manche Gegnergruppen sind eher nervig als clever. Dafür darf fast immer ein KI-Begleiter mitkommen, was das Spiel zugänglicher, teilweise aber auch deutlich leichter macht. Die Geschichte hat interessante Figuren und ein paar gute Momente, wird jedoch ziemlich ausführlich erzählt. Besonders die langsamen Erinnerungsabschnitte ziehen sich stellenweise wie Kaugummi. Auch das Leveldesign schwankt zwischen atmosphärischen Gebieten und grauen Gängen, in denen man schnell die Orientierung verliert. Unterm Strich ist Code Vein ein gutes, aber nicht perfektes Soulslike mit eigenem Stil und einem starken Klassensystem. Natürlich nicht das neuste und kein Meisterwerk, aber auch längst nicht der seelenlose Abklatsch, als der es manchmal hingestellt wird. In diesem Sinne, habt Spaß :)
I ♥♥♥♥♥♥♥ LOVE GOD EATER!!!!!!!!!!!!!!!
一折入都不推荐,玩过近几年的各种类魂,这破游戏真粪啊,整个地图设计是真的纯恶心人,每一张图都需要高低错位探路,还有一堆莫名其妙的死路,主要还有手感太差了,那弹反真垃圾,唯一值得称道的只有剧情还能看看,真是一场酣畅淋漓的吃屎。 跟这一比明末都算神作,其它什么无限机兵、匹诺曹也是全面碾压这玩意,能玩的太多, 不建议特意花钱吃屎
While this is a good game it has several glaring issues. 1. Level Design is not the greatest with random twists turns and maps looking the exact same with no real clear way to understand where you are going. 2. Half of the enemies have the capability to hit you once then twice resulting in a one shot or close to one. 3. Farming for the Marks of honor is more hassle than its worth.
Curti bastante o game. No começo eu apanhei um pouco para entender o timing do parry, fiquei um tempão sem usar por causa disso ksks parecia que nunca dava certo. Mas depois que você pega o jeito e entende como funciona, fica bem tranquilo de usar. Tirando isso, achei o combate muito divertido e viciante. Vale muito a pena
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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